AIDef:AI/BackAttackEnemyBattle
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
BackAttackAngle | Float | ||
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
戦闘攻撃 | |
戦闘準備 | |
背面攻撃 |
Derived definitions
戦闘 (Keese, プレイヤー発見)
Name | Value |
---|---|
BackAttackAngle | 0.523599 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |
戦闘 (Keese, 騎乗プレイヤー発見)
Name | Value |
---|---|
BackAttackAngle | 0.523599 |
AttackAngle | 0.261799 |
RetFrmGrdAtkTimer | 0 |
RetFrmGrdAtkPrcTimer | 0 |
RetFrmDmgAtkTimer | 0 |
GlobalNoAtkTime | 60 |
GlobalNoAtkTimeRnd | 0 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |