AIDef:Action/PriestBossBlownOff

Revision as of 18:02, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
PriestBossBlownOff
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AddTime Int
LifeReflexRatio Float
ImpulseRatio Float
ASName String
Time Int
PosBaseRagdollRbName String
DownBackCtrlOffset Vec3
DownFrontCtrlOffset Vec3
WeaponDropSpeedXZ Float
WeaponDropSpeedY Float
InWaterDownTime Int
IsWaitAS Bool
ForceFinishTime Int
StableASName String
IsItemDrop Bool
OnGroundDownTime Int
GetUpGroundAngle Float
ForceEndWaterDepth Float
IsCheckVibrate Bool
StartUpdateFriction Int


Derived definitions

ふっとび (Priest_Boss_ShadowClone, 空中)

Name Value
AddTime 0
LifeReflexRatio 0.0
ImpulseRatio 1.0
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 0

ラグドール中 (Priest_Boss_ShadowClone, 先行動)

Name Value
AddTime 0
LifeReflexRatio 0.0
ImpulseRatio 1.0
ASName BlownOff
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 60
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 0

以上 (Priest_Boss_ShadowClone, 通常)

Name Value
AddTime 0
LifeReflexRatio 0.0
ImpulseRatio 1.0
ASName BlownOff
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 60
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 0

ふっとび (Priest_Boss_Normal, 空中)

Name Value
AddTime 0
LifeReflexRatio 0.0
ImpulseRatio 1.0
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 0

ふっとび (Priest_Boss_Normal, 空中_1)

Name Value
AddTime 0
LifeReflexRatio 0.0
ImpulseRatio 1.0
ASName BlownOff
Time 45
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 0

ラグドール中 (Priest_Boss_Normal, 先行動)

Name Value
AddTime 0
LifeReflexRatio 0.0
ImpulseRatio 1.0
ASName BlownOff
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 60
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 0

以上 (Priest_Boss_Normal, 通常)

Name Value
AddTime 0
LifeReflexRatio 0.0
ImpulseRatio 1.0
ASName BlownOff
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 60
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 0

死亡 (Priest_Boss_Normal, リアクション)

Name Value
AddTime 0
LifeReflexRatio 0.0
ImpulseRatio 1.0
ASName BlownOff
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 60
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 0

ふっとび (Priest_Boss_ShadowClone_Real, 空中)

Name Value
AddTime 0
LifeReflexRatio 0.0
ImpulseRatio 1.0
ASName BlownOff
Time 60
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 0

ふっとび (Priest_Boss_ShadowClone_Real, 空中_1)

Name Value
AddTime 0
LifeReflexRatio 0.0
ImpulseRatio 1.0
ASName BlownOff
Time 45
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime -1
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 0

ラグドール中 (Priest_Boss_ShadowClone_Real, 先行動)

Name Value
AddTime 0
LifeReflexRatio 0.0
ImpulseRatio 1.0
ASName BlownOff
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 60
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 0

以上 (Priest_Boss_ShadowClone_Real, 通常)

Name Value
AddTime 0
LifeReflexRatio 0.0
ImpulseRatio 1.0
ASName BlownOff
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 60
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 0

死亡 (Priest_Boss_ShadowClone_Real, リアクション)

Name Value
AddTime 0
LifeReflexRatio 0.0
ImpulseRatio 1.0
ASName BlownOff
Time 0
PosBaseRagdollRbName Ragdoll_Spine_1
DownBackCtrlOffset Vec3(x=0.0, y=0.0, z=1.100000023841858)
DownFrontCtrlOffset Vec3(x=0.0, y=0.0, z=0.0)
WeaponDropSpeedXZ 0.3
WeaponDropSpeedY 0.5
InWaterDownTime 30
IsWaitAS False
ForceFinishTime 60
StableASName DownWait
IsItemDrop False
OnGroundDownTime 30
GetUpGroundAngle 0.785398
ForceEndWaterDepth -1.0
IsCheckVibrate True
StartUpdateFriction 0