AIDef:Action/SmallDamageDirectPreTargetBack
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
PreTargetBone | Int | ||
ASName | String | ||
IsSetHitPosSelecter | Bool | ||
VelReduce | Float | ||
HitImpactForceSmallSwordS | Float | ||
HitImpactForceSmallSwordL | Float | ||
HitImpactForceLargeSwordS | Float | ||
HitImpactForceLargeSwordL | Float | ||
HitImpactForceSpearS | Float | ||
HitImpactForceSpearL | Float | ||
HighSpeedY | Float | ||
VelReduceY | Float |
Derived definitions
ふっとび (Guardian_Mini_DetachLineBeam, 変形後)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | LargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.72 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 1.2 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | 0.3 |
VelReduceY | 0.01 |
先行動 (Guardian_Mini_DetachLineBeam, 変更前リアクション時チャンス)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | GroggyFoldStart |
IsSetHitPosSelecter | False |
VelReduce | 0.72 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 1.2 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |
変形後 (Guardian_Mini_DetachLineBeam, 盾はある突風)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | LargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.7 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 0.8 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |
変形後 (Guardian_Mini_DetachLineBeam, 武器がある突風)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | LargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.7 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 0.8 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |
変形後 (Guardian_Mini_DetachLineBeam, 武器がない突風)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | LargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.7 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 0.8 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |
変形前 (Guardian_Mini_DetachLineBeam, ふっとび)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | FoldLargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.72 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 1.2 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | 0.3 |
VelReduceY | 0.01 |
変形前 (Guardian_Mini_DetachLineBeam, 盾はある突風)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | FoldLargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.7 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 0.8 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |
変形前 (Guardian_Mini_DetachLineBeam, 武器がある突風)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | FoldLargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.7 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 0.8 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |
変形前 (Guardian_Mini_DetachLineBeam, 武器がない_0)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | FoldLargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.72 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 1.2 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | 0.3 |
VelReduceY | 0.01 |
変形前 (Guardian_Mini_DetachLineBeam, 武器がない突風)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | FoldLargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.7 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 0.8 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |
ふっとび (Guardian_Mini, 変形後)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | LargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.72 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 1.2 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | 0.3 |
VelReduceY | 0.01 |
先行動 (Guardian_Mini, 変更前リアクション時チャンス)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | GroggyFoldStart |
IsSetHitPosSelecter | False |
VelReduce | 0.72 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 1.2 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |
変形後 (Guardian_Mini, 盾はある突風)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | LargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.7 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 0.8 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |
変形後 (Guardian_Mini, 武器がある突風)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | LargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.7 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 0.8 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |
変形後 (Guardian_Mini, 武器がない突風)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | LargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.7 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 0.8 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |
変形前 (Guardian_Mini, ふっとび)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | FoldLargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.72 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 1.2 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | 0.3 |
VelReduceY | 0.01 |
変形前 (Guardian_Mini, 盾はある突風)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | FoldLargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.7 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 0.8 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |
変形前 (Guardian_Mini, 武器がある突風)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | FoldLargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.7 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 0.8 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |
変形前 (Guardian_Mini, 武器がない_0)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | FoldLargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.72 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 1.2 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | 0.3 |
VelReduceY | 0.01 |
変形前 (Guardian_Mini, 武器がない突風)
Name | Value |
---|---|
PreTargetBone | 1 |
ASName | FoldLargeDamage |
IsSetHitPosSelecter | True |
VelReduce | 0.7 |
HitImpactForceSmallSwordS | 0.2 |
HitImpactForceSmallSwordL | 0.8 |
HitImpactForceLargeSwordS | 0.3 |
HitImpactForceLargeSwordL | 1.6 |
HitImpactForceSpearS | 0.4 |
HitImpactForceSpearL | 2.0 |
HighSpeedY | -1.0 |
VelReduceY | 0.0 |