AIDef:AI/BokoblinRestraint
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
BaseDist | Float | ||
AttackIntervalMin | Int | ||
AttackIntervalMax | Int | ||
LostVMin | Float | ||
LostVMax | Float | ||
LostTimer | Int | ||
LostRange | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
威嚇 | |
投石 |
Derived definitions
戦闘 (Stal_Bokoblin_Junior_Body, 獲物発見無手)
Name | Value |
---|---|
BaseDist | 8.0 |
AttackIntervalMin | 10 |
AttackIntervalMax | 60 |
LostVMin | -20.0 |
LostVMax | 20.0 |
LostTimer | 30 |
LostRange | 200.0 |
戦闘 (Bokoblin_Red, 獲物発見無手)
Name | Value |
---|---|
BaseDist | 8.0 |
AttackIntervalMin | 10 |
AttackIntervalMax | 60 |
LostVMin | -20.0 |
LostVMax | 20.0 |
LostTimer | 30 |
LostRange | 200.0 |
戦闘 (Bokoblin_Senior, 獲物発見無手)
Name | Value |
---|---|
BaseDist | 8.0 |
AttackIntervalMin | 10 |
AttackIntervalMax | 60 |
LostVMin | -20.0 |
LostVMax | 20.0 |
LostTimer | 30 |
LostRange | 200.0 |
戦闘 (Bokoblin_Rapid, 獲物発見無手)
Name | Value |
---|---|
BaseDist | 8.0 |
AttackIntervalMin | 10 |
AttackIntervalMax | 60 |
LostVMin | -20.0 |
LostVMax | 20.0 |
LostTimer | 30 |
LostRange | 200.0 |