AIDef:AI/AssassinBossFirstBattle
AI definition | |
---|---|
Type | AI |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IronBallKeyName | String | ||
IronBallNum | Int | ||
GuardAngle | Float | ||
AttackInterseptDist | Float | ||
AttackAngle | Float | ||
RetFrmGrdAtkTimer | Int | ||
RetFrmGrdAtkPrcTimer | Int | ||
RetFrmDmgAtkTimer | Int | ||
GlobalNoAtkTime | Int | ||
GlobalNoAtkTimeRnd | Int | ||
AttackIntervalIntensity | Float | ||
DisplayCheckRadius | Float | ||
IsUpdateNoticeState | Bool | ||
IsCheckLineReachable | Bool |
Children
Name | Description |
---|---|
戦闘攻撃 | |
戦闘準備 | |
絶対防御の構え |
Derived definitions
プレイヤー生存 (Assassin_Senior, 通常_0)
Name | Value |
---|---|
IronBallKeyName | IronBall |
IronBallNum | 1 |
GuardAngle | 0.261799 |
AttackInterseptDist | 10.0 |
AttackAngle | 3.14159 |
RetFrmGrdAtkTimer | 20 |
RetFrmGrdAtkPrcTimer | 30 |
RetFrmDmgAtkTimer | -1 |
GlobalNoAtkTime | -1 |
GlobalNoAtkTimeRnd | -1 |
AttackIntervalIntensity | 1.0 |
DisplayCheckRadius | 0.8 |
IsUpdateNoticeState | True |
IsCheckLineReachable | False |