AIDef:Action/TimeredASPlay
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASName | String | ||
Time | Int | ||
TimeRand | Int | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
Derived definitions
見まわす (Stal_Bokoblin_Junior_Body, ナビ運搬)
Name | Value |
---|---|
ASName | LiftWalk |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Stal_Bokoblin_Junior_Body, ナビ探索)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.15 |
見まわす (Stal_Bokoblin_Junior_Body, 武器拾い)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Stal_Bokoblin_Junior_Body, 囃し立てる)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
先行動 (Stal_Bokoblin_Junior_Body, 怒り)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 6 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Stal_Bokoblin_Junior_Body, 行動中仲間発見待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 90 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Stal_Bokoblin_Junior_Body, 騒ぎ待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
空中 (Priest_Boss_ShadowClone, 円陣弓_攻撃_0)
Name | Value |
---|---|
ASName | BowShootAttackFallLoop |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Priest_Boss_ShadowClone, 空中)
Name | Value |
---|---|
ASName | BowShootAttackFallLoop |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
攻撃後 (Priest_Boss_ShadowClone, 一列流星)
Name | Value |
---|---|
ASName | FallAttackLoop |
Time | 60 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Priest_Boss_ShadowClone, 地上_2)
Name | Value |
---|---|
ASName | FallAttackLoop |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Senior, 戦闘歩行)
Name | Value |
---|---|
ASName | Wait |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.03 |
水死 (Assassin_Senior, スタン_0)
Name | Value |
---|---|
ASName | |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
凍結 (Assassin_Senior, スタン_0)
Name | Value |
---|---|
ASName | |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ダメージ (Rabbit, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (Rabbit, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSpear, 水位上昇_0)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossSpear, 発射後待機)
Name | Value |
---|---|
ASName | Wait |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossSpear, 発射後待機_0)
Name | Value |
---|---|
ASName | Wait_Down |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (WolfLink, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 15 |
TimeRand | 2 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
小ダメージ (WolfLink, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 5 |
TimeRand | 2 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
退避 (Guardian_B, 通常)
Name | Value |
---|---|
ASName | WaitStay |
Time | 300 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
凍結 (Guardian_B, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
落雷スタン (Guardian_B, 通常)
Name | Value |
---|---|
ASName | WaitStay |
Time | 300 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
見失い (Octarock_Forest, 通常)
Name | Value |
---|---|
ASName | HideWait |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Octarock_Forest, 地上隠れ小ダメージ)
Name | Value |
---|---|
ASName | |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.6 |
AngReduceRatio | 0.5 |
行動B (Octarock_Forest, 出現待機)
Name | Value |
---|---|
ASName | HideLookWait |
Time | 150 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
水上 (Octarock_Forest, 吹っ飛び後行動)
Name | Value |
---|---|
ASName | |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.6 |
AngReduceRatio | 0.45 |
生成中 (Octarock_Forest, 地中リロード)
Name | Value |
---|---|
ASName | |
Time | 0 |
TimeRand | 30 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Octarock_Forest, 隠れ待機)
Name | Value |
---|---|
ASName | HideWait |
Time | 0 |
TimeRand | 150 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
中行動 (Octarock_Forest, 地上隠れ撃破)
Name | Value |
---|---|
ASName | HideLookWait |
Time | 0 |
TimeRand | 30 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Enemy_Golem_Fire_R, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
擬態解除 (Lizalfos, 擬態)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos, ナビ運搬)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos, ナビ探し)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos, 遠距離ナビ探し)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos, 基本挙動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos, 団欒騒ぎ)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos, 擬態待機)
Name | Value |
---|---|
ASName | MimicSearch |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos, 擬態待機)
Name | Value |
---|---|
ASName | MimicWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos, 戦闘)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos, 注意)
Name | Value |
---|---|
ASName | Squat |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos, 注意_0)
Name | Value |
---|---|
ASName | Wait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Lizalfos, 立ち話向き直り)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
食べる (Lizalfos, 疑似餌発見)
Name | Value |
---|---|
ASName | Eat |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos, 怪しむ)
Name | Value |
---|---|
ASName | Wait |
Time | 10 |
TimeRand | 10 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Bokoblin_Red, ナビ運搬)
Name | Value |
---|---|
ASName | LiftWalk |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Bokoblin_Red, ナビ探索)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.15 |
見まわす (Bokoblin_Red, 武器拾い)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Red, ダンス_0)
Name | Value |
---|---|
ASName | Squat |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Red, 団欒囃し立て)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Red, 変化感知)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 10 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
後行動 (Bokoblin_Red, 囃し立て)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Red, 囃し立てる)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子0 (Bokoblin_Red, 注意)
Name | Value |
---|---|
ASName | Squat |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Bokoblin_Red, 注意_0)
Name | Value |
---|---|
ASName | Wait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Bokoblin_Red, 立ち話)
Name | Value |
---|---|
ASName | StandListenStart |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Bokoblin_Red, 子1)
Name | Value |
---|---|
ASName | SquatCreate |
Time | 30 |
TimeRand | 60 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 行動)
Name | Value |
---|---|
ASName | Wait |
Time | 45 |
TimeRand | 30 |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
待機 (Bokoblin_Red, 行動中仲間発見待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 90 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Red, 騒ぎ待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
退避 (Guardian_A, 通常)
Name | Value |
---|---|
ASName | WaitStay |
Time | 300 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
凍結 (Guardian_A, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
落雷スタン (Guardian_A, 通常)
Name | Value |
---|---|
ASName | WaitStay |
Time | 300 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
見まわす (Assassin_Middle_Azito, 戦闘探し)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle_Azito, ナビメッシュ外)
Name | Value |
---|---|
ASName | BattleWait |
Time | 20 |
TimeRand | 40 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
後行動 (Assassin_Middle_Azito, 見張りレール点到達)
Name | Value |
---|---|
ASName | PatrolWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Assassin_Middle_Azito, 気づき抜刀待機)
Name | Value |
---|---|
ASName | |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
見まわす (Assassin_Middle_Quest, 戦闘探し)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle_Quest, ナビメッシュ外)
Name | Value |
---|---|
ASName | BattleWait |
Time | 20 |
TimeRand | 40 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
撃破 (Chuchu, 対象その他)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
ダメージ (Boar, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (Boar, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle, 変身デモ)
Name | Value |
---|---|
ASName | Wait |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
退避 (GuardianNoMove, 通常)
Name | Value |
---|---|
ASName | WaitStay |
Time | 300 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
凍結 (GuardianNoMove, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
落雷スタン (GuardianNoMove, 通常)
Name | Value |
---|---|
ASName | WaitStay |
Time | 300 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
ダメージ (Deer, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (Deer, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Octarock_Water, 地上隠れ小ダメージ)
Name | Value |
---|---|
ASName | |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.6 |
AngReduceRatio | 0.5 |
水上 (Octarock_Water, 吹っ飛び後行動)
Name | Value |
---|---|
ASName | |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.6 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSpearCastle, 水位上昇_0)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossSpearCastle, 発射後待機)
Name | Value |
---|---|
ASName | Wait |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossSpearCastle, 発射後待機_0)
Name | Value |
---|---|
ASName | Wait_Down |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lynel_Senior, 騒ぎ待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (SiteBossSpearR, 水位上昇_0)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossSpearR, 発射後待機)
Name | Value |
---|---|
ASName | Wait |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (SiteBossSpearR, 発射後待機_0)
Name | Value |
---|---|
ASName | Wait_Down |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ダメージ (Dog, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (Dog, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Golem_Senior, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
擬態解除 (Lizalfos_Fire, 擬態)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Fire, ナビ運搬)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Fire, ナビ探し)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Fire, 遠距離ナビ探し)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Fire, 基本挙動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Fire, 戦闘歩行)
Name | Value |
---|---|
ASName | AttackFireLoop |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Fire, 団欒騒ぎ)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Fire, 擬態待機)
Name | Value |
---|---|
ASName | MimicSearch |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos_Fire, 擬態待機)
Name | Value |
---|---|
ASName | MimicWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Fire, 戦闘)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Fire, 注意)
Name | Value |
---|---|
ASName | Squat |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Fire, 注意_0)
Name | Value |
---|---|
ASName | Wait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Lizalfos_Fire, 立ち話向き直り)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
食べる (Lizalfos_Fire, 疑似餌発見)
Name | Value |
---|---|
ASName | Eat |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Fire, 怪しむ)
Name | Value |
---|---|
ASName | Wait |
Time | 10 |
TimeRand | 10 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Sunazarashi, 砂地復帰)
Name | Value |
---|---|
ASName | Wait_No_Move |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Priest_Boss_Normal, 空中)
Name | Value |
---|---|
ASName | BowShootAttackFallLoop |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
レンジ外 (Golem_Little, 先行動失敗)
Name | Value |
---|---|
ASName | BattleWait |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Golem_Little, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Bokoblin_Senior, ナビ運搬)
Name | Value |
---|---|
ASName | LiftWalk |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Bokoblin_Senior, ナビ探索)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.15 |
見まわす (Bokoblin_Senior, 武器拾い)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Senior, ダンス_0)
Name | Value |
---|---|
ASName | Squat |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Senior, 団欒囃し立て)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Senior, 変化感知)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 10 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
後行動 (Bokoblin_Senior, 囃し立て)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Senior, 囃し立てる)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子0 (Bokoblin_Senior, 注意)
Name | Value |
---|---|
ASName | Squat |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Bokoblin_Senior, 注意_0)
Name | Value |
---|---|
ASName | Wait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Bokoblin_Senior, 立ち話)
Name | Value |
---|---|
ASName | StandListenStart |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Bokoblin_Senior, 子1)
Name | Value |
---|---|
ASName | SquatCreate |
Time | 30 |
TimeRand | 60 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 行動)
Name | Value |
---|---|
ASName | Wait |
Time | 45 |
TimeRand | 30 |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
待機 (Bokoblin_Senior, 行動中仲間発見待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 90 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Senior, 騒ぎ待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Bokoblin_Rapid, ナビ運搬)
Name | Value |
---|---|
ASName | LiftWalk |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Bokoblin_Rapid, ナビ探索)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.15 |
見まわす (Bokoblin_Rapid, 武器拾い)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Rapid, ダンス_0)
Name | Value |
---|---|
ASName | Squat |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Rapid, 団欒囃し立て)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Rapid, 変化感知)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 10 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
後行動 (Bokoblin_Rapid, 囃し立て)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
後行動 (Bokoblin_Rapid, 囃し立てる)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子0 (Bokoblin_Rapid, 注意)
Name | Value |
---|---|
ASName | Squat |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Bokoblin_Rapid, 注意_0)
Name | Value |
---|---|
ASName | Wait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Bokoblin_Rapid, 立ち話)
Name | Value |
---|---|
ASName | StandListenStart |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Bokoblin_Rapid, 子1)
Name | Value |
---|---|
ASName | SquatCreate |
Time | 30 |
TimeRand | 60 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 行動)
Name | Value |
---|---|
ASName | Wait |
Time | 45 |
TimeRand | 30 |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
待機 (Bokoblin_Rapid, 行動中仲間発見待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 90 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Bokoblin_Rapid, 騒ぎ待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
擬態解除 (Lizalfos_Electric, 擬態)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Electric, ナビ運搬)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Electric, ナビ探し)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Electric, 遠距離ナビ探し)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Electric, 基本挙動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Electric, 団欒騒ぎ)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Electric, 擬態待機)
Name | Value |
---|---|
ASName | MimicSearch |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos_Electric, 擬態待機)
Name | Value |
---|---|
ASName | MimicWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Electric, 注意)
Name | Value |
---|---|
ASName | Squat |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Electric, 注意_0)
Name | Value |
---|---|
ASName | Wait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Lizalfos_Electric, 立ち話向き直り)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
食べる (Lizalfos_Electric, 疑似餌発見)
Name | Value |
---|---|
ASName | Eat |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Electric, 怪しむ)
Name | Value |
---|---|
ASName | Wait |
Time | 10 |
TimeRand | 10 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
うちわ (Moriblin_Senior, 後行動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Moriblin_Senior, ナビ探し)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Moriblin_Senior, 右手物掴み)
Name | Value |
---|---|
ASName | GrabRightWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Moriblin_Senior, 基本挙動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Moriblin_Senior, 左手物掴み)
Name | Value |
---|---|
ASName | GrabLeftWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Moriblin_Senior, 諦め)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Senior, 行動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Senior, 子0)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Senior, 団欒騒ぎ)
Name | Value |
---|---|
ASName | Wait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Moriblin_Senior, 注意)
Name | Value |
---|---|
ASName | Squat |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Moriblin_Senior, 注意_0)
Name | Value |
---|---|
ASName | Wait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Moriblin_Senior, 立ち話向き直り)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Moriblin_Senior, デモ中)
Name | Value |
---|---|
ASName | SquatCreate |
Time | 30 |
TimeRand | 120 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
先行動 (Moriblin_Senior, 怪しむ)
Name | Value |
---|---|
ASName | BattleWait |
Time | 10 |
TimeRand | 10 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Senior, 遠隔武器音気づき)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Senior, 遠隔武器仲間発見)
Name | Value |
---|---|
ASName | BattleWait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Senior, 騒ぎ待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
中行動 (Moriblin_Senior, 子0)
Name | Value |
---|---|
ASName | DownSwingAttackLoop |
Time | 60 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (GanonBeast, 怒りデモ)
Name | Value |
---|---|
ASName | Wait |
Time | 120 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
子1 (GanonBeast, チャージ)
Name | Value |
---|---|
ASName | Wait |
Time | 120 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
空中 (Priest_Boss_ShadowClone_Real, 円陣弓_攻撃_0)
Name | Value |
---|---|
ASName | BowShootAttackFallLoop |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Priest_Boss_ShadowClone_Real, 空中)
Name | Value |
---|---|
ASName | BowShootAttackFallLoop |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Priest_Boss_ShadowClone_Real, 地上_2)
Name | Value |
---|---|
ASName | FallAttackLoop |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_ShadowClone_Real, 攻撃後)
Name | Value |
---|---|
ASName | FallAttackBeforeEnd |
Time | 60 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ダメージ (Fox, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (Fox, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Golem_Middle, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Sandworm, 見まわす)
Name | Value |
---|---|
ASName | |
Time | 45 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見失い (Sandworm, 音気づき)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.94 |
AngReduceRatio | 0.45 |
先行動 (Sandworm, 怒り待機)
Name | Value |
---|---|
ASName | AngryWait |
Time | 116 |
TimeRand | 0 |
PosReduceRatio | 0.2 |
AngReduceRatio | 0.45 |
復帰 (Sandworm, ショック)
Name | Value |
---|---|
ASName | Wait |
Time | 20 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ダメージ (Sunazarashi_B, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (Sunazarashi_B, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ダメージ (Squirrel, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (Squirrel, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior, 変身デモ)
Name | Value |
---|---|
ASName | Wait |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lynel_Middle, 騒ぎ待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Assassin_Middle_Azito_DLC, 戦闘探し)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Middle_Azito_DLC, ナビメッシュ外)
Name | Value |
---|---|
ASName | BattleWait |
Time | 20 |
TimeRand | 40 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
後行動 (Assassin_Middle_Azito_DLC, 見張りレール点到達)
Name | Value |
---|---|
ASName | PatrolWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Assassin_Middle_Azito_DLC, 気づき抜刀待機)
Name | Value |
---|---|
ASName | |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
後行動 (Octarock_Sand, 擬態中プレイヤー近距離)
Name | Value |
---|---|
ASName | UnderGroundWait |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Octarock_Sand, 地上隠れ小ダメージ)
Name | Value |
---|---|
ASName | |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.6 |
AngReduceRatio | 0.5 |
水上 (Octarock_Sand, 吹っ飛び後行動)
Name | Value |
---|---|
ASName | |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.6 |
AngReduceRatio | 0.45 |
先行動 (Octarock_Sand, 擬態中プレイヤー近距離)
Name | Value |
---|---|
ASName | UnderGroundWait |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Octarock_Sand, 擬態怒り)
Name | Value |
---|---|
ASName | UnderGroundWait |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Octarock_Sand, 地中怒り)
Name | Value |
---|---|
ASName | UnderGroundWaitBury |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
見まわす (Guardian_Mini_DetachLineBeam, 音気づき)
Name | Value |
---|---|
ASName | FoldWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Guardian_Mini_DetachLineBeam, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
Time | 20 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
見まわす (Guardian_Mini_DetachLineBeam, 諦め)
Name | Value |
---|---|
ASName | Wait |
Time | 20 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
見まわす (Guardian_Mini_DetachLineBeam, 変形前)
Name | Value |
---|---|
ASName | FoldWait |
Time | 20 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Guardian_Mini_DetachLineBeam, 最終段階攻撃終了)
Name | Value |
---|---|
ASName | BeamWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini_DetachLineBeam, 未発見攻撃反応)
Name | Value |
---|---|
ASName | FoldWait |
Time | 60 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Guardian_Mini_DetachLineBeam, 後行動_0)
Name | Value |
---|---|
ASName | FoldWait |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
変形前 (Guardian_Mini_DetachLineBeam, 見失い)
Name | Value |
---|---|
ASName | FoldWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
変形前 (Guardian_Mini_DetachLineBeam, 後行動)
Name | Value |
---|---|
ASName | FoldWait |
Time | 20 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
Demo_TimeredAS (Guardian_Mini_DetachLineBeam)
Name | Value |
---|---|
ASName | DemoFoldWait |
Time | 60 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ガード (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
ガードブレイク (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
ジャストガード (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
ショック (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
ふっとび (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | WaitStay |
Time | 90 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
炎上 (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
死亡 (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
自然死 (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
小ダメージ (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
退避 (RemainsWind_Battery_A_01, 通常)
Name | Value |
---|---|
ASName | WaitStay |
Time | 300 |
TimeRand | 0 |
PosReduceRatio | 1.0 |
AngReduceRatio | 1.0 |
弾かれ (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
超ショック (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
凍結 (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
突風 (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | WaitStay |
Time | 90 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
濡死 (RemainsWind_Battery_A_01, 死亡)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
被暗殺 (RemainsWind_Battery_A_01, 死亡)
Name | Value |
---|---|
ASName | Die |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
被特効 (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
崩れ落ち (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | WaitStay |
Time | 90 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
落雷スタン (RemainsWind_Battery_A_01, 通常)
Name | Value |
---|---|
ASName | WaitStay |
Time | 300 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
痺れ (RemainsWind_Battery_A_01, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
見まわす (Enemy_SandwormR, 見まわす)
Name | Value |
---|---|
ASName | |
Time | 45 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見失い (Enemy_SandwormR, 音気づき)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.94 |
AngReduceRatio | 0.45 |
先行動 (Enemy_SandwormR, 怒り待機)
Name | Value |
---|---|
ASName | AngryWait |
Time | 116 |
TimeRand | 0 |
PosReduceRatio | 0.2 |
AngReduceRatio | 0.45 |
復帰 (Enemy_SandwormR, ショック)
Name | Value |
---|---|
ASName | Wait |
Time | 20 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
擬態解除 (Lizalfos_Bone, 擬態)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Bone, ナビ運搬)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Bone, ナビ探し)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Bone, 遠距離ナビ探し)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Bone, 基本挙動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Bone, 擬態待機)
Name | Value |
---|---|
ASName | MimicSearch |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos_Bone, 擬態待機)
Name | Value |
---|---|
ASName | MimicWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Bone, 戦闘)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
食べる (Lizalfos_Bone, 疑似餌発見)
Name | Value |
---|---|
ASName | Eat |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Bone, 怪しむ)
Name | Value |
---|---|
ASName | Wait |
Time | 10 |
TimeRand | 10 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
チャージ (Priest_Boss_Giant, 子0)
Name | Value |
---|---|
ASName | StandEyeBeamLoop |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Priest_Boss_Giant, ダウン)
Name | Value |
---|---|
ASName | LargeDamageDownLoop |
Time | 150 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Priest_Boss_Giant, ダウン_ウルボザ)
Name | Value |
---|---|
ASName | LargeDamageDownLoop |
Time | 45 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Priest_Boss_Giant, 例外待機)
Name | Value |
---|---|
ASName | Wait |
Time | 45 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
中行動 (Priest_Boss_Giant, 接地ダウン)
Name | Value |
---|---|
ASName | LargeDamageDownLoop |
Time | 150 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
中行動 (Priest_Boss_Giant, 接地ダウン_ウルボザ)
Name | Value |
---|---|
ASName | LargeDamageDownLoop |
Time | 45 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
中行動 (Priest_Boss_Giant, 第四段階)
Name | Value |
---|---|
ASName | LargeDamageDownLoop |
Time | 150 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
中行動 (Priest_Boss_Giant, 第四段階_ウルボザ)
Name | Value |
---|---|
ASName | LargeDamageDownLoop |
Time | 45 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
うちわ (Moriblin_Blue, 後行動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Moriblin_Blue, ナビ探し)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Moriblin_Blue, 右手物掴み)
Name | Value |
---|---|
ASName | GrabRightWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Moriblin_Blue, 基本挙動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Moriblin_Blue, 左手物掴み)
Name | Value |
---|---|
ASName | GrabLeftWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Moriblin_Blue, 諦め)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Blue, 行動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Blue, 子0)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Moriblin_Blue, 団欒騒ぎ)
Name | Value |
---|---|
ASName | Wait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Moriblin_Blue, 注意)
Name | Value |
---|---|
ASName | Squat |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Moriblin_Blue, 注意_0)
Name | Value |
---|---|
ASName | Wait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Moriblin_Blue, 立ち話向き直り)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Moriblin_Blue, デモ中)
Name | Value |
---|---|
ASName | SquatCreate |
Time | 30 |
TimeRand | 120 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
先行動 (Moriblin_Blue, 怪しむ)
Name | Value |
---|---|
ASName | BattleWait |
Time | 10 |
TimeRand | 10 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Blue, 遠隔武器音気づき)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Blue, 遠隔武器仲間発見)
Name | Value |
---|---|
ASName | BattleWait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Moriblin_Blue, 騒ぎ待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
中行動 (Moriblin_Blue, 子0)
Name | Value |
---|---|
ASName | DownSwingAttackLoop |
Time | 60 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
撃破 (Chuchu_Middle, 対象その他)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
うちわ (Stal_Moriblin_Bone, 後行動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Stal_Moriblin_Bone, ナビ探し)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Stal_Moriblin_Bone, 右手物掴み)
Name | Value |
---|---|
ASName | GrabRightWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Stal_Moriblin_Bone, 基本挙動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Stal_Moriblin_Bone, 左手物掴み)
Name | Value |
---|---|
ASName | GrabLeftWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Stal_Moriblin_Bone, 諦め)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Stal_Moriblin_Bone, 行動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Stal_Moriblin_Bone, 子0)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Stal_Moriblin_Bone, 怪しむ)
Name | Value |
---|---|
ASName | BattleWait |
Time | 10 |
TimeRand | 10 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Stal_Moriblin_Bone, 遠隔武器音気づき)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Stal_Moriblin_Bone, 遠隔武器仲間発見)
Name | Value |
---|---|
ASName | BattleWait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Stal_Moriblin_Bone, 騒ぎ待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
中行動 (Stal_Moriblin_Bone, 子0)
Name | Value |
---|---|
ASName | DownSwingAttackLoop |
Time | 60 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Enemy_Ganon, 待機_0)
Name | Value |
---|---|
ASName | Wait_Back |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
弾消え待ち (Enemy_Ganon, 火球)
Name | Value |
---|---|
ASName | Wait_Back |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
退避 (GuardianFlight, 通常)
Name | Value |
---|---|
ASName | WaitStay |
Time | 300 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
凍結 (GuardianFlight, リアクション)
Name | Value |
---|---|
ASName | Wait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
落雷スタン (GuardianFlight, 通常)
Name | Value |
---|---|
ASName | WaitStay |
Time | 300 |
TimeRand | 0 |
PosReduceRatio | 0.85 |
AngReduceRatio | 0.45 |
ダメージ (SunazarashiSP_C, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (SunazarashiSP_C, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Octarock_Snow, 潜り追跡)
Name | Value |
---|---|
ASName | HideWait |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
見失い (Octarock_Snow, 通常)
Name | Value |
---|---|
ASName | HideWait |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Octarock_Snow, 攻撃後逃走終了)
Name | Value |
---|---|
ASName | HideWait |
Time | 5 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Octarock_Snow, 戦闘準備)
Name | Value |
---|---|
ASName | HideWait |
Time | 0 |
TimeRand | 150 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Octarock_Snow, 地上隠れ小ダメージ)
Name | Value |
---|---|
ASName | |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.6 |
AngReduceRatio | 0.5 |
行動B (Octarock_Snow, 出現待機)
Name | Value |
---|---|
ASName | HideLookWait |
Time | 150 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
水上 (Octarock_Snow, 吹っ飛び後行動)
Name | Value |
---|---|
ASName | |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.6 |
AngReduceRatio | 0.45 |
生成中 (Octarock_Snow, 地中リロード)
Name | Value |
---|---|
ASName | |
Time | 0 |
TimeRand | 30 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
戦闘準備 (Octarock_Snow, 地上隠れ移動無戦闘)
Name | Value |
---|---|
ASName | HideWait |
Time | 0 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
待機 (Octarock_Snow, 隠れ待機)
Name | Value |
---|---|
ASName | HideWait |
Time | 0 |
TimeRand | 150 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
中行動 (Octarock_Snow, 地上隠れ撃破)
Name | Value |
---|---|
ASName | HideLookWait |
Time | 0 |
TimeRand | 30 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
ダメージ (Wolf, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (Wolf, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Lynel, 騒ぎ待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見失い (Octarock_Stone, 通常)
Name | Value |
---|---|
ASName | HideLookWait |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Octarock_Stone, 地上隠れ小ダメージ)
Name | Value |
---|---|
ASName | |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.6 |
AngReduceRatio | 0.5 |
子所持 (Octarock_Stone, 隠れる)
Name | Value |
---|---|
ASName | HideLookWait |
Time | 1 |
TimeRand | 1 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
水上 (Octarock_Stone, 吹っ飛び後行動)
Name | Value |
---|---|
ASName | |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.6 |
AngReduceRatio | 0.45 |
生成中 (Octarock_Stone, 地中リロード)
Name | Value |
---|---|
ASName | |
Time | 0 |
TimeRand | 30 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
中行動 (Octarock_Stone, 地上隠れ撃破)
Name | Value |
---|---|
ASName | HideLookWait |
Time | 0 |
TimeRand | 30 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
怒り (Octarock_Stone, 通常)
Name | Value |
---|---|
ASName | HideLookWait |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
ダメージ (Deer_MiniGame, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (Deer_MiniGame, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
Demo_TimeredAS (Guardian_Mini_Practice)
Name | Value |
---|---|
ASName | DemoFoldWait |
Time | 60 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Guardian_Mini, 音気づき)
Name | Value |
---|---|
ASName | FoldWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Guardian_Mini, 基本挙動)
Name | Value |
---|---|
ASName | Wait |
Time | 20 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
見まわす (Guardian_Mini, 諦め)
Name | Value |
---|---|
ASName | Wait |
Time | 20 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
見まわす (Guardian_Mini, 変形前)
Name | Value |
---|---|
ASName | FoldWait |
Time | 20 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
後行動 (Guardian_Mini, 最終段階攻撃終了)
Name | Value |
---|---|
ASName | BeamWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Guardian_Mini, 未発見攻撃反応)
Name | Value |
---|---|
ASName | FoldWait |
Time | 60 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Guardian_Mini, 後行動_0)
Name | Value |
---|---|
ASName | FoldWait |
Time | 15 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.45 |
変形前 (Guardian_Mini, 見失い)
Name | Value |
---|---|
ASName | FoldWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
変形前 (Guardian_Mini, 後行動)
Name | Value |
---|---|
ASName | FoldWait |
Time | 20 |
TimeRand | 0 |
PosReduceRatio | 0.0 |
AngReduceRatio | 0.0 |
Demo_TimeredAS (Guardian_Mini)
Name | Value |
---|---|
ASName | DemoFoldWait |
Time | 60 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
撃破 (Chuchu_Senior, 対象その他)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.05 |
AngReduceRatio | 0.05 |
擬態解除 (Lizalfos_Senior, 擬態)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Senior, ナビ運搬)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Senior, ナビ探し)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Senior, 遠距離ナビ探し)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Senior, 基本挙動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Senior, 団欒騒ぎ)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Senior, 擬態待機)
Name | Value |
---|---|
ASName | MimicSearch |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos_Senior, 擬態待機)
Name | Value |
---|---|
ASName | MimicWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Senior, 戦闘)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Senior, 注意)
Name | Value |
---|---|
ASName | Squat |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Senior, 注意_0)
Name | Value |
---|---|
ASName | Wait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Lizalfos_Senior, 立ち話向き直り)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
食べる (Lizalfos_Senior, 疑似餌発見)
Name | Value |
---|---|
ASName | Eat |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Senior, 怪しむ)
Name | Value |
---|---|
ASName | Wait |
Time | 10 |
TimeRand | 10 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
レンジ外 (Golem_Little_Ice, 先行動失敗)
Name | Value |
---|---|
ASName | BattleWait |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Golem_Little_Ice, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
ダメージ (Bear, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (Bear, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior_Shooter, 変身デモ)
Name | Value |
---|---|
ASName | Wait |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Assassin_Junior_Azito_Shooter, 変身デモ)
Name | Value |
---|---|
ASName | Wait |
Time | 1 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ダメージ (DomesticAnimal, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (DomesticAnimal, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
待機 (Golem, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
レンジ外 (Golem_Little_Fire, 先行動失敗)
Name | Value |
---|---|
ASName | BattleWait |
Time | 10 |
TimeRand | 0 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (Golem_Little_Fire, 警戒待機)
Name | Value |
---|---|
ASName | BattleWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
待機 (SunazarashiSP, 砂地復帰)
Name | Value |
---|---|
ASName | Wait_No_Move |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
擬態解除 (Lizalfos_Middle, 擬態)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Middle, ナビ運搬)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Middle, ナビ探し)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Middle, 遠距離ナビ探し)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Middle, 基本挙動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Middle, 団欒騒ぎ)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Middle, 擬態待機)
Name | Value |
---|---|
ASName | MimicSearch |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos_Middle, 擬態待機)
Name | Value |
---|---|
ASName | MimicWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Middle, 戦闘)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Middle, 注意)
Name | Value |
---|---|
ASName | Squat |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Middle, 注意_0)
Name | Value |
---|---|
ASName | Wait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Lizalfos_Middle, 立ち話向き直り)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
食べる (Lizalfos_Middle, 疑似餌発見)
Name | Value |
---|---|
ASName | Eat |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Middle, 怪しむ)
Name | Value |
---|---|
ASName | Wait |
Time | 10 |
TimeRand | 10 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
擬態解除 (Lizalfos_Ice, 擬態)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Ice, ナビ運搬)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Ice, ナビ探し)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Ice, 遠距離ナビ探し)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
見まわす (Lizalfos_Ice, 基本挙動)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
後行動 (Lizalfos_Ice, 団欒騒ぎ)
Name | Value |
---|---|
ASName | BattleWait |
Time | 15 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動A (Lizalfos_Ice, 擬態待機)
Name | Value |
---|---|
ASName | MimicSearch |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
行動B (Lizalfos_Ice, 擬態待機)
Name | Value |
---|---|
ASName | MimicWait |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Ice, 戦闘)
Name | Value |
---|---|
ASName | BattleWait |
Time | 30 |
TimeRand | 15 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Ice, 注意)
Name | Value |
---|---|
ASName | Squat |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
子0 (Lizalfos_Ice, 注意_0)
Name | Value |
---|---|
ASName | Wait |
Time | 90 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.05 |
子0 (Lizalfos_Ice, 立ち話向き直り)
Name | Value |
---|---|
ASName | Wait |
Time | 30 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
食べる (Lizalfos_Ice, 疑似餌発見)
Name | Value |
---|---|
ASName | Eat |
Time | 60 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
先行動 (Lizalfos_Ice, 怪しむ)
Name | Value |
---|---|
ASName | Wait |
Time | 10 |
TimeRand | 10 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ダメージ (Boar_MiniGame, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
炎上 (Boar_MiniGame, リアクション)
Name | Value |
---|---|
ASName | Damage |
Time | 2 |
TimeRand | 0 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
解凍後 (InsectFairy, 通常)
Name | Value |
---|---|
ASName | Wait |
Time | 120 |
TimeRand | 30 |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |