AIDef:AI/BokoblinArrowBattle
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
HoldInterval | Int | ||
HoldIntervalLast | Int | ||
HoldIntervalRand | Int | ||
LeaveStartDist | Float | ||
LeaveEndDist | Float | ||
LeaveTime | Int | ||
LeaveWaitTime | Int | ||
BaseDist | Float | ||
OutDist | Float | ||
OutDistVMin | Float | ||
OutDistVMax | Float | ||
WeaponIdx | Int | ||
BlindlyAttackMinNum | Int | ||
BlindlyAttackMaxNum | Int | ||
ShootDistRatio | Float | ||
IsEndAfterAttack | Bool | ||
IsUpdateNoticeState | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Children
Name | Description |
---|---|
弓構え | |
待機 | |
離脱 |
Derived definitions
ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 1 |
HoldIntervalLast | 40 |
HoldIntervalRand | 60 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 1.8 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
威嚇 (Stal_Bokoblin_Junior_Body, 弓到達不能)
Name | Value |
---|---|
HoldInterval | 1 |
HoldIntervalLast | 40 |
HoldIntervalRand | 60 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 1.8 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
隠れられない (Stal_Bokoblin_Junior_Body, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | 5.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 75.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
戦闘 (Stal_Bokoblin_Junior_Body, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 1 |
HoldIntervalLast | 40 |
HoldIntervalRand | 60 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 1.8 |
OutDistVMin | -40.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
移動 (Lizalfos, 戦闘)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
隠れられない (Lizalfos, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | True |
IsUpdateNoticeState | True |
ナビメッシュ無し (Bokoblin_Red, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 1 |
HoldIntervalLast | 40 |
HoldIntervalRand | 60 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 1.8 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
威嚇 (Bokoblin_Red, 弓到達不能)
Name | Value |
---|---|
HoldInterval | 1 |
HoldIntervalLast | 40 |
HoldIntervalRand | 60 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 1.8 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
隠れられない (Bokoblin_Red, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | 5.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 75.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
戦闘 (Bokoblin_Red, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 1 |
HoldIntervalLast | 40 |
HoldIntervalRand | 60 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 1.8 |
OutDistVMin | -40.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
移動 (Lizalfos_Fire, 戦闘)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
隠れられない (Lizalfos_Fire, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | True |
IsUpdateNoticeState | True |
ナビメッシュ無し (Bokoblin_Senior, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 1 |
HoldIntervalLast | 40 |
HoldIntervalRand | 60 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 1.8 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
威嚇 (Bokoblin_Senior, 弓到達不能)
Name | Value |
---|---|
HoldInterval | 1 |
HoldIntervalLast | 40 |
HoldIntervalRand | 60 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 1.8 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
隠れられない (Bokoblin_Senior, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | 5.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 75.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
戦闘 (Bokoblin_Senior, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 1 |
HoldIntervalLast | 40 |
HoldIntervalRand | 60 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 1.8 |
OutDistVMin | -40.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
ナビメッシュ無し (Bokoblin_Rapid, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 1 |
HoldIntervalLast | 40 |
HoldIntervalRand | 60 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 1.8 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
威嚇 (Bokoblin_Rapid, 弓到達不能)
Name | Value |
---|---|
HoldInterval | 1 |
HoldIntervalLast | 40 |
HoldIntervalRand | 60 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 1.8 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
隠れられない (Bokoblin_Rapid, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | 5.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 75.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
戦闘 (Bokoblin_Rapid, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 1 |
HoldIntervalLast | 40 |
HoldIntervalRand | 60 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 4.2 |
OutDist | 1.8 |
OutDistVMin | -40.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
移動 (Lizalfos_Electric, 戦闘)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
隠れられない (Lizalfos_Electric, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | True |
IsUpdateNoticeState | True |
戦闘 (Moriblin_Senior, 威嚇)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 30 |
LeaveStartDist | -1.0 |
LeaveEndDist | 5.0 |
LeaveTime | 100 |
LeaveWaitTime | 100 |
BaseDist | 3.5 |
OutDist | 7.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | True |
IsUpdateNoticeState | True |
移動 (Lizalfos_Bone, 戦闘)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
隠れられない (Lizalfos_Bone, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | True |
IsUpdateNoticeState | True |
戦闘 (Moriblin_Blue, 威嚇)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 30 |
LeaveStartDist | -1.0 |
LeaveEndDist | 5.0 |
LeaveTime | 100 |
LeaveWaitTime | 100 |
BaseDist | 3.5 |
OutDist | 7.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | True |
IsUpdateNoticeState | True |
戦闘 (Stal_Moriblin_Bone, 威嚇)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 30 |
LeaveStartDist | -1.0 |
LeaveEndDist | 5.0 |
LeaveTime | 100 |
LeaveWaitTime | 100 |
BaseDist | 3.5 |
OutDist | 7.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 2.8 |
IsEndAfterAttack | True |
IsUpdateNoticeState | True |
移動 (Lizalfos_Senior, 戦闘)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
隠れられない (Lizalfos_Senior, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | True |
IsUpdateNoticeState | True |
移動 (Lizalfos_Middle, 戦闘)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
隠れられない (Lizalfos_Middle, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | True |
IsUpdateNoticeState | True |
移動 (Lizalfos_Ice, 戦闘)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 3 |
BlindlyAttackMaxNum | 5 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | False |
IsUpdateNoticeState | True |
隠れられない (Lizalfos_Ice, 遠隔武器)
Name | Value |
---|---|
HoldInterval | 10 |
HoldIntervalLast | 40 |
HoldIntervalRand | 10 |
LeaveStartDist | -1.0 |
LeaveEndDist | 10.0 |
LeaveTime | 200 |
LeaveWaitTime | 30 |
BaseDist | 10.0 |
OutDist | 10.0 |
OutDistVMin | -20.0 |
OutDistVMax | 20.0 |
WeaponIdx | 0 |
BlindlyAttackMinNum | 1 |
BlindlyAttackMaxNum | 2 |
ShootDistRatio | 3.0 |
IsEndAfterAttack | True |
IsUpdateNoticeState | True |