AIDef:AI/DomesticNormal

Revision as of 15:00, 22 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0 (add missing AITreeVariables))
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DomesticNormal
AI definition
Type AI

AITreeVariables

Name Type Default value Description
DomesticAnimalRailName String


MapUnitInstParams

Name Type Default value Description
IsLocatorCreate Bool False
EnableNoEntryAreaCheck Bool True


StaticInstParams

Name Type Default value Description
DistUntilReturnToHomePos Float
WaitFramesAfterRunMin Float
WaitFramesAfterRunMax Int
StaggerVelocityThreshold Float
DistHomePosFadeout Float
NumFailPathHomeFadeout Int
IsUseEscapeState Bool
IsPositiveAttacker Bool
IsSearchTarget Bool
IsEmitForceEscapeSignal Bool
IsReceivedForceEscapeSignal Bool
IsCheckSandStorm Bool
ChangeBattleStateRadius Float
CounterAttackRadius Float
CounterAttackRate Float
AddCautionLevelVal Float
AutoReduceCautionLevelVal Float
LimitOverReduceCautionLevelVal Float
AwnRangeScaleWhenAttention Float
TargetLostTime Float
AllowRoarRadius Float
EscapeWaterFlowLimit Float
NewFoodAddTime Float


Children

Name Description
ふり向き
よろけ
ターゲット通知
ダメージ逃走
ロケーター待機
威嚇
帰還
徘徊
戦闘
最後の手段
気づき
注目
興味対象発見
逃走

Derived definitions

通常行動 (Sunazarashi_B, Root_0)

Name Value
DistUntilReturnToHomePos 10.0
WaitFramesAfterRunMin 120.0
WaitFramesAfterRunMax 240
StaggerVelocityThreshold 0.025
DistHomePosFadeout 300.0
NumFailPathHomeFadeout 5
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget False
IsEmitForceEscapeSignal False
IsReceivedForceEscapeSignal False
IsCheckSandStorm False
ChangeBattleStateRadius 0.0
CounterAttackRadius 0.0
CounterAttackRate 0.0
AddCautionLevelVal 0.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.1
TargetLostTime 70.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 0.0

通常行動 (SunazarashiSP_C, Root_0)

Name Value
DistUntilReturnToHomePos 10.0
WaitFramesAfterRunMin 120.0
WaitFramesAfterRunMax 240
StaggerVelocityThreshold 0.025
DistHomePosFadeout 300.0
NumFailPathHomeFadeout 5
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget False
IsEmitForceEscapeSignal False
IsReceivedForceEscapeSignal False
IsCheckSandStorm False
ChangeBattleStateRadius 0.0
CounterAttackRadius 0.0
CounterAttackRate 0.0
AddCautionLevelVal 0.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.1
TargetLostTime 70.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 0.0

通常行動 (DomesticAnimal, Root_0)

Name Value
DistUntilReturnToHomePos 10.0
WaitFramesAfterRunMin 120.0
WaitFramesAfterRunMax 240
StaggerVelocityThreshold 0.025
DistHomePosFadeout 300.0
NumFailPathHomeFadeout 5
IsUseEscapeState True
IsPositiveAttacker False
IsSearchTarget False
IsEmitForceEscapeSignal False
IsReceivedForceEscapeSignal False
IsCheckSandStorm False
ChangeBattleStateRadius 0.0
CounterAttackRadius 0.0
CounterAttackRate 0.0
AddCautionLevelVal 0.0
AutoReduceCautionLevelVal 1.0
LimitOverReduceCautionLevelVal 1000.0
AwnRangeScaleWhenAttention 1.1
TargetLostTime 70.0
AllowRoarRadius 0.0
EscapeWaterFlowLimit -1.0
NewFoodAddTime 0.0