AIDef:Action/SiteBossThrowParts
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IgniteOffset | Vec3 | ||
| IgniteSpeed | Float | ||
| IgniteRotate | Vec3 | ||
| IgniteRotSpeed | Vec3 | ||
| DirMinAngle | Vec3 | ||
| DirMaxAngle | Vec3 | ||
| MaxNoiseDist | Float | ||
| OffsetHeight | Float | ||
| BaseNode | String | ||
| PartsName | String | ||
| ASName | String | ||
| IsCalcNextPos | Bool | ||
| IsCheckPlayerAround | Bool | ||
| PredictionFrame | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 | ||
| IgniteBaseProcHandle | BaseProcHandle |
Derived definitions
子1 (SiteBossSpear, 投げる_0)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| IgniteSpeed | 0.0333333 |
| IgniteRotate | Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729) |
| DirMaxAngle | Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Weapon_L |
| PartsName | Spear |
| ASName | Attack_Throw |
| IsCalcNextPos | True |
| IsCheckPlayerAround | True |
| PredictionFrame | 1.5 |
子1 (SiteBossSpear, 投げる_1)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 0.0333333 |
| IgniteRotate | Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729) |
| DirMaxAngle | Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Weapon_L |
| PartsName | Spear |
| ASName | Attack_Throw |
| IsCalcNextPos | True |
| IsCheckPlayerAround | False |
| PredictionFrame | 1.5 |
子1 (SiteBossSpearCastle, 投げる_0)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| IgniteSpeed | 0.0333333 |
| IgniteRotate | Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729) |
| DirMaxAngle | Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Weapon_L |
| PartsName | Spear |
| ASName | Attack_Throw |
| IsCalcNextPos | True |
| IsCheckPlayerAround | True |
| PredictionFrame | 1.5 |
子1 (SiteBossSpearR, 投げる_0)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=1.0) |
| IgniteSpeed | 0.0333333 |
| IgniteRotate | Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729) |
| DirMaxAngle | Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 0.0 |
| BaseNode | Weapon_L |
| PartsName | Spear |
| ASName | Attack_Throw |
| IsCalcNextPos | True |
| IsCheckPlayerAround | True |
| PredictionFrame | 1.5 |
子1 (SiteBossSpearR, 投げる_1)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 0.0333333 |
| IgniteRotate | Vec3(x=-0.05235987901687622, y=0.4363323450088501, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-1.3962633609771729, y=-1.3962633609771729, z=-1.3962633609771729) |
| DirMaxAngle | Vec3(x=1.3962633609771729, y=1.3962633609771729, z=1.3962633609771729) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Weapon_L |
| PartsName | Spear |
| ASName | Attack_Throw |
| IsCalcNextPos | True |
| IsCheckPlayerAround | False |
| PredictionFrame | 1.5 |
子1 (Enemy_Ganon, 投げる)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 1.0 |
| IgniteRotate | Vec3(x=1.919862151145935, y=0.0, z=2.094395160675049) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-1.570796251296997, y=-1.570796251296997, z=-1.570796251296997) |
| DirMaxAngle | Vec3(x=1.570796251296997, y=1.570796251296997, z=1.570796251296997) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Weapon_BL |
| PartsName | Spear |
| ASName | Attack_Spear_Up |
| IsCalcNextPos | True |
| IsCheckPlayerAround | False |
| PredictionFrame | 5.0 |