AIDef:Action/ShockDynamicWeapon
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
HitImpactForce | Float | ||
VelReduce | Float | ||
KnockBackTime | Int | ||
WeaponIdx | Int | ||
WeaponDropSpeedXZ | Float | ||
WeaponDropSpeedY | Float | ||
ASName | String | ||
ASSlot | Int |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
DropWeapon | Actor | ||
DropDir | Vec3 |
Derived definitions
先行動 (Guardian_Mini_DetachLineBeam, 超ショック)
Name | Value |
---|---|
HitImpactForce | 0.2 |
VelReduce | 0.8 |
KnockBackTime | 10 |
WeaponIdx | -1 |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.2 |
ASName | GroggyMissStart |
ASSlot | 0 |
先行動 (Guardian_Mini, 超ショック)
Name | Value |
---|---|
HitImpactForce | 0.2 |
VelReduce | 0.8 |
KnockBackTime | 10 |
WeaponIdx | -1 |
WeaponDropSpeedXZ | 0.0 |
WeaponDropSpeedY | 0.2 |
ASName | GroggyMissStart |
ASSlot | 0 |