AIDef:AI/AncientNecklaceBall
| AI definition | |
|---|---|
| Type | AI |
MapUnitInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| GrabNodeIndex | Int | -1 | |
| GiantNecklaceActiveSaveFlag | String | ||
| IsEnemyLiftable | Bool | True |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| LandNoiseLevel | Float | ||
| OnAS | String | ||
| OffAS | String | ||
| IsIgnoreSameOnAS | Bool | ||
| IsIgnoreSameOffAS | Bool |
Children
| Name | Description |
|---|---|
| 吊るす | |
| 所持 | |
| 投擲生成 | |
| 通常 |
Derived definitions
通常 (AncientNecklaceBall, BaseAI)
| Name | Value |
|---|---|
| LandNoiseLevel | 1.0 |
| OnAS | MoveLight |
| OffAS | Stop |
| IsIgnoreSameOnAS | True |
| IsIgnoreSameOffAS | True |