AIDef:AI/BokoblinRestraint
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| BaseDist | Float | ||
| AttackIntervalMin | Int | ||
| AttackIntervalMax | Int | ||
| LostVMin | Float | ||
| LostVMax | Float | ||
| LostTimer | Int | ||
| LostRange | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 威嚇 | |
| 投石 |
Derived definitions
戦闘 (Stal_Bokoblin_Junior_Body, 獲物発見無手)
| Name | Value |
|---|---|
| BaseDist | 8.0 |
| AttackIntervalMin | 10 |
| AttackIntervalMax | 60 |
| LostVMin | -20.0 |
| LostVMax | 20.0 |
| LostTimer | 30 |
| LostRange | 200.0 |
戦闘 (Bokoblin_Red, 獲物発見無手)
| Name | Value |
|---|---|
| BaseDist | 8.0 |
| AttackIntervalMin | 10 |
| AttackIntervalMax | 60 |
| LostVMin | -20.0 |
| LostVMax | 20.0 |
| LostTimer | 30 |
| LostRange | 200.0 |
戦闘 (Bokoblin_Senior, 獲物発見無手)
| Name | Value |
|---|---|
| BaseDist | 8.0 |
| AttackIntervalMin | 10 |
| AttackIntervalMax | 60 |
| LostVMin | -20.0 |
| LostVMax | 20.0 |
| LostTimer | 30 |
| LostRange | 200.0 |
戦闘 (Bokoblin_Rapid, 獲物発見無手)
| Name | Value |
|---|---|
| BaseDist | 8.0 |
| AttackIntervalMin | 10 |
| AttackIntervalMax | 60 |
| LostVMin | -20.0 |
| LostVMax | 20.0 |
| LostTimer | 30 |
| LostRange | 200.0 |