AIDef:Action/StalEnemyHeadShotReaction
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASName | String | ||
AddVec | Vec3 | ||
Speed | Float | ||
UseAddVec | Bool | ||
RotVec | Vec3 | ||
RotSpd | Float | ||
HeadBoneKey | String | ||
IsTgOff | Bool | ||
IsDropWeapon | Bool | ||
IsChangeable | Bool | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
Derived definitions
ヘッドショット (Stal_Bokoblin_Junior_Body, ふっとび)
Name | Value |
---|---|
ASName | HeadShot |
AddVec | Vec3(x=0.0, y=1.0, z=0.0) |
Speed | 0.5 |
UseAddVec | True |
RotVec | Vec3(x=-1.0, y=0.0, z=0.0) |
RotSpd | 6.28319 |
HeadBoneKey | Head |
IsTgOff | True |
IsDropWeapon | True |
IsChangeable | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ヘッドショット (Lizalfos_Bone, ふっとび)
Name | Value |
---|---|
ASName | HeadShot |
AddVec | Vec3(x=0.0, y=1.0, z=0.0) |
Speed | 0.5 |
UseAddVec | True |
RotVec | Vec3(x=-1.0, y=0.0, z=0.0) |
RotSpd | 6.28319 |
HeadBoneKey | Head |
IsTgOff | True |
IsDropWeapon | True |
IsChangeable | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |
ヘッドショット (Stal_Moriblin_Bone, ふっとび)
Name | Value |
---|---|
ASName | HeadShot |
AddVec | Vec3(x=0.0, y=1.0, z=0.0) |
Speed | 0.5 |
UseAddVec | True |
RotVec | Vec3(x=-1.0, y=0.0, z=0.0) |
RotSpd | 6.28319 |
HeadBoneKey | Head |
IsTgOff | True |
IsDropWeapon | True |
IsChangeable | True |
PosReduceRatio | 0.15 |
AngReduceRatio | 0.45 |