AIDef:AI/BokoblinNoise

Revision as of 18:07, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
BokoblinNoise
AI definition
Type AI

StaticInstParams

Name Type Default value Description
MaxContinueNum Int
EnterNoiseRate Int


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Children

Name Description
囃し立てる
待機

Derived definitions

ない (Stal_Bokoblin_Junior_Body, 対象見張り台)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

威嚇 (Stal_Bokoblin_Junior_Body, 騎乗近接武器)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

後行動 (Stal_Bokoblin_Junior_Body, 騎乗近接武器対象泳ぎ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Stal_Bokoblin_Junior_Body, 威嚇)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (Stal_Bokoblin_Junior_Body, 騎乗近接気づき)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Stal_Bokoblin_Junior_Body, 騎乗近接攻撃待機)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Stal_Bokoblin_Junior_Body, 騎乗近接戦闘準備)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Stal_Bokoblin_Junior_Body, 騎乗近接対騎兵戦闘準備)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Stal_Bokoblin_Junior_Body, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (ForestGiant_Middle, 騒ぐ)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (ForestGiant_Middle, 対象泳ぎ素手戦闘待機)

Name Value
MaxContinueNum 1
EnterNoiseRate 10

待機 (Lizalfos, 威嚇)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (Lizalfos, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

威嚇 (Bokoblin_Red, 騎乗近接武器)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

後行動 (Bokoblin_Red, 騎乗近接武器対象泳ぎ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Bokoblin_Red, 威嚇)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (Bokoblin_Red, 騎乗近接気づき)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Bokoblin_Red, 騎乗近接攻撃待機)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Bokoblin_Red, 騎乗近接戦闘準備)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Bokoblin_Red, 騎乗近接対騎兵戦闘準備)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Bokoblin_Red, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (ForestGiant_Senior, 騒ぐ)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (ForestGiant_Senior, 対象泳ぎ素手戦闘待機)

Name Value
MaxContinueNum 1
EnterNoiseRate 10

待機 (ForestGiant, 騒ぐ)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (ForestGiant, 対象泳ぎ素手戦闘待機)

Name Value
MaxContinueNum 1
EnterNoiseRate 10

待機 (Lynel_Senior, 団欒騒ぎ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Lizalfos_Fire, 威嚇)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (Lizalfos_Fire, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

威嚇 (Bokoblin_Senior, 騎乗近接武器)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

後行動 (Bokoblin_Senior, 騎乗近接武器対象泳ぎ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Bokoblin_Senior, 威嚇)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (Bokoblin_Senior, 騎乗近接気づき)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Bokoblin_Senior, 騎乗近接攻撃待機)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Bokoblin_Senior, 騎乗近接戦闘準備)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Bokoblin_Senior, 騎乗近接対騎兵戦闘準備)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Bokoblin_Senior, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

威嚇 (Bokoblin_Rapid, 騎乗近接武器)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

後行動 (Bokoblin_Rapid, 騎乗近接武器対象泳ぎ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Bokoblin_Rapid, 威嚇)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (Bokoblin_Rapid, 騎乗近接気づき)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Bokoblin_Rapid, 騎乗近接攻撃待機)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Bokoblin_Rapid, 騎乗近接戦闘準備)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Bokoblin_Rapid, 騎乗近接対騎兵戦闘準備)

Name Value
MaxContinueNum 1
EnterNoiseRate 0

待機 (Bokoblin_Rapid, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Lizalfos_Electric, 威嚇)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (Lizalfos_Electric, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Moriblin_Senior, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Lynel_Middle, 団欒騒ぎ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Lizalfos_Bone, 威嚇)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (Lizalfos_Bone, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Moriblin_Blue, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Stal_Moriblin_Bone, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Lynel, 団欒騒ぎ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (StalForestGiant, 騒ぐ)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (StalForestGiant, 対象泳ぎ素手戦闘待機)

Name Value
MaxContinueNum 1
EnterNoiseRate 10

待機 (Lizalfos_Senior, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Lizalfos_Middle, 威嚇)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (Lizalfos_Middle, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50

待機 (Lizalfos_Ice, 威嚇)

Name Value
MaxContinueNum 1
EnterNoiseRate 50

待機 (Lizalfos_Ice, 騒ぐ)

Name Value
MaxContinueNum 3
EnterNoiseRate 50