AIDef:Action/PlayASForAnimalUnit

Revision as of 18:02, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
PlayASForAnimalUnit
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASKeyName String
AllowChangeableFrame Int
IsIgnoreSameAS Bool
SelectNextGearType Int
SelectNextGear Int


Derived definitions

ダメージ後 (Rabbit, 先行動)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

気づき (Rabbit, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

警戒 (Rabbit, ふり向き)

Name Value
ASKeyName Hearing_End
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

落下 (Rabbit, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ダメージ後 (WolfLink, 戦闘)

Name Value
ASKeyName BackStep
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ミス (WolfLink, 戦闘攻撃対地)

Name Value
ASKeyName BackStep
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 3
SelectNextGear -1

ワープ開始 (WolfLink, インクレディブル)

Name Value
ASKeyName WarpOut
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear -1

ワープ後 (WolfLink, ワープ)

Name Value
ASKeyName WarpIn
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

後行動 (WolfLink, ふっとび)

Name Value
ASKeyName Standup
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear -1

後行動 (WolfLink, 気づき戦闘)

Name Value
ASKeyName Roar
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 3
SelectNextGear -1

後行動 (WolfLink, 倒れ中)

Name Value
ASKeyName WarpOut
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear -1

攻撃後 (WolfLink, 戦闘連鎖攻撃)

Name Value
ASKeyName Howling
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

攻撃前 (WolfLink, 戦闘連鎖攻撃)

Name Value
ASKeyName Turn_Attack
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

先行動 (WolfLink, ふっとび)

Name Value
ASKeyName Dead
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear -1

先行動 (WolfLink, 出現)

Name Value
ASKeyName Spawn
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

先行動 (WolfLink, 倒れ中)

Name Value
ASKeyName Dead
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear -1

戦闘見失う (WolfLink, 戦闘)

Name Value
ASKeyName Look
AllowChangeableFrame 20
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear -1

待機 (WolfLink, ワープ前)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear -1

中行動 (WolfLink, 倒れ中)

Name Value
ASKeyName Standup
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear -1

倒れ中 (WolfLink, 消滅)

Name Value
ASKeyName WarpOut
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 3
SelectNextGear -1

雨 (ForestGiant_Middle, 徘徊)

Name Value
ASKeyName SearchUp
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

暇つぶし (ForestGiant_Middle, 徘徊)

Name Value
ASKeyName RoamFree
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

活動中 (ForestGiant_Middle, 右足ダメージ)

Name Value
ASKeyName DamageLegR
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Middle, 左足ダメージ)

Name Value
ASKeyName DamageLegL
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Middle, 小ダメージ)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Middle, 大落下)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Middle, 弾かれ)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Middle, 突風)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Middle, 崩れ落ち)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Middle, 落下)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

後行動 (ForestGiant_Middle, チャンス待機)

Name Value
ASKeyName WaitChanceEnd
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

後行動 (ForestGiant_Middle, 弱点ダメージAS再生)

Name Value
ASKeyName DamageEyeEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

後行動 (ForestGiant_Middle, 弱点爆破ダメージAS再生)

Name Value
ASKeyName DamageEyeBombEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

索敵 (ForestGiant_Middle, 徘徊)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Middle, あくび)

Name Value
ASKeyName Yawn
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Middle, チャンス待機中行動)

Name Value
ASKeyName WaitChance
AllowChangeableFrame 60
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Middle, 弱点ダメージAS再生ループ)

Name Value
ASKeyName DamageEye
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (ForestGiant_Middle, 弱点爆破ダメージAS再生ループ)

Name Value
ASKeyName DamageEyeBomb
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (ForestGiant_Middle, 水上警戒待機)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Middle, 水上戦闘パス探索)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

子0 (ForestGiant_Middle, 石掘り返し)

Name Value
ASKeyName GrabStone
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (ForestGiant_Middle, 戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Middle, 対象泳ぎ挑発待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 0

初回探索 (ForestGiant_Middle, ナビメッシュ無し)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

水上 (ForestGiant_Middle, プレイヤー気づき)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Middle, プレイヤー見失い)

Name Value
ASKeyName Search
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Middle, 見まわす)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

水上 (ForestGiant_Middle, 見失い)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Middle, 攻撃反応待機)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Middle, 先行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Middle, 怒り)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

雪 (ForestGiant_Middle, 徘徊)

Name Value
ASKeyName SearchUp
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (ForestGiant_Middle, チャンス待機)

Name Value
ASKeyName WaitChanceStart
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

先行動 (ForestGiant_Middle, 威嚇帰還)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (ForestGiant_Middle, 弱点ダメージAS再生)

Name Value
ASKeyName DamageEyeStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

先行動 (ForestGiant_Middle, 弱点爆破ダメージAS再生)

Name Value
ASKeyName DamageEyeBombStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

先行動 (ForestGiant_Middle, 待機)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (ForestGiant_Middle, 威嚇)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

待機 (ForestGiant_Middle, 威嚇先行動)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

待機 (ForestGiant_Middle, 生成待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

待機 (ForestGiant_Middle, 素手戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

待機 (ForestGiant_Middle, 待機)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (ForestGiant_Middle, 武器所持戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

停止 (ForestGiant_Middle, レール移動)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

怒り (ForestGiant_Middle, 投石戦闘)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

囃し立てる (ForestGiant_Middle, 騒ぐ)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

囃し立てる (ForestGiant_Middle, 対象泳ぎ挑発)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 0

雨 (ForestGiant_Senior, 徘徊)

Name Value
ASKeyName SearchUp
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

暇つぶし (ForestGiant_Senior, 徘徊)

Name Value
ASKeyName RoamFree
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

活動中 (ForestGiant_Senior, 右足ダメージ)

Name Value
ASKeyName DamageLegR
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Senior, 左足ダメージ)

Name Value
ASKeyName DamageLegL
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Senior, 小ダメージ)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Senior, 大落下)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Senior, 弾かれ)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Senior, 突風)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Senior, 崩れ落ち)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant_Senior, 落下)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

後行動 (ForestGiant_Senior, チャンス待機)

Name Value
ASKeyName WaitChanceEnd
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

後行動 (ForestGiant_Senior, 弱点ダメージAS再生)

Name Value
ASKeyName DamageEyeEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

後行動 (ForestGiant_Senior, 弱点爆破ダメージAS再生)

Name Value
ASKeyName DamageEyeBombEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

索敵 (ForestGiant_Senior, 徘徊)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Senior, あくび)

Name Value
ASKeyName Yawn
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Senior, チャンス待機中行動)

Name Value
ASKeyName WaitChance
AllowChangeableFrame 60
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Senior, 弱点ダメージAS再生ループ)

Name Value
ASKeyName DamageEye
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (ForestGiant_Senior, 弱点爆破ダメージAS再生ループ)

Name Value
ASKeyName DamageEyeBomb
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (ForestGiant_Senior, 水上警戒待機)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Senior, 水上戦闘パス探索)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

子0 (ForestGiant_Senior, 石掘り返し)

Name Value
ASKeyName GrabStone
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (ForestGiant_Senior, 戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant_Senior, 対象泳ぎ挑発待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 0

初回探索 (ForestGiant_Senior, ナビメッシュ無し)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

水上 (ForestGiant_Senior, プレイヤー気づき)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Senior, プレイヤー見失い)

Name Value
ASKeyName Search
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Senior, 見まわす)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

水上 (ForestGiant_Senior, 見失い)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Senior, 攻撃反応待機)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Senior, 先行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant_Senior, 怒り)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

雪 (ForestGiant_Senior, 徘徊)

Name Value
ASKeyName SearchUp
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (ForestGiant_Senior, チャンス待機)

Name Value
ASKeyName WaitChanceStart
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

先行動 (ForestGiant_Senior, 威嚇帰還)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (ForestGiant_Senior, 弱点ダメージAS再生)

Name Value
ASKeyName DamageEyeStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

先行動 (ForestGiant_Senior, 弱点爆破ダメージAS再生)

Name Value
ASKeyName DamageEyeBombStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

先行動 (ForestGiant_Senior, 待機)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (ForestGiant_Senior, 威嚇)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

待機 (ForestGiant_Senior, 威嚇先行動)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

待機 (ForestGiant_Senior, 生成待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

待機 (ForestGiant_Senior, 素手戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

待機 (ForestGiant_Senior, 待機)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (ForestGiant_Senior, 武器所持戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

停止 (ForestGiant_Senior, レール移動)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

怒り (ForestGiant_Senior, 投石戦闘)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

囃し立てる (ForestGiant_Senior, 騒ぐ)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

囃し立てる (ForestGiant_Senior, 対象泳ぎ挑発)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 0

落下 (Animal_Horse_A, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ダメージ後 (Boar, ダメージ逃走)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

気づき (Boar, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

警戒 (Boar, ふり向き)

Name Value
ASKeyName Hearing_End
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動B (Boar, ふり向き)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

落下 (Boar, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ダメージ後 (Deer, ダメージ逃走)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

気づき (Deer, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

警戒 (Deer, ふり向き)

Name Value
ASKeyName Hearing_End
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動B (Deer, ふり向き)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

落下 (Deer, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

落馬させる (Deer, 騎乗中)

Name Value
ASKeyName FallOff
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

雨 (ForestGiant, 徘徊)

Name Value
ASKeyName SearchUp
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

暇つぶし (ForestGiant, 徘徊)

Name Value
ASKeyName RoamFree
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

活動中 (ForestGiant, 右足ダメージ)

Name Value
ASKeyName DamageLegR
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant, 左足ダメージ)

Name Value
ASKeyName DamageLegL
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant, 小ダメージ)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant, 大落下)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant, 弾かれ)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant, 突風)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant, 崩れ落ち)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (ForestGiant, 落下)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

後行動 (ForestGiant, チャンス待機)

Name Value
ASKeyName WaitChanceEnd
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

後行動 (ForestGiant, 弱点ダメージAS再生)

Name Value
ASKeyName DamageEyeEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

後行動 (ForestGiant, 弱点爆破ダメージAS再生)

Name Value
ASKeyName DamageEyeBombEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

索敵 (ForestGiant, 徘徊)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant, あくび)

Name Value
ASKeyName Yawn
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant, チャンス待機中行動)

Name Value
ASKeyName WaitChance
AllowChangeableFrame 60
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant, 弱点ダメージAS再生ループ)

Name Value
ASKeyName DamageEye
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (ForestGiant, 弱点爆破ダメージAS再生ループ)

Name Value
ASKeyName DamageEyeBomb
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (ForestGiant, 水上警戒待機)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant, 水上戦闘パス探索)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

子0 (ForestGiant, 石掘り返し)

Name Value
ASKeyName GrabStone
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (ForestGiant, 戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (ForestGiant, 対象泳ぎ挑発待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 0

初回探索 (ForestGiant, ナビメッシュ無し)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

水上 (ForestGiant, プレイヤー気づき)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant, プレイヤー見失い)

Name Value
ASKeyName Search
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant, 見まわす)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

水上 (ForestGiant, 見失い)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant, 攻撃反応待機)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant, 先行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (ForestGiant, 怒り)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

雪 (ForestGiant, 徘徊)

Name Value
ASKeyName SearchUp
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (ForestGiant, チャンス待機)

Name Value
ASKeyName WaitChanceStart
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

先行動 (ForestGiant, 威嚇帰還)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (ForestGiant, 弱点ダメージAS再生)

Name Value
ASKeyName DamageEyeStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

先行動 (ForestGiant, 弱点爆破ダメージAS再生)

Name Value
ASKeyName DamageEyeBombStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

先行動 (ForestGiant, 待機)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (ForestGiant, 威嚇)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

待機 (ForestGiant, 威嚇先行動)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

待機 (ForestGiant, 生成待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

待機 (ForestGiant, 素手戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

待機 (ForestGiant, 待機)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (ForestGiant, 武器所持戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

停止 (ForestGiant, レール移動)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

怒り (ForestGiant, 投石戦闘)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

囃し立てる (ForestGiant, 騒ぐ)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

囃し立てる (ForestGiant, 対象泳ぎ挑発)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 0

ガード (Lynel_Senior, 基本挙動)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

ガードブレイク (Lynel_Senior, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

ジャストガード (Lynel_Senior, 基本挙動)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

ストップタイマー (Lynel_Senior, ふっとび)

Name Value
ASKeyName StopTimerBlownOff
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

炎上 (Lynel_Senior, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

下半身 (Lynel_Senior, ブレス終了)

Name Value
ASKeyName FireBreathEnd
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

下半身 (Lynel_Senior, 城湧き着地)

Name Value
ASKeyName JumpEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

下半身 (Lynel_Senior, 咆哮終了)

Name Value
ASKeyName RoarEnd
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

暇つぶし (Lynel_Senior, 単純徘徊)

Name Value
ASKeyName Howl
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

暇つぶし (Lynel_Senior, 臨戦態勢)

Name Value
ASKeyName Search
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

強制戦闘開始 (Lynel_Senior, 未撃破)

Name Value
ASKeyName Howl
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

見まわす (Lynel_Senior, ナビ探し)

Name Value
ASKeyName Search
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

後行動 (Lynel_Senior, ふっとび)

Name Value
ASKeyName StunEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

索敵 (Lynel_Senior, 単純徘徊)

Name Value
ASKeyName Search
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

索敵 (Lynel_Senior, 臨戦態勢)

Name Value
ASKeyName Search
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Senior, ワープ先行動)

Name Value
ASKeyName Disappear
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Senior, 弓納刀)

Name Value
ASKeyName HoldBow
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Senior, 弓抜刀)

Name Value
ASKeyName DrawBow
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Senior, 近接武器納刀)

Name Value
ASKeyName HoldWeapon
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Senior, 弾かれ)

Name Value
ASKeyName Rebound
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Senior, 中行動)

Name Value
ASKeyName StunLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Senior, 咆哮開始)

Name Value
ASKeyName RoarStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel_Senior, 咆哮待機)

Name Value
ASKeyName RoarLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

死亡 (Lynel_Senior, 基本挙動)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

自然死 (Lynel_Senior, リアクション)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

出現 (Lynel_Senior, ワープ)

Name Value
ASKeyName Appear
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

小ダメージ (Lynel_Senior, 基本挙動)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel_Senior, ふっとび)

Name Value
ASKeyName StunStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel_Senior, 弓装備見失い)

Name Value
ASKeyName Lost
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel_Senior, 近接武器装備見失い)

Name Value
ASKeyName Lost
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel_Senior, 抜刀撃破)

Name Value
ASKeyName Howl
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel_Senior, 被暗殺)

Name Value
ASKeyName Notice
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel_Senior, 暴れる)

Name Value
ASKeyName Courbette_For_Rodeo
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

素手 (Lynel_Senior, 撃破)

Name Value
ASKeyName Howl
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

素手 (Lynel_Senior, 見失い)

Name Value
ASKeyName Lost
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel_Senior, ループ)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel_Senior, ループ座り)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel_Senior, 攻撃者発見)

Name Value
ASKeyName Search
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel_Senior, 座る)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel_Senior, 戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

待機 (Lynel_Senior, 騒ぐ)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

大落下 (Lynel_Senior, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

停止 (Lynel_Senior, レール移動)

Name Value
ASKeyName Search
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

溺死 (Lynel_Senior, 死亡)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

凍結砕き (Lynel_Senior, リアクション)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

逃走不能 (Lynel_Senior, 逃走)

Name Value
ASKeyName SearchQuick
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

突風 (Lynel_Senior, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

濡死 (Lynel_Senior, 死亡)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

反転 (Lynel_Senior, 後行動)

Name Value
ASKeyName BattleTurn180
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

被特効 (Lynel_Senior, リアクション)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

崩れ落ち (Lynel_Senior, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

落下 (Lynel_Senior, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

落下死 (Lynel_Senior, リアクション)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

痺れ (Lynel_Senior, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

よろけ (Dog, 通常行動)

Name Value
ASKeyName Stagger
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

気づき (Dog, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

待機 (Dog, 待機)

Name Value
ASKeyName Sit
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

落下 (Dog, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ダメージ (Sunazarashi, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ダメージ後 (Sunazarashi, ダメージ逃走)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

びっくり (Sunazarashi, 通常)

Name Value
ASKeyName Damage_To_Dizzy
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

炎上 (Sunazarashi, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

気づき (Sunazarashi, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

気絶中 (Sunazarashi, 気絶)

Name Value
ASKeyName Dizzy
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

警戒 (Sunazarashi, ふり向き)

Name Value
ASKeyName Hearing_End
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動B (Sunazarashi, ふり向き)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

衝突 (Sunazarashi, 通常)

Name Value
ASKeyName Dizzy_Wall
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

復帰 (Sunazarashi, 気絶)

Name Value
ASKeyName Dizzy_To_Wait_Ground
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

落下 (Sunazarashi, 通常)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ダメージ後 (Fox, ダメージ逃走)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

気づき (Fox, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

警戒 (Fox, ふり向き)

Name Value
ASKeyName Hearing_End
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動B (Fox, ふり向き)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

落下 (Fox, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ダメージ後 (Sunazarashi_B, ダメージ逃走)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

よろけ (Sunazarashi_B, 通常行動)

Name Value
ASKeyName Stagger
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

気づき (Sunazarashi_B, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

落下 (Sunazarashi_B, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ダメージ後 (Squirrel, 先行動)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

気づき (Squirrel, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

警戒 (Squirrel, ふり向き)

Name Value
ASKeyName Hearing_End
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

落下 (Squirrel, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ガード (Lynel_Middle, 基本挙動)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

ガードブレイク (Lynel_Middle, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

ジャストガード (Lynel_Middle, 基本挙動)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

ストップタイマー (Lynel_Middle, ふっとび)

Name Value
ASKeyName StopTimerBlownOff
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

炎上 (Lynel_Middle, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

下半身 (Lynel_Middle, ブレス終了)

Name Value
ASKeyName FireBreathEnd
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

下半身 (Lynel_Middle, 城湧き着地)

Name Value
ASKeyName JumpEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

下半身 (Lynel_Middle, 咆哮終了)

Name Value
ASKeyName RoarEnd
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

暇つぶし (Lynel_Middle, 単純徘徊)

Name Value
ASKeyName Howl
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

暇つぶし (Lynel_Middle, 臨戦態勢)

Name Value
ASKeyName Search
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

強制戦闘開始 (Lynel_Middle, 未撃破)

Name Value
ASKeyName Howl
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

見まわす (Lynel_Middle, ナビ探し)

Name Value
ASKeyName Search
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

後行動 (Lynel_Middle, ふっとび)

Name Value
ASKeyName StunEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

索敵 (Lynel_Middle, 単純徘徊)

Name Value
ASKeyName Search
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

索敵 (Lynel_Middle, 臨戦態勢)

Name Value
ASKeyName Search
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Middle, ワープ先行動)

Name Value
ASKeyName Disappear
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Middle, 弓納刀)

Name Value
ASKeyName HoldBow
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Middle, 弓抜刀)

Name Value
ASKeyName DrawBow
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Middle, 近接武器納刀)

Name Value
ASKeyName HoldWeapon
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Middle, 弾かれ)

Name Value
ASKeyName Rebound
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Middle, 中行動)

Name Value
ASKeyName StunLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel_Middle, 咆哮開始)

Name Value
ASKeyName RoarStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel_Middle, 咆哮待機)

Name Value
ASKeyName RoarLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

死亡 (Lynel_Middle, 基本挙動)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

自然死 (Lynel_Middle, リアクション)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

出現 (Lynel_Middle, ワープ)

Name Value
ASKeyName Appear
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

小ダメージ (Lynel_Middle, 基本挙動)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel_Middle, ふっとび)

Name Value
ASKeyName StunStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel_Middle, 弓装備見失い)

Name Value
ASKeyName Lost
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel_Middle, 近接武器装備見失い)

Name Value
ASKeyName Lost
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel_Middle, 抜刀撃破)

Name Value
ASKeyName Howl
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel_Middle, 被暗殺)

Name Value
ASKeyName Notice
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel_Middle, 暴れる)

Name Value
ASKeyName Courbette_For_Rodeo
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

素手 (Lynel_Middle, 撃破)

Name Value
ASKeyName Howl
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

素手 (Lynel_Middle, 見失い)

Name Value
ASKeyName Lost
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel_Middle, ループ)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel_Middle, ループ座り)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel_Middle, 攻撃者発見)

Name Value
ASKeyName Search
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel_Middle, 座る)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel_Middle, 戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

待機 (Lynel_Middle, 騒ぐ)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

大落下 (Lynel_Middle, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

停止 (Lynel_Middle, レール移動)

Name Value
ASKeyName Search
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

溺死 (Lynel_Middle, 死亡)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

凍結砕き (Lynel_Middle, リアクション)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

逃走不能 (Lynel_Middle, 逃走)

Name Value
ASKeyName SearchQuick
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

突風 (Lynel_Middle, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

濡死 (Lynel_Middle, 死亡)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

反転 (Lynel_Middle, 後行動)

Name Value
ASKeyName BattleTurn180
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

被特効 (Lynel_Middle, リアクション)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

崩れ落ち (Lynel_Middle, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

落下 (Lynel_Middle, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

落下死 (Lynel_Middle, リアクション)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

痺れ (Lynel_Middle, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

落下 (DomesticAnimalWait, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ダメージ後 (SunazarashiSP_C, ダメージ逃走)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

よろけ (SunazarashiSP_C, 通常行動)

Name Value
ASKeyName Stagger
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

気づき (SunazarashiSP_C, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

落下 (SunazarashiSP_C, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

カウンター攻撃 (Wolf, 戦闘)

Name Value
ASKeyName
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 4
SelectNextGear 1

ダメージ後 (Wolf, ダメージ逃走)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

気づき (Wolf, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

警戒 (Wolf, ふり向き)

Name Value
ASKeyName Hearing_End
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

後行動 (Wolf, ターゲット通知)

Name Value
ASKeyName Howling
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

行動B (Wolf, ふり向き)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

落下 (Wolf, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ガード (Lynel, 基本挙動)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

ガードブレイク (Lynel, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

ジャストガード (Lynel, 基本挙動)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

ストップタイマー (Lynel, ふっとび)

Name Value
ASKeyName StopTimerBlownOff
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

炎上 (Lynel, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

下半身 (Lynel, ブレス終了)

Name Value
ASKeyName FireBreathEnd
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

下半身 (Lynel, 城湧き着地)

Name Value
ASKeyName JumpEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

下半身 (Lynel, 咆哮終了)

Name Value
ASKeyName RoarEnd
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

暇つぶし (Lynel, 単純徘徊)

Name Value
ASKeyName Howl
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

暇つぶし (Lynel, 臨戦態勢)

Name Value
ASKeyName Search
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

強制戦闘開始 (Lynel, 未撃破)

Name Value
ASKeyName Howl
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

見まわす (Lynel, ナビ探し)

Name Value
ASKeyName Search
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

後行動 (Lynel, ふっとび)

Name Value
ASKeyName StunEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

索敵 (Lynel, 単純徘徊)

Name Value
ASKeyName Search
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

索敵 (Lynel, 臨戦態勢)

Name Value
ASKeyName Search
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel, ワープ先行動)

Name Value
ASKeyName Disappear
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel, 弓納刀)

Name Value
ASKeyName HoldBow
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel, 弓抜刀)

Name Value
ASKeyName DrawBow
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel, 近接武器納刀)

Name Value
ASKeyName HoldWeapon
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel, 弾かれ)

Name Value
ASKeyName Rebound
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel, 中行動)

Name Value
ASKeyName StunLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (Lynel, 咆哮開始)

Name Value
ASKeyName RoarStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (Lynel, 咆哮待機)

Name Value
ASKeyName RoarLoop
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

死亡 (Lynel, 基本挙動)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

自然死 (Lynel, リアクション)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

出現 (Lynel, ワープ)

Name Value
ASKeyName Appear
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

小ダメージ (Lynel, 基本挙動)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel, ふっとび)

Name Value
ASKeyName StunStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel, 弓装備見失い)

Name Value
ASKeyName Lost
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel, 近接武器装備見失い)

Name Value
ASKeyName Lost
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel, 抜刀撃破)

Name Value
ASKeyName Howl
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel, 被暗殺)

Name Value
ASKeyName Notice
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (Lynel, 暴れる)

Name Value
ASKeyName Courbette_For_Rodeo
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

素手 (Lynel, 撃破)

Name Value
ASKeyName Howl
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

素手 (Lynel, 見失い)

Name Value
ASKeyName Lost
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel, ループ)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel, ループ座り)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel, 攻撃者発見)

Name Value
ASKeyName Search
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel, 座る)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (Lynel, 戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

待機 (Lynel, 騒ぐ)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

大落下 (Lynel, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

停止 (Lynel, レール移動)

Name Value
ASKeyName Search
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

溺死 (Lynel, 死亡)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

凍結砕き (Lynel, リアクション)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

逃走不能 (Lynel, 逃走)

Name Value
ASKeyName SearchQuick
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

突風 (Lynel, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

濡死 (Lynel, 死亡)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

反転 (Lynel, 後行動)

Name Value
ASKeyName BattleTurn180
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

被特効 (Lynel, リアクション)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

崩れ落ち (Lynel, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

落下 (Lynel, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

落下死 (Lynel, リアクション)

Name Value
ASKeyName Die
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

痺れ (Lynel, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

ダメージ後 (Deer_MiniGame, ダメージ逃走)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

気づき (Deer_MiniGame, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

警戒 (Deer_MiniGame, ふり向き)

Name Value
ASKeyName Hearing_End
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動B (Deer_MiniGame, ふり向き)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

落下 (Deer_MiniGame, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

落馬させる (Deer_MiniGame, 騎乗中)

Name Value
ASKeyName FallOff
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

雨 (StalForestGiant, 徘徊)

Name Value
ASKeyName SearchUp
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

暇つぶし (StalForestGiant, 徘徊)

Name Value
ASKeyName RoamFree
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

活動中 (StalForestGiant, 右足ダメージ)

Name Value
ASKeyName DamageLegR
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (StalForestGiant, 左足ダメージ)

Name Value
ASKeyName DamageLegL
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (StalForestGiant, 小ダメージ)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (StalForestGiant, 弾かれ)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (StalForestGiant, 突風)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (StalForestGiant, 崩れ落ち)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

活動中 (StalForestGiant, 落下)

Name Value
ASKeyName SmallDamage
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

後行動 (StalForestGiant, チャンス待機)

Name Value
ASKeyName WaitChanceEnd
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

後行動 (StalForestGiant, 弱点ダメージAS再生)

Name Value
ASKeyName DamageEyeEnd
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

索敵 (StalForestGiant, 徘徊)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (StalForestGiant, アゴ掴み)

Name Value
ASKeyName GrabChin
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (StalForestGiant, チャンス待機中行動)

Name Value
ASKeyName WaitChance
AllowChangeableFrame 60
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

子0 (StalForestGiant, 左腕掴み)

Name Value
ASKeyName GrabLeftArm
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (StalForestGiant, 弱点ダメージAS再生ループ)

Name Value
ASKeyName DamageEye
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (StalForestGiant, 水上警戒待機)

Name Value
ASKeyName Wait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (StalForestGiant, 水上戦闘パス探索)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 10
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

子0 (StalForestGiant, 石掘り返し)

Name Value
ASKeyName GrabStone
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (StalForestGiant, 戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

子0 (StalForestGiant, 対象泳ぎ挑発待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 0

子0 (StalForestGiant, 目玉なし弱点ダメージ)

Name Value
ASKeyName DamageNoEye
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

子0 (StalForestGiant, 肋骨掴み)

Name Value
ASKeyName GrabRib
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

初回探索 (StalForestGiant, ナビメッシュ無し)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

水上 (StalForestGiant, プレイヤー気づき)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (StalForestGiant, プレイヤー見失い)

Name Value
ASKeyName Search
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (StalForestGiant, 見まわす)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

水上 (StalForestGiant, 見失い)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (StalForestGiant, 攻撃反応待機)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (StalForestGiant, 先行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (StalForestGiant, 怒り)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

水上 (StalForestGiant, 頭部ロスト待機)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

雪 (StalForestGiant, 徘徊)

Name Value
ASKeyName SearchUp
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (StalForestGiant, チャンス待機)

Name Value
ASKeyName WaitChanceStart
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear -1

先行動 (StalForestGiant, 威嚇帰還)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

先行動 (StalForestGiant, 弱点ダメージAS再生)

Name Value
ASKeyName DamageEyeStart
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

先行動 (StalForestGiant, 待機)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (StalForestGiant, 威嚇)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

待機 (StalForestGiant, 威嚇先行動)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

待機 (StalForestGiant, 生成待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

待機 (StalForestGiant, 素手戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

待機 (StalForestGiant, 待機)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

待機 (StalForestGiant, 武器所持戦闘待機)

Name Value
ASKeyName BattleWait
AllowChangeableFrame 0
IsIgnoreSameAS True
SelectNextGearType 1
SelectNextGear 2

停止 (StalForestGiant, レール移動)

Name Value
ASKeyName SearchSlow
AllowChangeableFrame 5
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

怒り (StalForestGiant, 投石戦闘)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 2

囃し立てる (StalForestGiant, 騒ぐ)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear -1

囃し立てる (StalForestGiant, 対象泳ぎ挑発)

Name Value
ASKeyName Angry
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 1
SelectNextGear 0

カウンター攻撃 (Bear, 戦闘)

Name Value
ASKeyName Attack_Area
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 4
SelectNextGear 1

ダメージ後 (Bear, ダメージ逃走)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

気づき (Bear, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

警戒 (Bear, ふり向き)

Name Value
ASKeyName Hearing_End
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

後行動 (Bear, ターゲット通知)

Name Value
ASKeyName Howling
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

攻撃 (Bear, 行動B)

Name Value
ASKeyName Attack_Howling
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動B (Bear, ふり向き)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

落下 (Bear, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

落馬させる (Bear, 騎乗中)

Name Value
ASKeyName FallOff
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ダメージ後 (DomesticAnimal, ダメージ逃走)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

よろけ (DomesticAnimal, 通常行動)

Name Value
ASKeyName Stagger
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

気づき (DomesticAnimal, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

落下 (DomesticAnimal, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ダメージ (SunazarashiSP, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ダメージ後 (SunazarashiSP, ダメージ逃走)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

びっくり (SunazarashiSP, 通常)

Name Value
ASKeyName Damage_To_Dizzy
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

炎上 (SunazarashiSP, リアクション)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

気づき (SunazarashiSP, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

気絶中 (SunazarashiSP, 気絶)

Name Value
ASKeyName Dizzy
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

警戒 (SunazarashiSP, ふり向き)

Name Value
ASKeyName Hearing_End
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動B (SunazarashiSP, ふり向き)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

衝突 (SunazarashiSP, 通常)

Name Value
ASKeyName Dizzy_Wall
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

復帰 (SunazarashiSP, 気絶)

Name Value
ASKeyName Dizzy_To_Wait_Ground
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

落下 (SunazarashiSP, 通常)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

ダメージ後 (Boar_MiniGame, ダメージ逃走)

Name Value
ASKeyName Damage
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 2
SelectNextGear 2

気づき (Boar_MiniGame, 通常行動)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

警戒 (Boar_MiniGame, ふり向き)

Name Value
ASKeyName Hearing_End
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1

行動B (Boar_MiniGame, ふり向き)

Name Value
ASKeyName Notice
AllowChangeableFrame -1
IsIgnoreSameAS True
SelectNextGearType 0
SelectNextGear -1

落下 (Boar_MiniGame, 子0)

Name Value
ASKeyName Free_Fall
AllowChangeableFrame 0
IsIgnoreSameAS False
SelectNextGearType 0
SelectNextGear -1