AIDef:AI/BokoblinArrowBattle
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| HoldInterval | Int | ||
| HoldIntervalLast | Int | ||
| HoldIntervalRand | Int | ||
| LeaveStartDist | Float | ||
| LeaveEndDist | Float | ||
| LeaveTime | Int | ||
| LeaveWaitTime | Int | ||
| BaseDist | Float | ||
| OutDist | Float | ||
| OutDistVMin | Float | ||
| OutDistVMax | Float | ||
| WeaponIdx | Int | ||
| BlindlyAttackMinNum | Int | ||
| BlindlyAttackMaxNum | Int | ||
| ShootDistRatio | Float | ||
| IsEndAfterAttack | Bool | ||
| IsUpdateNoticeState | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Children
| Name | Description |
|---|---|
| 弓構え | |
| 待機 | |
| 離脱 |
Derived definitions
ナビメッシュ無し (Stal_Bokoblin_Junior_Body, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 1 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 60 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 1.8 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
威嚇 (Stal_Bokoblin_Junior_Body, 弓到達不能)
| Name | Value |
|---|---|
| HoldInterval | 1 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 60 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 1.8 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
隠れられない (Stal_Bokoblin_Junior_Body, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | 5.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 75.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
戦闘 (Stal_Bokoblin_Junior_Body, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 1 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 60 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 1.8 |
| OutDistVMin | -40.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
移動 (Lizalfos, 戦闘)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
隠れられない (Lizalfos, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | True |
| IsUpdateNoticeState | True |
ナビメッシュ無し (Bokoblin_Red, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 1 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 60 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 1.8 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
威嚇 (Bokoblin_Red, 弓到達不能)
| Name | Value |
|---|---|
| HoldInterval | 1 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 60 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 1.8 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
隠れられない (Bokoblin_Red, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | 5.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 75.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
戦闘 (Bokoblin_Red, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 1 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 60 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 1.8 |
| OutDistVMin | -40.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
移動 (Lizalfos_Fire, 戦闘)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
隠れられない (Lizalfos_Fire, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | True |
| IsUpdateNoticeState | True |
ナビメッシュ無し (Bokoblin_Senior, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 1 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 60 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 1.8 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
威嚇 (Bokoblin_Senior, 弓到達不能)
| Name | Value |
|---|---|
| HoldInterval | 1 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 60 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 1.8 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
隠れられない (Bokoblin_Senior, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | 5.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 75.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
戦闘 (Bokoblin_Senior, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 1 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 60 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 1.8 |
| OutDistVMin | -40.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
ナビメッシュ無し (Bokoblin_Rapid, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 1 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 60 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 1.8 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
威嚇 (Bokoblin_Rapid, 弓到達不能)
| Name | Value |
|---|---|
| HoldInterval | 1 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 60 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 1.8 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
隠れられない (Bokoblin_Rapid, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | 5.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 75.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
戦闘 (Bokoblin_Rapid, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 1 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 60 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 4.2 |
| OutDist | 1.8 |
| OutDistVMin | -40.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
移動 (Lizalfos_Electric, 戦闘)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
隠れられない (Lizalfos_Electric, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | True |
| IsUpdateNoticeState | True |
戦闘 (Moriblin_Senior, 威嚇)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 30 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 5.0 |
| LeaveTime | 100 |
| LeaveWaitTime | 100 |
| BaseDist | 3.5 |
| OutDist | 7.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | True |
| IsUpdateNoticeState | True |
移動 (Lizalfos_Bone, 戦闘)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
隠れられない (Lizalfos_Bone, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | True |
| IsUpdateNoticeState | True |
戦闘 (Moriblin_Blue, 威嚇)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 30 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 5.0 |
| LeaveTime | 100 |
| LeaveWaitTime | 100 |
| BaseDist | 3.5 |
| OutDist | 7.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | True |
| IsUpdateNoticeState | True |
戦闘 (Stal_Moriblin_Bone, 威嚇)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 30 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 5.0 |
| LeaveTime | 100 |
| LeaveWaitTime | 100 |
| BaseDist | 3.5 |
| OutDist | 7.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 2.8 |
| IsEndAfterAttack | True |
| IsUpdateNoticeState | True |
移動 (Lizalfos_Senior, 戦闘)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
隠れられない (Lizalfos_Senior, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | True |
| IsUpdateNoticeState | True |
移動 (Lizalfos_Middle, 戦闘)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
隠れられない (Lizalfos_Middle, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | True |
| IsUpdateNoticeState | True |
移動 (Lizalfos_Ice, 戦闘)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 3 |
| BlindlyAttackMaxNum | 5 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | False |
| IsUpdateNoticeState | True |
隠れられない (Lizalfos_Ice, 遠隔武器)
| Name | Value |
|---|---|
| HoldInterval | 10 |
| HoldIntervalLast | 40 |
| HoldIntervalRand | 10 |
| LeaveStartDist | -1.0 |
| LeaveEndDist | 10.0 |
| LeaveTime | 200 |
| LeaveWaitTime | 30 |
| BaseDist | 10.0 |
| OutDist | 10.0 |
| OutDistVMin | -20.0 |
| OutDistVMax | 20.0 |
| WeaponIdx | 0 |
| BlindlyAttackMinNum | 1 |
| BlindlyAttackMaxNum | 2 |
| ShootDistRatio | 3.0 |
| IsEndAfterAttack | True |
| IsUpdateNoticeState | True |