AIDef:AI/AppearFromTargetFrontGround
AI definition | |
---|---|
Type | AI |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
IsStopFallCheck | Bool | False |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
NearCreateAppearID | Int | 0 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
Dist | Float | ||
TeraDist | Float |
Children
Name | Description |
---|---|
湧出 | |
湧出準備 |
Derived definitions
近接湧出 (Stal_Bokoblin_Junior_Body, 通常)
Name | Value |
---|---|
Dist | 15.0 |
TeraDist | 1.0 |
近接湧出 (Chuchu, 通常)
Name | Value |
---|---|
Dist | 15.0 |
TeraDist | 1.0 |
出現 (Assassin_Middle, 呼ばれ)
Name | Value |
---|---|
Dist | 30.0 |
TeraDist | -1.0 |
近接湧出 (Wizzrobe, 通常)
Name | Value |
---|---|
Dist | 20.0 |
TeraDist | 1.0 |
出現 (Assassin_Junior, 呼ばれ)
Name | Value |
---|---|
Dist | 16.0 |
TeraDist | -1.0 |
近接湧出 (Guardian_Mini_DetachLineBeam, 通常)
Name | Value |
---|---|
Dist | 15.0 |
TeraDist | 1.0 |
近接湧出 (Lizalfos_Bone, 通常)
Name | Value |
---|---|
Dist | 15.0 |
TeraDist | 1.0 |
近接湧出 (Chuchu_Middle, 通常)
Name | Value |
---|---|
Dist | 15.0 |
TeraDist | 1.0 |
近接湧出 (Stal_Moriblin_Bone, 通常)
Name | Value |
---|---|
Dist | 15.0 |
TeraDist | 1.0 |
近接湧出 (Guardian_Mini_Practice, 通常)
Name | Value |
---|---|
Dist | 15.0 |
TeraDist | 1.0 |
近接湧出 (Guardian_Mini, 通常)
Name | Value |
---|---|
Dist | 15.0 |
TeraDist | 1.0 |
近接湧出 (Chuchu_Senior, 通常)
Name | Value |
---|---|
Dist | 15.0 |
TeraDist | 1.0 |
出現 (Assassin_Junior_Shooter, 呼ばれ)
Name | Value |
---|---|
Dist | 30.0 |
TeraDist | -1.0 |
出現 (Assassin_Junior_Azito_Shooter, 呼ばれ)
Name | Value |
---|---|
Dist | 30.0 |
TeraDist | -1.0 |