AIDef:Action/PlayerCutFall
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ParashawlInvalidTime | Float | ||
FallSpAttackHeight | Float | ||
FallSpAttackRadiusMin | Float | ||
FallSpAttackRadiusMax | Float | ||
FallSpAttackRadiusAdd | Float | ||
FallSpAttackRadiusAddLSword | Float | ||
FallSpLargeAttackRadius | Float | ||
RumbleType | Int | ||
RumblePowerMin | Float | ||
RumblePowerMax | Float |
Derived definitions
落下斬り (Player_Link, ジャンプ斬り)
Name | Value |
---|---|
ParashawlInvalidTime | 10.0 |
FallSpAttackHeight | 1.0 |
FallSpAttackRadiusMin | 0.01 |
FallSpAttackRadiusMax | 10.0 |
FallSpAttackRadiusAdd | 1.0 |
FallSpAttackRadiusAddLSword | 2.0 |
FallSpLargeAttackRadius | 5.0 |
RumbleType | 4 |
RumblePowerMin | 1.0 |
RumblePowerMax | 2.0 |