AIDef:Action/PriestBossBlownOff
AI definition | |
---|---|
Type | Action |
AITreeVariables
Name | Type | Default value | Description |
---|---|---|---|
CRBOffsetUnit | AITreeVariablePointer |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AddTime | Int | ||
LifeReflexRatio | Float | ||
ImpulseRatio | Float | ||
ASName | String | ||
Time | Int | ||
PosBaseRagdollRbName | String | ||
DownBackCtrlOffset | Vec3 | ||
DownFrontCtrlOffset | Vec3 | ||
WeaponDropSpeedXZ | Float | ||
WeaponDropSpeedY | Float | ||
InWaterDownTime | Int | ||
IsWaitAS | Bool | ||
ForceFinishTime | Int | ||
StableASName | String | ||
IsItemDrop | Bool | ||
OnGroundDownTime | Int | ||
GetUpGroundAngle | Float | ||
ForceEndWaterDepth | Float | ||
IsCheckVibrate | Bool | ||
StartUpdateFriction | Int |
Derived definitions
ふっとび (Priest_Boss_ShadowClone, 空中)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 0.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 0 |
ラグドール中 (Priest_Boss_ShadowClone, 先行動)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 0.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 60 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 0 |
以上 (Priest_Boss_ShadowClone, 通常)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 0.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 60 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 0 |
ふっとび (Priest_Boss_Normal, 空中)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 0.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 0 |
ふっとび (Priest_Boss_Normal, 空中_1)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 0.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 45 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 0 |
ラグドール中 (Priest_Boss_Normal, 先行動)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 0.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 60 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 0 |
以上 (Priest_Boss_Normal, 通常)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 0.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 60 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 0 |
死亡 (Priest_Boss_Normal, リアクション)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 0.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 60 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 0 |
ふっとび (Priest_Boss_ShadowClone_Real, 空中)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 0.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 60 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 0 |
ふっとび (Priest_Boss_ShadowClone_Real, 空中_1)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 0.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 45 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | -1 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 0 |
ラグドール中 (Priest_Boss_ShadowClone_Real, 先行動)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 0.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 60 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 0 |
以上 (Priest_Boss_ShadowClone_Real, 通常)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 0.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 60 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 0 |
死亡 (Priest_Boss_ShadowClone_Real, リアクション)
Name | Value |
---|---|
AddTime | 0 |
LifeReflexRatio | 0.0 |
ImpulseRatio | 1.0 |
ASName | BlownOff |
Time | 0 |
PosBaseRagdollRbName | Ragdoll_Spine_1 |
DownBackCtrlOffset | Vec3(x=0.0, y=0.0, z=1.100000023841858) |
DownFrontCtrlOffset | Vec3(x=0.0, y=0.0, z=0.0) |
WeaponDropSpeedXZ | 0.3 |
WeaponDropSpeedY | 0.5 |
InWaterDownTime | 30 |
IsWaitAS | False |
ForceFinishTime | 60 |
StableASName | DownWait |
IsItemDrop | False |
OnGroundDownTime | 30 |
GetUpGroundAngle | 0.785398 |
ForceEndWaterDepth | -1.0 |
IsCheckVibrate | True |
StartUpdateFriction | 0 |