AIDef:AI/AssassinBattle
| AI definition | |
|---|---|
| Type | AI |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TerritoryArea | Float | 0.0 |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| WarpDist | Float | ||
| BattleBaseDist | Float | ||
| WeaponIdx | Int | ||
| FirstAttackResetDist | Float | ||
| BattleDistOutDist | Float | ||
| FirstAttackAngle | Float | ||
| TiredDist | Float | ||
| TiredTime | Int | ||
| FirstAttackDist | Float | ||
| NearTiredOffset | Float |
Children
| Name | Description |
|---|---|
| 内側転移 | |
| 直進不能接近 | |
| 直進接近 | |
| 諦め | |
| 転移 | |
| 通常戦闘 | |
| 速攻 |
Derived definitions
プレイヤー生存 (Assassin_Middle, 通常)
| Name | Value |
|---|---|
| WarpDist | 25.0 |
| BattleBaseDist | 18.0 |
| WeaponIdx | 0 |
| FirstAttackResetDist | 6.0 |
| BattleDistOutDist | 15.0 |
| FirstAttackAngle | 0.174533 |
| TiredDist | 100.0 |
| TiredTime | 25 |
| FirstAttackDist | 5.0 |
| NearTiredOffset | 12.0 |
プレイヤー生存 (Assassin_Junior, 通常)
| Name | Value |
|---|---|
| WarpDist | 25.0 |
| BattleBaseDist | 8.0 |
| WeaponIdx | 0 |
| FirstAttackResetDist | 40.0 |
| BattleDistOutDist | 10.0 |
| FirstAttackAngle | 0.174533 |
| TiredDist | 100.0 |
| TiredTime | 25 |
| FirstAttackDist | -1.0 |
| NearTiredOffset | 5.0 |