AIDef:AI/ChemicalWeaponRoot
AI definition | |
---|---|
Type | AI |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
EnemyOwnItem | Bool | False | |
Life | Int | -1 | |
IsFixedPlace | Bool | False | |
IsCreateSharpWeapon | Bool | False | |
AddSpecialFlag | Int | 0 | |
IsEmitLandNoise | Bool | False | |
IsWeaponCreateByRawLife | Bool | False | |
AddParam | Int | 0 | |
SharpWeaponJudgeType | Int | 0 | |
LevelSensorMode | Int | 0 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
BlinkFrame | Float | ||
FallOutSpeed | Float | ||
LandNoiseLevel | Float |
Children
Name | Description |
---|---|
Fixed配置 | |
刺さる | |
吊るす | |
投げ | |
抜ける | |
装備 | |
非装備 |
Derived definitions
通常 (ChemicalSpear, BaseAI)
Name | Value |
---|---|
BlinkFrame | 100.0 |
FallOutSpeed | 0.0 |
LandNoiseLevel | 0.0 |
通常 (ChemicalWeapon, BaseAI)
Name | Value |
---|---|
BlinkFrame | 100.0 |
FallOutSpeed | 0.0 |
LandNoiseLevel | 0.0 |