AIDef:Action/SiteBossGetUpLinear
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
CRBOffsetUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ForceRecoverOffset | Vec3 | ||
ForceRecoverDist | Vec3 | ||
IsRestoreRigidBody | Bool | ||
RotCenterPos | Vec3 | ||
ASName | String | ||
RootOffset | Vec3 |
Derived definitions
先行動 (SiteBossBow, 起き上がり)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=5.0, z=0.0) |
ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
IsRestoreRigidBody | False |
RotCenterPos | Vec3(x=0.0, y=4.5, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossBow)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=5.0, z=0.0) |
ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
IsRestoreRigidBody | False |
RotCenterPos | Vec3(x=0.0, y=4.5, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
起き上がり (SiteBossSpear, ふっとび)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
ForceRecoverDist | Vec3(x=28.0, y=18.0, z=32.0) |
IsRestoreRigidBody | True |
RotCenterPos | Vec3(x=0.0, y=1.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossSpear)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
ForceRecoverDist | Vec3(x=28.0, y=18.0, z=32.0) |
IsRestoreRigidBody | True |
RotCenterPos | Vec3(x=0.0, y=1.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
先行動 (SiteBossLsword, 起き上がり)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
IsRestoreRigidBody | False |
RotCenterPos | Vec3(x=0.0, y=2.0999999046325684, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossLsword)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
IsRestoreRigidBody | False |
RotCenterPos | Vec3(x=0.0, y=2.0999999046325684, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
起き上がり (SiteBossSwordCastle, ふっとび)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=10.0) |
ForceRecoverDist | Vec3(x=27.0, y=30.0, z=20.0) |
IsRestoreRigidBody | True |
RotCenterPos | Vec3(x=0.0, y=0.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossSwordCastle)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=10.0) |
ForceRecoverDist | Vec3(x=27.0, y=30.0, z=20.0) |
IsRestoreRigidBody | True |
RotCenterPos | Vec3(x=0.0, y=0.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
先行動 (SiteBossBowCastle, 起き上がり)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ForceRecoverDist | Vec3(x=40.0, y=14.0, z=40.0) |
IsRestoreRigidBody | False |
RotCenterPos | Vec3(x=0.0, y=3.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossBowCastle)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=0.0) |
ForceRecoverDist | Vec3(x=40.0, y=14.0, z=40.0) |
IsRestoreRigidBody | False |
RotCenterPos | Vec3(x=0.0, y=3.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
起き上がり (SiteBossSpearCastle, ふっとび)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
ForceRecoverDist | Vec3(x=40.0, y=30.0, z=40.0) |
IsRestoreRigidBody | True |
RotCenterPos | Vec3(x=0.0, y=1.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossSpearCastle)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
ForceRecoverDist | Vec3(x=40.0, y=30.0, z=40.0) |
IsRestoreRigidBody | True |
RotCenterPos | Vec3(x=0.0, y=1.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
起き上がり (SiteBossSpearR, ふっとび)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
ForceRecoverDist | Vec3(x=28.0, y=18.0, z=32.0) |
IsRestoreRigidBody | True |
RotCenterPos | Vec3(x=0.0, y=1.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossSpearR)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
ForceRecoverDist | Vec3(x=28.0, y=18.0, z=32.0) |
IsRestoreRigidBody | True |
RotCenterPos | Vec3(x=0.0, y=1.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
起き上がり (SiteBossSword, ふっとび)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
ForceRecoverDist | Vec3(x=25.0, y=27.0, z=38.0) |
IsRestoreRigidBody | True |
RotCenterPos | Vec3(x=0.0, y=0.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossSword)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
ForceRecoverDist | Vec3(x=25.0, y=27.0, z=38.0) |
IsRestoreRigidBody | True |
RotCenterPos | Vec3(x=0.0, y=0.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
先行動 (SiteBossBowR, 起き上がり)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=5.0, z=0.0) |
ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
IsRestoreRigidBody | False |
RotCenterPos | Vec3(x=0.0, y=4.5, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossBowR)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=5.0, z=0.0) |
ForceRecoverDist | Vec3(x=200.0, y=14.0, z=80.0) |
IsRestoreRigidBody | False |
RotCenterPos | Vec3(x=0.0, y=4.5, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
先行動 (SiteBossLswordR, 起き上がり)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
IsRestoreRigidBody | False |
RotCenterPos | Vec3(x=0.0, y=2.0999999046325684, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossLswordR)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
ForceRecoverDist | Vec3(x=50.0, y=20.0, z=46.0) |
IsRestoreRigidBody | False |
RotCenterPos | Vec3(x=0.0, y=2.0999999046325684, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
起き上がり (SiteBossSwordR, ふっとび)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
ForceRecoverDist | Vec3(x=25.0, y=27.0, z=38.0) |
IsRestoreRigidBody | True |
RotCenterPos | Vec3(x=0.0, y=0.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossSwordR)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
ForceRecoverDist | Vec3(x=25.0, y=27.0, z=38.0) |
IsRestoreRigidBody | True |
RotCenterPos | Vec3(x=0.0, y=0.0, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
先行動 (SiteBossLswordCastle, 起き上がり)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
ForceRecoverDist | Vec3(x=28.0, y=30.0, z=40.0) |
IsRestoreRigidBody | False |
RotCenterPos | Vec3(x=0.0, y=2.0999999046325684, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |
Demo_GetUp (SiteBossLswordCastle)
Name | Value |
---|---|
ForceRecoverOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
ForceRecoverDist | Vec3(x=28.0, y=30.0, z=40.0) |
IsRestoreRigidBody | False |
RotCenterPos | Vec3(x=0.0, y=2.0999999046325684, z=0.0) |
ASName | DownRecover |
RootOffset | Vec3(x=0.0, y=0.0, z=0.0) |