AIDef:AI/AssassinBattleRange
| AI definition | |
|---|---|
| Type | AI |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ScapeGoatCheckInterval | Int | ||
| ScapeGoatPer | Float | ||
| ServiceCheckInterval | Int | ||
| ServicePer | Int | ||
| ServiceDist | Float | ||
| AttackAngle | Float | ||
| RetFrmGrdAtkTimer | Int | ||
| RetFrmGrdAtkPrcTimer | Int | ||
| RetFrmDmgAtkTimer | Int | ||
| GlobalNoAtkTime | Int | ||
| GlobalNoAtkTimeRnd | Int | ||
| AttackIntervalIntensity | Float | ||
| DisplayCheckRadius | Float | ||
| IsUpdateNoticeState | Bool | ||
| IsCheckLineReachable | Bool |
Children
| Name | Description |
|---|---|
| サービス | |
| 変わり身 | |
| 戦闘攻撃 | |
| 戦闘準備 |
Derived definitions
通常戦闘 (Assassin_Junior, プレイヤー生存)
| Name | Value |
|---|---|
| ScapeGoatCheckInterval | 60 |
| ScapeGoatPer | 100.0 |
| ServiceCheckInterval | 40 |
| ServicePer | 70 |
| ServiceDist | 8.0 |
| AttackAngle | 0.174533 |
| RetFrmGrdAtkTimer | 20 |
| RetFrmGrdAtkPrcTimer | 30 |
| RetFrmDmgAtkTimer | -1 |
| GlobalNoAtkTime | 80 |
| GlobalNoAtkTimeRnd | 16 |
| AttackIntervalIntensity | 1.0 |
| DisplayCheckRadius | 0.8 |
| IsUpdateNoticeState | True |
| IsCheckLineReachable | False |