AIDef:Action/OneTimeWaterFloatStopASPlay
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASName | String | ||
IgnoreSameAS | Bool | ||
PosReduceRatio | Float | ||
AngleReduceRatio | Float | ||
InWaterDepth | Float | ||
FloatDepth | Float | ||
FloatRadius | Float | ||
FloatCycleTime | Float | ||
ChangeDepthSpeed | Float | ||
IsCheckWaterFall | Bool |
Derived definitions
水中 (Octarock_Forest, 感電死)
Name | Value |
---|---|
ASName | Electric |
IgnoreSameAS | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.35 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
水中 (Octarock_Forest, 焼死)
Name | Value |
---|---|
ASName | Burn |
IgnoreSameAS | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.35 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
水中 (Octarock_Forest, 体内爆破後行動)
Name | Value |
---|---|
ASName | VacuumBombDamageEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Forest, 体内爆発死亡後行動)
Name | Value |
---|---|
ASName | DieEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Forest, 体内爆発死亡先行動)
Name | Value |
---|---|
ASName | BombDieStart |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
後行動 (ForestGiant_Middle, 水中弱点ダメージ)
Name | Value |
---|---|
ASName | DamageEyeWaterEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
後行動 (ForestGiant_Middle, 水中弱点爆破)
Name | Value |
---|---|
ASName | DamageEyeBombWaterEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
先行動 (ForestGiant_Middle, 水中弱点ダメージ)
Name | Value |
---|---|
ASName | DamageEyeWaterStart |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
先行動 (ForestGiant_Middle, 水中弱点爆破)
Name | Value |
---|---|
ASName | DamageEyeBombWaterStart |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
遠隔武器 (Lizalfos, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
見失い (Lizalfos, 水中)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos, 水中)
Name | Value |
---|---|
ASName | SwimElectricEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos, 水中攻撃反応見まわし)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動B (Lizalfos, 未帰還)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
非武器装備 (Lizalfos, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (ForestGiant_Senior, 水中弱点ダメージ)
Name | Value |
---|---|
ASName | DamageEyeWaterEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
後行動 (ForestGiant_Senior, 水中弱点爆破)
Name | Value |
---|---|
ASName | DamageEyeBombWaterEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
先行動 (ForestGiant_Senior, 水中弱点ダメージ)
Name | Value |
---|---|
ASName | DamageEyeWaterStart |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
先行動 (ForestGiant_Senior, 水中弱点爆破)
Name | Value |
---|---|
ASName | DamageEyeBombWaterStart |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
後行動 (ForestGiant, 水中弱点ダメージ)
Name | Value |
---|---|
ASName | DamageEyeWaterEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
後行動 (ForestGiant, 水中弱点爆破)
Name | Value |
---|---|
ASName | DamageEyeBombWaterEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
先行動 (ForestGiant, 水中弱点ダメージ)
Name | Value |
---|---|
ASName | DamageEyeWaterStart |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
先行動 (ForestGiant, 水中弱点爆破)
Name | Value |
---|---|
ASName | DamageEyeBombWaterStart |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Water, 感電死)
Name | Value |
---|---|
ASName | Electric |
IgnoreSameAS | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.35 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
水中 (Octarock_Water, 焼死)
Name | Value |
---|---|
ASName | Burn |
IgnoreSameAS | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.35 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
水中 (Octarock_Water, 体内爆破後行動)
Name | Value |
---|---|
ASName | VacuumBombDamageEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Water, 体内爆発死亡後行動)
Name | Value |
---|---|
ASName | DieEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Water, 体内爆発死亡先行動)
Name | Value |
---|---|
ASName | BombDieStart |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
中行動 (Octarock_Water, 水中カツラ攻撃反応)
Name | Value |
---|---|
ASName | WaterHideLook |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.35 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
遠隔武器 (Lizalfos_Fire, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
見失い (Lizalfos_Fire, 水中)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Fire, 水中)
Name | Value |
---|---|
ASName | SwimElectricEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Fire, 水中攻撃反応見まわし)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動B (Lizalfos_Fire, 未帰還)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
非武器装備 (Lizalfos_Fire, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
遠隔武器 (Lizalfos_Electric, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
見失い (Lizalfos_Electric, 水中)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Electric, 水中)
Name | Value |
---|---|
ASName | SwimElectricEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Electric, 水中攻撃反応見まわし)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動B (Lizalfos_Electric, 未帰還)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
非武器装備 (Lizalfos_Electric, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
水中 (Octarock_Sand, 感電死)
Name | Value |
---|---|
ASName | Electric |
IgnoreSameAS | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.35 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
水中 (Octarock_Sand, 焼死)
Name | Value |
---|---|
ASName | Burn |
IgnoreSameAS | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.35 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
水中 (Octarock_Sand, 体内爆破後行動)
Name | Value |
---|---|
ASName | VacuumBombDamageEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Sand, 体内爆発死亡後行動)
Name | Value |
---|---|
ASName | DieEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Sand, 体内爆発死亡先行動)
Name | Value |
---|---|
ASName | BombDieStart |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
遠隔武器 (Lizalfos_Bone, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
見失い (Lizalfos_Bone, 水中)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Bone, 水中)
Name | Value |
---|---|
ASName | SwimElectricEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Bone, 水中攻撃反応見まわし)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動B (Lizalfos_Bone, 未帰還)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
非武器装備 (Lizalfos_Bone, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
水中 (Octarock_Snow, 感電死)
Name | Value |
---|---|
ASName | Electric |
IgnoreSameAS | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.35 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
水中 (Octarock_Snow, 焼死)
Name | Value |
---|---|
ASName | Burn |
IgnoreSameAS | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.35 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
水中 (Octarock_Snow, 体内爆破後行動)
Name | Value |
---|---|
ASName | VacuumBombDamageEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Snow, 体内爆発死亡後行動)
Name | Value |
---|---|
ASName | DieEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Snow, 体内爆発死亡先行動)
Name | Value |
---|---|
ASName | BombDieStart |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Stone, 感電死)
Name | Value |
---|---|
ASName | Electric |
IgnoreSameAS | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.35 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
水中 (Octarock_Stone, 焼死)
Name | Value |
---|---|
ASName | Burn |
IgnoreSameAS | True |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.35 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | 0.2 |
IsCheckWaterFall | False |
水中 (Octarock_Stone, 体内爆破後行動)
Name | Value |
---|---|
ASName | VacuumBombDamageEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Stone, 体内爆発死亡後行動)
Name | Value |
---|---|
ASName | DieEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
水中 (Octarock_Stone, 体内爆発死亡先行動)
Name | Value |
---|---|
ASName | BombDieStart |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 0.2 |
FloatDepth | 0.7 |
FloatRadius | 0.02 |
FloatCycleTime | 60.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
後行動 (StalForestGiant, 水中弱点ダメージ)
Name | Value |
---|---|
ASName | DamageEyeWaterEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
先行動 (StalForestGiant, 水中弱点ダメージ)
Name | Value |
---|---|
ASName | DamageEyeWaterStart |
IgnoreSameAS | False |
PosReduceRatio | 0.5 |
AngleReduceRatio | 0.3 |
InWaterDepth | 6.0 |
FloatDepth | 1.0 |
FloatRadius | 0.5 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | False |
遠隔武器 (Lizalfos_Senior, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
見失い (Lizalfos_Senior, 水中)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Senior, 水中)
Name | Value |
---|---|
ASName | SwimElectricEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Senior, 水中攻撃反応見まわし)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動B (Lizalfos_Senior, 未帰還)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
非武器装備 (Lizalfos_Senior, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
遠隔武器 (Lizalfos_Middle, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
見失い (Lizalfos_Middle, 水中)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Middle, 水中)
Name | Value |
---|---|
ASName | SwimElectricEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Middle, 水中攻撃反応見まわし)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動B (Lizalfos_Middle, 未帰還)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
非武器装備 (Lizalfos_Middle, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
遠隔武器 (Lizalfos_Ice, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
見失い (Lizalfos_Ice, 水中)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Ice, 水中)
Name | Value |
---|---|
ASName | SwimElectricEnd |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
後行動 (Lizalfos_Ice, 水中攻撃反応見まわし)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
行動B (Lizalfos_Ice, 未帰還)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.1 |
AngleReduceRatio | 0.3 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |
非武器装備 (Lizalfos_Ice, 水中音気づき行動)
Name | Value |
---|---|
ASName | Search |
IgnoreSameAS | False |
PosReduceRatio | 0.0 |
AngleReduceRatio | 0.0 |
InWaterDepth | 1.6 |
FloatDepth | 0.5 |
FloatRadius | 0.1 |
FloatCycleTime | 30.0 |
ChangeDepthSpeed | -1.0 |
IsCheckWaterFall | True |