AIDef:AI/AssassinBattle
AI definition | |
---|---|
Type | AI |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
TerritoryArea | Float | 0.0 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
WarpDist | Float | ||
BattleBaseDist | Float | ||
WeaponIdx | Int | ||
FirstAttackResetDist | Float | ||
BattleDistOutDist | Float | ||
FirstAttackAngle | Float | ||
TiredDist | Float | ||
TiredTime | Int | ||
FirstAttackDist | Float | ||
NearTiredOffset | Float |
Children
Name | Description |
---|---|
内側転移 | |
直進不能接近 | |
直進接近 | |
諦め | |
転移 | |
通常戦闘 | |
速攻 |
Derived definitions
プレイヤー生存 (Assassin_Middle, 通常)
Name | Value |
---|---|
WarpDist | 25.0 |
BattleBaseDist | 18.0 |
WeaponIdx | 0 |
FirstAttackResetDist | 6.0 |
BattleDistOutDist | 15.0 |
FirstAttackAngle | 0.174533 |
TiredDist | 100.0 |
TiredTime | 25 |
FirstAttackDist | 5.0 |
NearTiredOffset | 12.0 |
プレイヤー生存 (Assassin_Junior, 通常)
Name | Value |
---|---|
WarpDist | 25.0 |
BattleBaseDist | 8.0 |
WeaponIdx | 0 |
FirstAttackResetDist | 40.0 |
BattleDistOutDist | 10.0 |
FirstAttackAngle | 0.174533 |
TiredDist | 100.0 |
TiredTime | 25 |
FirstAttackDist | -1.0 |
NearTiredOffset | 5.0 |