AIDef:AI/ASWeaponRoot
| AI definition | |
|---|---|
| Type | AI |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| EnemyOwnItem | Bool | False | |
| Life | Int | -1 | |
| IsFixedPlace | Bool | False | |
| IsCreateSharpWeapon | Bool | False | |
| AddSpecialFlag | Int | 0 | |
| IsEmitLandNoise | Bool | False | |
| IsWeaponCreateByRawLife | Bool | False | |
| AddParam | Int | 0 | |
| SharpWeaponJudgeType | Int | 0 | |
| LevelSensorMode | Int | 0 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Equiped | String | ||
| UnEquiped | String | ||
| Thrown | String | ||
| Stick | String | ||
| CancelStick | String | ||
| BlinkFrame | Float | ||
| FallOutSpeed | Float | ||
| LandNoiseLevel | Float |
Children
| Name | Description |
|---|---|
| Fixed配置 | |
| 刺さる | |
| 吊るす | |
| 投げ | |
| 抜ける | |
| 装備 | |
| 非装備 |
Derived definitions
通常 (Stal_Boomerang_Arm, BaseAI)
| Name | Value |
|---|---|
| Equiped | Equiped |
| UnEquiped | Null |
| Thrown | Null |
| Stick | Null |
| CancelStick | Null |
| BlinkFrame | 100.0 |
| FallOutSpeed | 0.0 |
| LandNoiseLevel | 1.0 |
通常 (Stal_Bokoblin_Junior_Arm, BaseAI)
| Name | Value |
|---|---|
| Equiped | Equiped |
| UnEquiped | Null |
| Thrown | Null |
| Stick | Null |
| CancelStick | Null |
| BlinkFrame | 100.0 |
| FallOutSpeed | 0.0 |
| LandNoiseLevel | 1.0 |