AIDef:Action/PlayerActionClimb

Revision as of 19:25, 25 February 2019 by imported>WiseHorror (→‎StaticInstParams)
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PlayerActionClimb
AI definition
Type Action

StaticInstParams

Name Type Default value Description
RayCastOffsetY Float
EndGroundAngle Float The angle at which Link will stop climbing and try to stand up. Doesn't make Link be able to actually stand up.
BodyFixedOffset Float
RayCastLength Float
DashAnmSpdRate Float
FlickThresholdMin Float
FlickThresholdMax Float
FlickWaitToOverMaxTime Float
FlickOverMaxToReturnTime Float
LockingAfterJumpCnt Int
StaminaDownAlways Float Amount of stamina that is constantly drained while climbing.
StaminaDownTriggerJump Float Amount of stamina drained from jumping while climbing.
StaminaDownWait Float Constant stamina drain when stationary while climbing.
ForceStartMoveVelYMin Float
ChargeJumpScaleMin Float
ChargeJumpScaleMax Float
ChargeJumpLevel1Frame Int
ChageJumpLevel2Frame Int
StaminaDownScaleInRain Float Stamina draining multiplier while climbing during rain.
StaminaScaleTriggerJumpLv1 Float
StaminaScaleTriggerJumpLv2 Float
StaminaScaleTriggerJumpLv3 Float
JumpScaleWhenLitteleStamina Float
NoiseMaxSpeedMove Float
NoiseMaxValueMove Float
NoiseMaxValueJump Float
FallLimitWallAngle Float
StaminaRateMovingUp Float
StaminaRateMovingSide Float
StaminaRateMovingDown Float
StaminaRateSlopeCenter Float
StaminaRateSlopeMin Float
StaminaRateSlopeMax Float
BodyDiffLengthMaxNormal Float
BodyDiffLengthMaxJump Float
EndWaitRate Float
BaseCountSlipInRain Float Base (guaranteed) distance climbed before being able to slip.
RandomCountSlipInRain Float Additional distance Link might be able to climb. Applies after the distance set in BaseCountSlipInRain. Random chance to slip at any time up to the value set here, where Link is guaranteed to slip.
BaseSpeedSlipInRain Float Base distance Link will slip. ??? When set to 0.0 alongside RandomSpeedSlipInRain, stamina is fully replenished.
RandomSpeedSlipInRain Float Additional distance Link will slip ??? Seems to have some sort of cap, as using high values doesn't seem to make much of a difference. Seems to affect stamina in some way.
DownStaminaSlipInRain Float Amount of stamina drained when Link slips while climbing.
OcclusionCheckLength Float
StaminaDownAlwaysMaxSpeed Float

DynamicInstParams

Name Type Default value Description
EnableStartAnm Bool
EnableClimbDown Bool
FromParashawl Bool


Derived definitions

壁登り (Player_Link, 壁登り)

Name Value
RayCastOffsetY 1.8
EndGroundAngle 45.0
BodyFixedOffset 0.35
RayCastLength 1.5
DashAnmSpdRate 1.5
FlickThresholdMin 0.1
FlickThresholdMax 0.9
FlickWaitToOverMaxTime 0.1
FlickOverMaxToReturnTime 0.15
LockingAfterJumpCnt 20
StaminaDownAlways 36.5
StaminaDownTriggerJump 310.0
StaminaDownWait 0.0
ForceStartMoveVelYMin -1.0
ChargeJumpScaleMin 0.6
ChargeJumpScaleMax 1.4
ChargeJumpLevel1Frame 12
ChageJumpLevel2Frame 24
StaminaDownScaleInRain 1.2
StaminaScaleTriggerJumpLv1 0.5
StaminaScaleTriggerJumpLv2 0.8
StaminaScaleTriggerJumpLv3 1.0
JumpScaleWhenLitteleStamina 1.0
NoiseMaxSpeedMove 1.0
NoiseMaxValueMove 1.0
NoiseMaxValueJump 1.0
FallLimitWallAngle 160.0
StaminaRateMovingUp 1.0
StaminaRateMovingSide 0.5
StaminaRateMovingDown 0.5
StaminaRateSlopeCenter 1.0
StaminaRateSlopeMin 0.5
StaminaRateSlopeMax 2.0
BodyDiffLengthMaxNormal 0.7
BodyDiffLengthMaxJump 1.2
EndWaitRate 0.35
BaseCountSlipInRain 60.0
RandomCountSlipInRain 60.0
BaseSpeedSlipInRain 12.0
RandomSpeedSlipInRain 3.0
DownStaminaSlipInRain 150.0
OcclusionCheckLength 3.0
StaminaDownAlwaysMaxSpeed 0.7