AIDef:Action/OneTimeWaterFloatStopASPlay
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ASName | String | ||
| IgnoreSameAS | Bool | ||
| PosReduceRatio | Float | ||
| AngleReduceRatio | Float | ||
| InWaterDepth | Float | ||
| FloatDepth | Float | ||
| FloatRadius | Float | ||
| FloatCycleTime | Float | ||
| ChangeDepthSpeed | Float | ||
| IsCheckWaterFall | Bool |
Derived definitions
水中 (Octarock_Forest, 感電死)
| Name | Value |
|---|---|
| ASName | Electric |
| IgnoreSameAS | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.35 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
水中 (Octarock_Forest, 焼死)
| Name | Value |
|---|---|
| ASName | Burn |
| IgnoreSameAS | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.35 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
水中 (Octarock_Forest, 体内爆破後行動)
| Name | Value |
|---|---|
| ASName | VacuumBombDamageEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Forest, 体内爆発死亡後行動)
| Name | Value |
|---|---|
| ASName | DieEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Forest, 体内爆発死亡先行動)
| Name | Value |
|---|---|
| ASName | BombDieStart |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
後行動 (ForestGiant_Middle, 水中弱点ダメージ)
| Name | Value |
|---|---|
| ASName | DamageEyeWaterEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
後行動 (ForestGiant_Middle, 水中弱点爆破)
| Name | Value |
|---|---|
| ASName | DamageEyeBombWaterEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
先行動 (ForestGiant_Middle, 水中弱点ダメージ)
| Name | Value |
|---|---|
| ASName | DamageEyeWaterStart |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
先行動 (ForestGiant_Middle, 水中弱点爆破)
| Name | Value |
|---|---|
| ASName | DamageEyeBombWaterStart |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
遠隔武器 (Lizalfos, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
見失い (Lizalfos, 水中)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos, 水中)
| Name | Value |
|---|---|
| ASName | SwimElectricEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos, 水中攻撃反応見まわし)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動B (Lizalfos, 未帰還)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
非武器装備 (Lizalfos, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (ForestGiant_Senior, 水中弱点ダメージ)
| Name | Value |
|---|---|
| ASName | DamageEyeWaterEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
後行動 (ForestGiant_Senior, 水中弱点爆破)
| Name | Value |
|---|---|
| ASName | DamageEyeBombWaterEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
先行動 (ForestGiant_Senior, 水中弱点ダメージ)
| Name | Value |
|---|---|
| ASName | DamageEyeWaterStart |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
先行動 (ForestGiant_Senior, 水中弱点爆破)
| Name | Value |
|---|---|
| ASName | DamageEyeBombWaterStart |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
後行動 (ForestGiant, 水中弱点ダメージ)
| Name | Value |
|---|---|
| ASName | DamageEyeWaterEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
後行動 (ForestGiant, 水中弱点爆破)
| Name | Value |
|---|---|
| ASName | DamageEyeBombWaterEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
先行動 (ForestGiant, 水中弱点ダメージ)
| Name | Value |
|---|---|
| ASName | DamageEyeWaterStart |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
先行動 (ForestGiant, 水中弱点爆破)
| Name | Value |
|---|---|
| ASName | DamageEyeBombWaterStart |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Water, 感電死)
| Name | Value |
|---|---|
| ASName | Electric |
| IgnoreSameAS | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.35 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
水中 (Octarock_Water, 焼死)
| Name | Value |
|---|---|
| ASName | Burn |
| IgnoreSameAS | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.35 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
水中 (Octarock_Water, 体内爆破後行動)
| Name | Value |
|---|---|
| ASName | VacuumBombDamageEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Water, 体内爆発死亡後行動)
| Name | Value |
|---|---|
| ASName | DieEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Water, 体内爆発死亡先行動)
| Name | Value |
|---|---|
| ASName | BombDieStart |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
中行動 (Octarock_Water, 水中カツラ攻撃反応)
| Name | Value |
|---|---|
| ASName | WaterHideLook |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.35 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
遠隔武器 (Lizalfos_Fire, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
見失い (Lizalfos_Fire, 水中)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Fire, 水中)
| Name | Value |
|---|---|
| ASName | SwimElectricEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Fire, 水中攻撃反応見まわし)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動B (Lizalfos_Fire, 未帰還)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
非武器装備 (Lizalfos_Fire, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
遠隔武器 (Lizalfos_Electric, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
見失い (Lizalfos_Electric, 水中)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Electric, 水中)
| Name | Value |
|---|---|
| ASName | SwimElectricEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Electric, 水中攻撃反応見まわし)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動B (Lizalfos_Electric, 未帰還)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
非武器装備 (Lizalfos_Electric, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
水中 (Octarock_Sand, 感電死)
| Name | Value |
|---|---|
| ASName | Electric |
| IgnoreSameAS | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.35 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
水中 (Octarock_Sand, 焼死)
| Name | Value |
|---|---|
| ASName | Burn |
| IgnoreSameAS | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.35 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
水中 (Octarock_Sand, 体内爆破後行動)
| Name | Value |
|---|---|
| ASName | VacuumBombDamageEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Sand, 体内爆発死亡後行動)
| Name | Value |
|---|---|
| ASName | DieEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Sand, 体内爆発死亡先行動)
| Name | Value |
|---|---|
| ASName | BombDieStart |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
遠隔武器 (Lizalfos_Bone, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
見失い (Lizalfos_Bone, 水中)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Bone, 水中)
| Name | Value |
|---|---|
| ASName | SwimElectricEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Bone, 水中攻撃反応見まわし)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動B (Lizalfos_Bone, 未帰還)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
非武器装備 (Lizalfos_Bone, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
水中 (Octarock_Snow, 感電死)
| Name | Value |
|---|---|
| ASName | Electric |
| IgnoreSameAS | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.35 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
水中 (Octarock_Snow, 焼死)
| Name | Value |
|---|---|
| ASName | Burn |
| IgnoreSameAS | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.35 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
水中 (Octarock_Snow, 体内爆破後行動)
| Name | Value |
|---|---|
| ASName | VacuumBombDamageEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Snow, 体内爆発死亡後行動)
| Name | Value |
|---|---|
| ASName | DieEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Snow, 体内爆発死亡先行動)
| Name | Value |
|---|---|
| ASName | BombDieStart |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Stone, 感電死)
| Name | Value |
|---|---|
| ASName | Electric |
| IgnoreSameAS | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.35 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
水中 (Octarock_Stone, 焼死)
| Name | Value |
|---|---|
| ASName | Burn |
| IgnoreSameAS | True |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.35 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | 0.2 |
| IsCheckWaterFall | False |
水中 (Octarock_Stone, 体内爆破後行動)
| Name | Value |
|---|---|
| ASName | VacuumBombDamageEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Stone, 体内爆発死亡後行動)
| Name | Value |
|---|---|
| ASName | DieEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
水中 (Octarock_Stone, 体内爆発死亡先行動)
| Name | Value |
|---|---|
| ASName | BombDieStart |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 0.2 |
| FloatDepth | 0.7 |
| FloatRadius | 0.02 |
| FloatCycleTime | 60.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
後行動 (StalForestGiant, 水中弱点ダメージ)
| Name | Value |
|---|---|
| ASName | DamageEyeWaterEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
先行動 (StalForestGiant, 水中弱点ダメージ)
| Name | Value |
|---|---|
| ASName | DamageEyeWaterStart |
| IgnoreSameAS | False |
| PosReduceRatio | 0.5 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 6.0 |
| FloatDepth | 1.0 |
| FloatRadius | 0.5 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | False |
遠隔武器 (Lizalfos_Senior, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
見失い (Lizalfos_Senior, 水中)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Senior, 水中)
| Name | Value |
|---|---|
| ASName | SwimElectricEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Senior, 水中攻撃反応見まわし)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動B (Lizalfos_Senior, 未帰還)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
非武器装備 (Lizalfos_Senior, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
遠隔武器 (Lizalfos_Middle, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
見失い (Lizalfos_Middle, 水中)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Middle, 水中)
| Name | Value |
|---|---|
| ASName | SwimElectricEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Middle, 水中攻撃反応見まわし)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動B (Lizalfos_Middle, 未帰還)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
非武器装備 (Lizalfos_Middle, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
遠隔武器 (Lizalfos_Ice, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
見失い (Lizalfos_Ice, 水中)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Ice, 水中)
| Name | Value |
|---|---|
| ASName | SwimElectricEnd |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
後行動 (Lizalfos_Ice, 水中攻撃反応見まわし)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
行動B (Lizalfos_Ice, 未帰還)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.1 |
| AngleReduceRatio | 0.3 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |
非武器装備 (Lizalfos_Ice, 水中音気づき行動)
| Name | Value |
|---|---|
| ASName | Search |
| IgnoreSameAS | False |
| PosReduceRatio | 0.0 |
| AngleReduceRatio | 0.0 |
| InWaterDepth | 1.6 |
| FloatDepth | 0.5 |
| FloatRadius | 0.1 |
| FloatCycleTime | 30.0 |
| ChangeDepthSpeed | -1.0 |
| IsCheckWaterFall | True |