AIDef:Action/OnetimeMoveASPlay
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsChangable | Bool | ||
ASName | String | ||
IsIgnoreSame | Bool | ||
PosReduceRatio | Float | ||
AngReduceRatio | Float |
Derived definitions
子1 (Assassin_Middle_Azito, ふっとび)
Name | Value |
---|---|
IsChangable | True |
ASName | Stagger |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
子1 (Assassin_Middle_Azito, 小ダメージ)
Name | Value |
---|---|
IsChangable | False |
ASName | Stagger |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
子1 (Assassin_Middle_Azito, 突風)
Name | Value |
---|---|
IsChangable | False |
ASName | Wind |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
子1 (Assassin_Middle_Quest, ふっとび)
Name | Value |
---|---|
IsChangable | True |
ASName | Stagger |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
子1 (Assassin_Middle_Quest, 小ダメージ)
Name | Value |
---|---|
IsChangable | False |
ASName | Stagger |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
子1 (Assassin_Middle_Quest, 突風)
Name | Value |
---|---|
IsChangable | False |
ASName | Wind |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
子1 (Assassin_Middle, ふっとび)
Name | Value |
---|---|
IsChangable | True |
ASName | Stagger |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
子1 (Assassin_Middle, 小ダメージ)
Name | Value |
---|---|
IsChangable | False |
ASName | Stagger |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
子1 (Assassin_Middle, 突風)
Name | Value |
---|---|
IsChangable | False |
ASName | Wind |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
該当 (Moriblin_Senior, 非該当)
Name | Value |
---|---|
IsChangable | False |
ASName | SmallDamage |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.05 |
先行動 (Moriblin_Senior, 子0_1)
Name | Value |
---|---|
IsChangable | False |
ASName | LargeDoubleAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.2 |
AngReduceRatio | 0.45 |
非該当 (Moriblin_Senior, 非該当)
Name | Value |
---|---|
IsChangable | False |
ASName | Stagger |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
子1 (Assassin_Middle_Azito_DLC, ふっとび)
Name | Value |
---|---|
IsChangable | True |
ASName | Stagger |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
子1 (Assassin_Middle_Azito_DLC, 小ダメージ)
Name | Value |
---|---|
IsChangable | False |
ASName | Stagger |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
子1 (Assassin_Middle_Azito_DLC, 突風)
Name | Value |
---|---|
IsChangable | False |
ASName | Wind |
IsIgnoreSame | False |
PosReduceRatio | 1.0 |
AngReduceRatio | 0.45 |
該当 (Moriblin_Blue, 非該当)
Name | Value |
---|---|
IsChangable | False |
ASName | SmallDamage |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.05 |
先行動 (Moriblin_Blue, 子0_1)
Name | Value |
---|---|
IsChangable | False |
ASName | LargeDoubleAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.2 |
AngReduceRatio | 0.45 |
非該当 (Moriblin_Blue, 非該当)
Name | Value |
---|---|
IsChangable | False |
ASName | Stagger |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |
該当 (Stal_Moriblin_Bone, 非該当)
Name | Value |
---|---|
IsChangable | False |
ASName | SmallDamage |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.05 |
先行動 (Stal_Moriblin_Bone, 子0_1)
Name | Value |
---|---|
IsChangable | False |
ASName | LargeDoubleAttackEnd |
IsIgnoreSame | False |
PosReduceRatio | 0.2 |
AngReduceRatio | 0.45 |
非該当 (Stal_Moriblin_Bone, 非該当)
Name | Value |
---|---|
IsChangable | False |
ASName | Stagger |
IsIgnoreSame | False |
PosReduceRatio | 0.1 |
AngReduceRatio | 0.45 |