AIDef:Action/SiteBossSwordCreateIronPile
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AppearPosDist | Float | ||
| AppearPosHeight | Float | ||
| CreateWaitTime | Float | ||
| IgnitionInterval | Float | ||
| PileScale | Float | ||
| IsRotate | Bool | ||
| IsGuard | Bool | ||
| WaitAS | String | ||
| CreatePileAS | String | ||
| IsChasePlayer | Bool | ||
| CreateNum | Int | ||
| AttackPower | Int | ||
| AtMinDamage | Int | ||
| AttackPowerForPlayer | Int | ||
| AddAttackPower | Int | ||
| NotCreatePosBase | Vec3 | ||
| NotCreateRange | Float | ||
| ThunderActorName | String | ||
| IsRemainBoss | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
先行動 (SiteBossSwordCastle, 落雷攻撃)
| Name | Value |
|---|---|
| AppearPosDist | 6.0 |
| AppearPosHeight | 6.0 |
| CreateWaitTime | 60.0 |
| IgnitionInterval | 4.0 |
| PileScale | 1.0 |
| IsRotate | True |
| IsGuard | True |
| WaitAS | Wait |
| CreatePileAS | Chemical_Attack |
| IsChasePlayer | False |
| CreateNum | 12 |
| AttackPower | 200 |
| AtMinDamage | 12 |
| AttackPowerForPlayer | 24 |
| AddAttackPower | 2 |
| NotCreatePosBase | Vec3(x=0.0, y=0.0, z=0.0) |
| NotCreateRange | -1.0 |
| ThunderActorName | LastBossThunder |
| IsRemainBoss | False |
先行動 (SiteBossSword, 落雷攻撃)
| Name | Value |
|---|---|
| AppearPosDist | 6.0 |
| AppearPosHeight | 6.0 |
| CreateWaitTime | 60.0 |
| IgnitionInterval | 4.0 |
| PileScale | 1.0 |
| IsRotate | True |
| IsGuard | True |
| WaitAS | Wait |
| CreatePileAS | Chemical_Attack |
| IsChasePlayer | False |
| CreateNum | 12 |
| AttackPower | 200 |
| AtMinDamage | 12 |
| AttackPowerForPlayer | 24 |
| AddAttackPower | 2 |
| NotCreatePosBase | Vec3(x=0.0, y=93.5999984741211, z=3.0999999046325684) |
| NotCreateRange | 5.0 |
| ThunderActorName | LastBossThunder |
| IsRemainBoss | True |
先行動 (SiteBossSwordR, 落雷攻撃)
| Name | Value |
|---|---|
| AppearPosDist | 6.0 |
| AppearPosHeight | 6.0 |
| CreateWaitTime | 60.0 |
| IgnitionInterval | 4.0 |
| PileScale | 1.0 |
| IsRotate | True |
| IsGuard | True |
| WaitAS | Wait |
| CreatePileAS | Chemical_Attack |
| IsChasePlayer | False |
| CreateNum | 15 |
| AttackPower | 200 |
| AtMinDamage | 12 |
| AttackPowerForPlayer | 24 |
| AddAttackPower | 2 |
| NotCreatePosBase | Vec3(x=0.0, y=93.5999984741211, z=3.0999999046325684) |
| NotCreateRange | 5.0 |
| ThunderActorName | LastBossThunder |
| IsRemainBoss | True |