AIDef:Action/SwarmDamaged
AI definition | |
---|---|
Type | Action |
MapUnitInstParams
Name | Type | Default value | Description |
---|---|---|---|
SubUnitNum | Int | 0 | |
PatternID | Int | -1 |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
DeadSubActorMax | Int | ||
RiseSpeedMin | Float | ||
IgnoreHitGroundTime | Int | ||
Time | Int | ||
SubAccRateMin | Float | ||
SubAccRateMax | Float | ||
Speed | Float | ||
IsCreateDeadActor | Bool |
Derived definitions
消滅 (Keese_Swarm, リアクション)
Name | Value |
---|---|
DeadSubActorMax | 10 |
RiseSpeedMin | 0.1 |
IgnoreHitGroundTime | 5 |
Time | 30 |
SubAccRateMin | 0.1 |
SubAccRateMax | 1.0 |
Speed | 0.4 |
IsCreateDeadActor | False |
通常ダメージ (Keese_Swarm, リアクション)
Name | Value |
---|---|
DeadSubActorMax | 3 |
RiseSpeedMin | 0.1 |
IgnoreHitGroundTime | 5 |
Time | 30 |
SubAccRateMin | 0.1 |
SubAccRateMax | 0.6 |
Speed | 0.4 |
IsCreateDeadActor | True |
矢ダメージ (Keese_Swarm, リアクション)
Name | Value |
---|---|
DeadSubActorMax | 1 |
RiseSpeedMin | 0.1 |
IgnoreHitGroundTime | 5 |
Time | 30 |
SubAccRateMin | 0.1 |
SubAccRateMax | 1.0 |
Speed | 0.4 |
IsCreateDeadActor | True |