AIDef:Action/WaterFloatWait
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
Time | Int | ||
TimeRand | Int | ||
ASName | String | ||
IsIgnoreSameAS | Bool | ||
IsEndWhenASFinished | Bool | ||
PosReduceRatio | Float | ||
AngleReduceRatio | Float | ||
InWaterDepth | Float | ||
FloatDepth | Float | ||
FloatRadius | Float | ||
FloatCycleTime | Float | ||
ChangeDepthSpeed | Float | ||
IsCheckWaterFall | Bool |
Derived definitions
水中 (Rabbit, 空中)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.4 |
FloatDepth | 0.2 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Forest, 吹っ飛び後行動)
Name | Value |
---|---|
Time | 15 |
TimeRand | 0 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.8 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant_Middle, 水中ナビ移動見まわす)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant_Middle, 水中プレイヤー気づき)
Name | Value |
---|---|
Time | 30 |
TimeRand | 0 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant_Middle, 水中警戒待機)
Name | Value |
---|---|
Time | 30 |
TimeRand | 0 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant_Middle, 水中見失い)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant_Middle, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant_Middle, 水中怒り)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
中行動 (ForestGiant_Middle, 水中弱点ダメージ)
Name | Value |
---|---|
Time | 30 |
TimeRand | 0 |
ASName | DamageEyeWater |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
中行動 (ForestGiant_Middle, 水中弱点爆破)
Name | Value |
---|---|
Time | 90 |
TimeRand | 0 |
ASName | DamageEyeBombWater |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
見まわす (Lizalfos, 水中ナビ移動)
Name | Value |
---|---|
Time | 60 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos, 水中警戒)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動A (Lizalfos, 未帰還)
Name | Value |
---|---|
Time | 60 |
TimeRand | 60 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
小物連携 (Lizalfos, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
先行動 (Lizalfos, 水中攻撃反応)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
速攻 (Lizalfos, 水中戦闘)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
待機 (Lizalfos, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
子1 (ForestGiant_Senior, 水中ナビ移動見まわす)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant_Senior, 水中プレイヤー気づき)
Name | Value |
---|---|
Time | 30 |
TimeRand | 0 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant_Senior, 水中警戒待機)
Name | Value |
---|---|
Time | 30 |
TimeRand | 0 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant_Senior, 水中見失い)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant_Senior, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant_Senior, 水中怒り)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
中行動 (ForestGiant_Senior, 水中弱点ダメージ)
Name | Value |
---|---|
Time | 30 |
TimeRand | 0 |
ASName | DamageEyeWater |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
中行動 (ForestGiant_Senior, 水中弱点爆破)
Name | Value |
---|---|
Time | 90 |
TimeRand | 0 |
ASName | DamageEyeBombWater |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Pigeon, 空中死亡)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.1 |
FloatDepth | 0.07 |
FloatRadius | 0.05 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Boar, 空中)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.0 |
FloatDepth | 0.2 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Deer, 空中)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.0 |
FloatDepth | 0.2 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant, 水中ナビ移動見まわす)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant, 水中プレイヤー気づき)
Name | Value |
---|---|
Time | 30 |
TimeRand | 0 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant, 水中警戒待機)
Name | Value |
---|---|
Time | 30 |
TimeRand | 0 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant, 水中見失い)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (ForestGiant, 水中怒り)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
中行動 (ForestGiant, 水中弱点ダメージ)
Name | Value |
---|---|
Time | 30 |
TimeRand | 0 |
ASName | DamageEyeWater |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
中行動 (ForestGiant, 水中弱点爆破)
Name | Value |
---|---|
Time | 90 |
TimeRand | 0 |
ASName | DamageEyeBombWater |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
帰還 (Octarock_Water, 水中諦め)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
見まわす (Octarock_Water, 水中諦め)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
見失い (Octarock_Water, 水中)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
後行動 (Octarock_Water, 水中隠れ小ダメージ)
Name | Value |
---|---|
Time | 10 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.6 |
AngleReduceRatio | 0.5 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
後行動 (Octarock_Water, 水中生成中)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | WaterHideLookWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 8.0 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
水中 (Octarock_Water, 吹っ飛び後行動)
Name | Value |
---|---|
Time | 15 |
TimeRand | 0 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.8 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
先行動 (Octarock_Water, カツラ反応開始)
Name | Value |
---|---|
Time | 30 |
TimeRand | 0 |
ASName | WaterHideWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 2.5 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
戦闘準備 (Octarock_Water, 水中隠れ戦闘)
Name | Value |
---|---|
Time | 0 |
TimeRand | 30 |
ASName | WaterHideWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 2.5 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
待機 (Octarock_Water, 水中隠れ)
Name | Value |
---|---|
Time | 0 |
TimeRand | 30 |
ASName | WaterHideWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 2.5 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
待機 (Octarock_Water, 水中隠れプレイヤー発見画面外)
Name | Value |
---|---|
Time | 0 |
TimeRand | 30 |
ASName | WaterHideWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 2.5 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
怒り (Octarock_Water, 水中)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
見まわす (Lizalfos_Fire, 水中ナビ移動)
Name | Value |
---|---|
Time | 60 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Fire, 水中警戒)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動A (Lizalfos_Fire, 未帰還)
Name | Value |
---|---|
Time | 60 |
TimeRand | 60 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
小物連携 (Lizalfos_Fire, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
先行動 (Lizalfos_Fire, 水中攻撃反応)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
速攻 (Lizalfos_Fire, 水中戦闘)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
待機 (Lizalfos_Fire, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
水中 (Sunazarashi, 空中)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.0 |
FloatDepth | 0.2 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
見まわす (Lizalfos_Electric, 水中ナビ移動)
Name | Value |
---|---|
Time | 60 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Electric, 水中警戒)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動A (Lizalfos_Electric, 未帰還)
Name | Value |
---|---|
Time | 60 |
TimeRand | 60 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
小物連携 (Lizalfos_Electric, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
先行動 (Lizalfos_Electric, 水中攻撃反応)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
速攻 (Lizalfos_Electric, 水中戦闘)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
待機 (Lizalfos_Electric, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
水中 (Fox, 空中)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.5 |
FloatDepth | 0.2 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Squirrel, 空中)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.4 |
FloatDepth | 0.2 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Sand, 吹っ飛び後行動)
Name | Value |
---|---|
Time | 15 |
TimeRand | 0 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.8 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (LittleBird, 空中死亡)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.1 |
FloatDepth | 0.07 |
FloatRadius | 0.05 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
見まわす (Lizalfos_Bone, 水中ナビ移動)
Name | Value |
---|---|
Time | 60 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Bone, 水中警戒)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動A (Lizalfos_Bone, 未帰還)
Name | Value |
---|---|
Time | 60 |
TimeRand | 60 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
小物連携 (Lizalfos_Bone, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
先行動 (Lizalfos_Bone, 水中攻撃反応)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
速攻 (Lizalfos_Bone, 水中戦闘)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
待機 (Lizalfos_Bone, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
水中 (Octarock_Snow, 吹っ飛び後行動)
Name | Value |
---|---|
Time | 15 |
TimeRand | 0 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.8 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Duck, 空中死亡)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.15 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.0 |
FloatDepth | 0.07 |
FloatRadius | 0.03 |
FloatCycleTime | 80.0 |
ChangeDepthSpeed | 0.025 |
IsCheckWaterFall | False |
水中 (Wolf, 空中)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.0 |
FloatDepth | 0.2 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Stone, 吹っ飛び後行動)
Name | Value |
---|---|
Time | 15 |
TimeRand | 0 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.8 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Deer_MiniGame, 空中)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.0 |
FloatDepth | 0.2 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子0 (StalForestGiant, 水中ふっとび)
Name | Value |
---|---|
Time | 0 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (StalForestGiant, 水中ナビ移動見まわす)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (StalForestGiant, 水中プレイヤー気づき)
Name | Value |
---|---|
Time | 30 |
TimeRand | 0 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (StalForestGiant, 水中警戒待機)
Name | Value |
---|---|
Time | 30 |
TimeRand | 0 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (StalForestGiant, 水中見失い)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (StalForestGiant, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
子1 (StalForestGiant, 水中怒り)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
中行動 (StalForestGiant, 水中弱点ダメージ)
Name | Value |
---|---|
Time | 30 |
TimeRand | 0 |
ASName | DamageEyeWater |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
見まわす (Lizalfos_Senior, 水中ナビ移動)
Name | Value |
---|---|
Time | 60 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Senior, 水中警戒)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動A (Lizalfos_Senior, 未帰還)
Name | Value |
---|---|
Time | 60 |
TimeRand | 60 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
小物連携 (Lizalfos_Senior, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
先行動 (Lizalfos_Senior, 水中攻撃反応)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
速攻 (Lizalfos_Senior, 水中戦闘)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
待機 (Lizalfos_Senior, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
水中 (Bear, 空中)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.0 |
FloatDepth | 0.2 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (SunazarashiSP, 空中)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.0 |
FloatDepth | 0.2 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
見まわす (Lizalfos_Middle, 水中ナビ移動)
Name | Value |
---|---|
Time | 60 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Middle, 水中警戒)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動A (Lizalfos_Middle, 未帰還)
Name | Value |
---|---|
Time | 60 |
TimeRand | 60 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
小物連携 (Lizalfos_Middle, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
先行動 (Lizalfos_Middle, 水中攻撃反応)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
速攻 (Lizalfos_Middle, 水中戦闘)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
待機 (Lizalfos_Middle, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
見まわす (Lizalfos_Ice, 水中ナビ移動)
Name | Value |
---|---|
Time | 60 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Ice, 水中警戒)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動A (Lizalfos_Ice, 未帰還)
Name | Value |
---|---|
Time | 60 |
TimeRand | 60 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
小物連携 (Lizalfos_Ice, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
先行動 (Lizalfos_Ice, 水中攻撃反応)
Name | Value |
---|---|
Time | 30 |
TimeRand | 30 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
速攻 (Lizalfos_Ice, 水中戦闘)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
待機 (Lizalfos_Ice, 水中待機)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | FloatWait |
IsIgnoreSameAS | True |
IsEndWhenASFinished | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.1 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
水中 (Boar_MiniGame, 空中)
Name | Value |
---|---|
Time | 1 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.0 |
FloatDepth | 0.2 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Heron, 空中死亡)
Name | Value |
---|---|
Time | 0 |
TimeRand | 0 |
ASName | Dead |
IsIgnoreSameAS | True |
IsEndWhenASFinished | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.1 |
FloatDepth | 0.07 |
FloatRadius | 0.05 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |