AIDef:Action/NullASPlay
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASName | String | ||
IsIgnoreSame | Bool | ||
TargetIdx | Int | ||
SeqBankIdx | Int |
Derived definitions
通常 (NpcGerudoQueenBattle, Root)
Name | Value |
---|---|
ASName | WakeBoarding |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
行動 (Stal_Bokoblin_Junior_Body, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
持ち上げられ中 (Stal_Bokoblin_Junior_Body, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (RemainsClearTerminalBody, Root)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
通常 (Bow, 非装備中)
Name | Value |
---|---|
ASName | Null |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
クローズ待機 (TreasureBox_Dungeon, Action)
Name | Value |
---|---|
ASName | CloseWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
起動後待機 (DungeonExitTerminal, 通常)
Name | Value |
---|---|
ASName | ActivatedWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
再稼働 (RemainsElectric, デモ用レール移動)
Name | Value |
---|---|
ASName | StandUp |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
再稼働 (RemainsElectric, 通常行動)
Name | Value |
---|---|
ASName | StandUp |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
子1 (DungeonEnemyLift, 通常)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (LinkCheckASPlay, 通常)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (LinkCheckASPlay, 通常)
Name | Value |
---|---|
ASName | On |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
先行動 (Guardian_B, 仮死)
Name | Value |
---|---|
ASName | ShutDown |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
先行動 (Guardian_B, 起動)
Name | Value |
---|---|
ASName | MaterialBootUp |
IsIgnoreSame | True |
TargetIdx | 2 |
SeqBankIdx | 0 |
Root (DemoWaitNpcWithWarpEffect)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (DungeonPartElectricLeg, Root)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子1 (DungeonPartElectricLeg, Root)
Name | Value |
---|---|
ASName | Move |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
停止 (Enemy_Dragon_Fire, Root)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
行動 (Stal_Lizalfos_Head, 所持)
Name | Value |
---|---|
ASName | Carried |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
持ち上げられ中 (Stal_Lizalfos_Head, 所持)
Name | Value |
---|---|
ASName | Carried |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (ElectricCheckASPlay, 通常)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (ElectricCheckASPlay, 通常)
Name | Value |
---|---|
ASName | On |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (ASPlayControlRigidShutter, オープン_0)
Name | Value |
---|---|
ASName | Open |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (ASPlayControlRigidShutter, オープン待機_0)
Name | Value |
---|---|
ASName | OpenWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (ASPlayControlRigidShutter, クローズ_0)
Name | Value |
---|---|
ASName | Close |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (ASPlayControlRigidShutter, クローズ待機_0)
Name | Value |
---|---|
ASName | CloseWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (ASPlayControlRigidShutter, プリオープン_0)
Name | Value |
---|---|
ASName | OpenWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (BrosRock_Relief, オン待機)
Name | Value |
---|---|
ASName | Miss |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ待機 (BrosRock_Relief, オン待機)
Name | Value |
---|---|
ASName | PlayerOnWait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ待機 (BrosRock_Relief, 通常)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (BrosRock_Relief, オン待機)
Name | Value |
---|---|
ASName | Correct |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (BrosRock_Relief, 通常)
Name | Value |
---|---|
ASName | PlayerOn |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン待機 (BrosRock_Relief, オン待機)
Name | Value |
---|---|
ASName | CorrectWait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
初回オン (BrosRock_Relief, オン待機)
Name | Value |
---|---|
ASName | CorrectFirst |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
行動 (Bokoblin_Red, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
持ち上げられ中 (Bokoblin_Red, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (Guardian_A, 先行動)
Name | Value |
---|---|
ASName | MaterialBootUp |
IsIgnoreSame | False |
TargetIdx | 2 |
SeqBankIdx | 0 |
子1 (Guardian_A, 先行動)
Name | Value |
---|---|
ASName | BootUp |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
先行動 (Guardian_A, 仮死)
Name | Value |
---|---|
ASName | ShutDown |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
通常 (MergedDungeonParts, 通常)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (RemainsLithograph, 通常)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ待機 (RemainsLithograph, 通常)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (RemainsLithograph, 通常)
Name | Value |
---|---|
ASName | On |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン待機 (RemainsLithograph, 通常)
Name | Value |
---|---|
ASName | OnWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
動作完了 (RemainsLithograph, 通常)
Name | Value |
---|---|
ASName | ClearWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (GyroActivateTerminal, 子1)
Name | Value |
---|---|
ASName | PlayerFarAway |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ待機 (GyroActivateTerminal, 子1)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (GyroActivateTerminal, 子1)
Name | Value |
---|---|
ASName | PlayerCloseIn |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン待機 (GyroActivateTerminal, 子1)
Name | Value |
---|---|
ASName | PlayerCloseInWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
Root (BalloonBoard)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オープン (ASPlayShutter, Action)
Name | Value |
---|---|
ASName | Open |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オープン待機 (ASPlayShutter, Action)
Name | Value |
---|---|
ASName | OpenWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
クローズ (ASPlayShutter, Action)
Name | Value |
---|---|
ASName | Close |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
クローズ待機 (ASPlayShutter, Action)
Name | Value |
---|---|
ASName | CloseWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
プリオープン (ASPlayShutter, Root_0)
Name | Value |
---|---|
ASName | OpenWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (GuardianNoMove, 先行動)
Name | Value |
---|---|
ASName | MaterialBootUp |
IsIgnoreSame | False |
TargetIdx | 2 |
SeqBankIdx | 0 |
子1 (GuardianNoMove, 先行動)
Name | Value |
---|---|
ASName | BootUp |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
先行動 (GuardianNoMove, 仮死)
Name | Value |
---|---|
ASName | ShutDown |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (GrudgeGenerator, 起動待ち)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
待機 (GrudgeGenerator, 生成待ち)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オープン (CheckPointGate, Root)
Name | Value |
---|---|
ASName | ChangeOn |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オープン待機 (CheckPointGate, Root)
Name | Value |
---|---|
ASName | On |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
クローズ (CheckPointGate, Root)
Name | Value |
---|---|
ASName | ChangeOff |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
クローズ待機 (CheckPointGate, Root)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
プリオープン (CheckPointGate, Root)
Name | Value |
---|---|
ASName | ChangeOn |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (Obj_CursedStatue, 通常)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (AncientBallLarge, 通常)
Name | Value |
---|---|
ASName | Stop |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (AncientBallLarge, 通常)
Name | Value |
---|---|
ASName | MoveLight |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
後行動 (GoronCannon, 冷却中)
Name | Value |
---|---|
ASName | Reload |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
発射 (GoronCannon, 通常)
Name | Value |
---|---|
ASName | CloseWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
発射後待機 (GoronCannon, 通常)
Name | Value |
---|---|
ASName | CloseWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
発射前待機 (GoronCannon, 通常)
Name | Value |
---|---|
ASName | ReloadWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
Root (SingleAnmPlay)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ待機 (SwitchHit, Action)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン待機 (SwitchHit, Action)
Name | Value |
---|---|
ASName | On |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
通常 (GetItemAttUtuwa, Root_0)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
クローズ待機 (GambleTreasureBox, Root)
Name | Value |
---|---|
ASName | CloseWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (TerminalBody, 通常)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (TerminalBody, 通常)
Name | Value |
---|---|
ASName | ActivatedWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
ダッシュ (Sunazarashi, プレイヤーを牽引)
Name | Value |
---|---|
ASName | Dash |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
牽引開始 (Sunazarashi, 牽引)
Name | Value |
---|---|
ASName | To_Swim |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
牽引終了 (Sunazarashi, 牽引)
Name | Value |
---|---|
ASName | Swim_End |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
通常 (Sunazarashi, プレイヤーを牽引)
Name | Value |
---|---|
ASName | Swim |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
固定開始 (DgnObj_DLC_IbutsuObj_StonePole_A_01, 通常)
Name | Value |
---|---|
ASName | Stick |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
通常 (DgnObj_DLC_IbutsuObj_StonePole_A_01, 通常)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
行動 (Golem_Little, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
持ち上げられ中 (Golem_Little, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
停止 (Enemy_Dragon_Ice, Root)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (DungeonEntranceTerminal, 待機)
Name | Value |
---|---|
ASName | PlayerFarAway |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (DungeonEntranceTerminal, 待機_0)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ待機 (DungeonEntranceTerminal, 待機)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (DungeonEntranceTerminal, 待機)
Name | Value |
---|---|
ASName | PlayerCloseIn |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン待機 (DungeonEntranceTerminal, 待機)
Name | Value |
---|---|
ASName | PlayerCloseInWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
起動後待機 (DungeonEntranceTerminal, 通常)
Name | Value |
---|---|
ASName | ActivatedWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
Root (DungeonEntranceElevatorBase)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
行動 (Bokoblin_Senior, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
持ち上げられ中 (Bokoblin_Senior, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
行動 (Bokoblin_Rapid, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
持ち上げられ中 (Bokoblin_Rapid, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
行動 (Stal_Moriblin_Head, 所持)
Name | Value |
---|---|
ASName | Carried |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
持ち上げられ中 (Stal_Moriblin_Head, 所持)
Name | Value |
---|---|
ASName | Carried |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
アイテム使用 (PauseMenuPlayer, Root)
Name | Value |
---|---|
ASName | UseItem |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
抱え持ち増加 (PauseMenuPlayer, Root)
Name | Value |
---|---|
ASName | Lift |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (LinkCheckASPlaySeqOn, 通常)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
後行動 (LinkCheckASPlaySeqOn, オン)
Name | Value |
---|---|
ASName | OnWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
先行動 (LinkCheckASPlaySeqOn, オン)
Name | Value |
---|---|
ASName | On |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オープン (FldObj_MapTowerWingBefore_A_01, 通常)
Name | Value |
---|---|
ASName | Open |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オープン待機 (FldObj_MapTowerWingBefore_A_01, 通常)
Name | Value |
---|---|
ASName | OpenWait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
クローズ待機 (FldObj_MapTowerWingBefore_A_01, 通常)
Name | Value |
---|---|
ASName | CloseWait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
プリオープン (FldObj_MapTowerWingBefore_A_01, 通常)
Name | Value |
---|---|
ASName | OpenWait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (DungeonWallMark, 通常)
Name | Value |
---|---|
ASName | Stop |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (DungeonWallMark, 通常)
Name | Value |
---|---|
ASName | MoveLight |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
Root (AncientOven)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (GanonCocoon, Root)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子1 (GanonCocoon, Root)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
オフ (RemainsTerminalBody, 通常)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (RemainsTerminalBody, 通常)
Name | Value |
---|---|
ASName | On |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (RemainsInnerDeathMountain, 通常)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ待機 (RemainsInnerDeathMountain, 通常)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (RemainsInnerDeathMountain, 通常)
Name | Value |
---|---|
ASName | On |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン待機 (RemainsInnerDeathMountain, 通常)
Name | Value |
---|---|
ASName | OnWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (RemainsInnerDeathMountain, 通常)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子1 (DungeonCannon, 通常)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (SwitchGear, オフ)
Name | Value |
---|---|
ASName | Stop |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (SwitchGear, オン)
Name | Value |
---|---|
ASName | MoveLight |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (RemainsClearTerminal, 待機)
Name | Value |
---|---|
ASName | PlayerFarAway |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ待機 (RemainsClearTerminal, 待機)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (RemainsClearTerminal, 待機)
Name | Value |
---|---|
ASName | PlayerCloseIn |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン待機 (RemainsClearTerminal, 待機)
Name | Value |
---|---|
ASName | PlayerCloseInWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
起動後待機 (RemainsClearTerminal, 通常)
Name | Value |
---|---|
ASName | ActivatedWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
先行動 (GuardianFlight, 仮死)
Name | Value |
---|---|
ASName | ShutDown |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
先行動 (GuardianFlight, 起動)
Name | Value |
---|---|
ASName | MaterialBootUp |
IsIgnoreSame | False |
TargetIdx | 2 |
SeqBankIdx | 0 |
オープン (FldObj_DLC_HeroMap_Relief, Root)
Name | Value |
---|---|
ASName | OpenWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
クリア (FldObj_DLC_HeroMap_Relief, Root)
Name | Value |
---|---|
ASName | Clear |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オープン (DungeonEntranceShutter, 通常)
Name | Value |
---|---|
ASName | Open |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
クローズ待機 (DungeonEntranceShutter, 通常)
Name | Value |
---|---|
ASName | CloseWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (DungeonEntranceShutter, オープン待機)
Name | Value |
---|---|
ASName | OpenWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (FirstShrineTerminal, オン)
Name | Value |
---|---|
ASName | ActivatedWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子1 (FirstShrineTerminal, オン)
Name | Value |
---|---|
ASName | ActivatedWait_Skl |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
オフ (RemainsWindSwitchStake, 通常)
Name | Value |
---|---|
ASName | Stop |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (RemainsWindSwitchStake, 通常)
Name | Value |
---|---|
ASName | MoveLight |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ待機 (GoronCannonSwitch, Action)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン待機 (GoronCannonSwitch, Action)
Name | Value |
---|---|
ASName | OnWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
装備あり (NewMannequin, Root)
Name | Value |
---|---|
ASName | VisibleOn |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
装備なし (NewMannequin, Root)
Name | Value |
---|---|
ASName | VisibleOff |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
通常 (ObjDeadlyBlowWeapon, BaseAI)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
Root (DemoWaitNpc)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
子1 (DungeonCannon_DLC, 通常)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
Root (MergedGrudgeParts)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (MapTower, 通常)
Name | Value |
---|---|
ASName | AppearWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (MapTower, 通常)
Name | Value |
---|---|
ASName | OnWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (CommonTerminal, 待機)
Name | Value |
---|---|
ASName | PlayerFarAway |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ待機 (CommonTerminal, 待機)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (CommonTerminal, 待機)
Name | Value |
---|---|
ASName | PlayerCloseIn |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン待機 (CommonTerminal, 待機)
Name | Value |
---|---|
ASName | PlayerCloseInWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
起動後待機 (CommonTerminal, 通常)
Name | Value |
---|---|
ASName | ActivatedWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オープン (DungeonPartElectricHead, 子0)
Name | Value |
---|---|
ASName | On |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
オープン待機 (DungeonPartElectricHead, 子0)
Name | Value |
---|---|
ASName | OnWait |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
クローズ (DungeonPartElectricHead, 子0)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
クローズ待機 (DungeonPartElectricHead, 子0)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
プリオープン (DungeonPartElectricHead, 子0)
Name | Value |
---|---|
ASName | OnWait |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
子0 (DungeonPartElectricHead, Root)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (DgnObj_DLC_SpurGear_B_01, オフ)
Name | Value |
---|---|
ASName | Stop |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (DgnObj_DLC_SpurGear_B_01, オン)
Name | Value |
---|---|
ASName | MoveLight |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ待機 (SwitchHitOnce, Action)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン待機 (SwitchHitOnce, Action)
Name | Value |
---|---|
ASName | On |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (RemainsFireLeg, 通常)
Name | Value |
---|---|
ASName | Off |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
オフ待機 (RemainsFireLeg, 通常)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
オン (RemainsFireLeg, 通常)
Name | Value |
---|---|
ASName | On |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
オン待機 (RemainsFireLeg, 通常)
Name | Value |
---|---|
ASName | OnWait |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
子0 (RemainsFireLeg, 通常)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
Root (DungeonPart)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (AncientBall, 子1)
Name | Value |
---|---|
ASName | Stop |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (AncientBall, 子1)
Name | Value |
---|---|
ASName | MoveLight |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
True (DgnObj_DLC_DoorParts_A_02, Root)
Name | Value |
---|---|
ASName | RelockWait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オープン (DgnObj_DLC_DoorParts_A_02, False)
Name | Value |
---|---|
ASName | Open |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オープン待機 (DgnObj_DLC_DoorParts_A_02, False)
Name | Value |
---|---|
ASName | OpenWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
クローズ (DgnObj_DLC_DoorParts_A_02, False)
Name | Value |
---|---|
ASName | Close |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
クローズ待機 (DgnObj_DLC_DoorParts_A_02, False)
Name | Value |
---|---|
ASName | CloseWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
プリオープン (DgnObj_DLC_DoorParts_A_02, False)
Name | Value |
---|---|
ASName | OpenWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (Flint, Root)
Name | Value |
---|---|
ASName | WaitColor |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
Root (WaitColorAnmPlay)
Name | Value |
---|---|
ASName | WaitColor |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
通常 (Pot, AI)
Name | Value |
---|---|
ASName | Null |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
通常 (DungeonCannonBallAutoDelete, Root)
Name | Value |
---|---|
ASName | Stop |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (TreasureBox_Locked, クローズ待機)
Name | Value |
---|---|
ASName | CloseWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (TreasureBox_Locked, クローズ待機)
Name | Value |
---|---|
ASName | Lock |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オープン (DungeonEntrance, 通常)
Name | Value |
---|---|
ASName | OpenWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
クローズ (DungeonEntrance, 通常)
Name | Value |
---|---|
ASName | Close |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
1st (RemainsFire, 移動)
Name | Value |
---|---|
ASName | Place1_Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
1st (RemainsFire, 待機)
Name | Value |
---|---|
ASName | Place1_Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
2nd (RemainsFire, 移動)
Name | Value |
---|---|
ASName | Place2_Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
2nd (RemainsFire, 待機)
Name | Value |
---|---|
ASName | Place2_Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
3rd (RemainsFire, 移動)
Name | Value |
---|---|
ASName | Place3_Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
3rd (RemainsFire, 待機)
Name | Value |
---|---|
ASName | Place3_Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
待機 (RemainsFire, Root)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
通常行動 (RemainsFire, 通常)
Name | Value |
---|---|
ASName | FieldMove |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
ユン坊離脱 (YunBoCannon, Root)
Name | Value |
---|---|
ASName | OpenWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子1 (YunBoCannon, 発射)
Name | Value |
---|---|
ASName | CloseWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
装填完了 (YunBoCannon, Root)
Name | Value |
---|---|
ASName | GoronReload |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
装填完了後ユン坊離脱 (YunBoCannon, Root)
Name | Value |
---|---|
ASName | GoronBack |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
装填口開放 (YunBoCannon, Root)
Name | Value |
---|---|
ASName | Open |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
元気 (GrudgeEyeball, 開けて待機)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
後行動 (GrudgeEyeball, オン)
Name | Value |
---|---|
ASName | WaitPose |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
先行動 (GrudgeEyeball, オン)
Name | Value |
---|---|
ASName | Find |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
先行動 (GrudgeEyeball, 瀕死)
Name | Value |
---|---|
ASName | Dead |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
閉じてダメージ (GrudgeEyeball, オフ)
Name | Value |
---|---|
ASName | Damage_Close |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
閉じて待機 (GrudgeEyeball, オフ)
Name | Value |
---|---|
ASName | CloseWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
閉じる (GrudgeEyeball, オフ)
Name | Value |
---|---|
ASName | Close |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
行動 (Golem_Little_Ice, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
持ち上げられ中 (Golem_Little_Ice, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (DungeonEntranceWarpPoint, Root)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (DungeonEntranceWarpPoint, Root)
Name | Value |
---|---|
ASName | OnWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
Demo_DecideToHere (DungeonEntranceWarpPoint)
Name | Value |
---|---|
ASName | On |
IsIgnoreSame | False |
TargetIdx | 1 |
SeqBankIdx | 0 |
Demo_WarpOut (DungeonEntranceWarpPoint)
Name | Value |
---|---|
ASName | WarpOut |
IsIgnoreSame | False |
TargetIdx | 1 |
SeqBankIdx | 0 |
オフ (MapTowerFirst, 通常)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (MapTowerFirst, 通常)
Name | Value |
---|---|
ASName | OnWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
Root (DungeonCannonBall)
Name | Value |
---|---|
ASName | Stop |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
停止 (Enemy_Dragon_Electric, Root)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (FlowingDust, Root)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
Root (NPCOnlyWait)
Name | Value |
---|---|
ASName | Wait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
行動 (Golem_Little_Fire, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
持ち上げられ中 (Golem_Little_Fire, 所持)
Name | Value |
---|---|
ASName | Lifted |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
起動後待機 (DgnObj_MasterSwordBase_100Enemy, 通常)
Name | Value |
---|---|
ASName | ActivatedWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
行動 (Stal_Bokoblin_Head, 所持)
Name | Value |
---|---|
ASName | Carried |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
持ち上げられ中 (Stal_Bokoblin_Head, 所持)
Name | Value |
---|---|
ASName | Carried |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
クローズ待機 (TreasureBox, Action)
Name | Value |
---|---|
ASName | CloseWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (DgnObj_RemainsElecDrum, 子1)
Name | Value |
---|---|
ASName | Stop |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
オン (DgnObj_RemainsElecDrum, 子1)
Name | Value |
---|---|
ASName | MoveLight |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
子0 (DgnObj_RemainsElecDrum, Root)
Name | Value |
---|---|
ASName | Constant |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
ダッシュ (SunazarashiSP, プレイヤーを牽引)
Name | Value |
---|---|
ASName | Dash |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
牽引開始 (SunazarashiSP, 牽引)
Name | Value |
---|---|
ASName | To_Swim |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
牽引終了 (SunazarashiSP, 牽引)
Name | Value |
---|---|
ASName | Swim_End |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
通常 (SunazarashiSP, プレイヤーを牽引)
Name | Value |
---|---|
ASName | Swim |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
Root (DemoNpc_DekuTree)
Name | Value |
---|---|
ASName | Face_C_Default |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (AncientBallChangeDamping, 子1)
Name | Value |
---|---|
ASName | Stop |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (AncientBallChangeDamping, 子1)
Name | Value |
---|---|
ASName | MoveLight |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (DownloadTerminal, 子0)
Name | Value |
---|---|
ASName | PlayerFarAway |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ (DownloadTerminal, 子0_0)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オフ待機 (DownloadTerminal, 子0)
Name | Value |
---|---|
ASName | OffWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン (DownloadTerminal, 子0)
Name | Value |
---|---|
ASName | PlayerCloseIn |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
オン待機 (DownloadTerminal, 子0)
Name | Value |
---|---|
ASName | PlayerCloseInWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子0 (DownloadTerminal, 起動後待機)
Name | Value |
---|---|
ASName | ActivatedWait |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
子1 (DownloadTerminal, 起動後待機)
Name | Value |
---|---|
ASName | ActivatedWait_Skl |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
子1 (DownloadTerminal, 待機)
Name | Value |
---|---|
ASName | OffWait_Skl |
IsIgnoreSame | True |
TargetIdx | 1 |
SeqBankIdx | 0 |
後行動 (Stal_Giant_Eye, 所持)
Name | Value |
---|---|
ASName | Struggle |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
持ち上げられ中 (Stal_Giant_Eye, 所持)
Name | Value |
---|---|
ASName | Carried |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |
先行動 (Stal_Giant_Eye, 所持)
Name | Value |
---|---|
ASName | Carried |
IsIgnoreSame | True |
TargetIdx | 0 |
SeqBankIdx | 0 |
通常 (Priest_Boss_Bow, 非装備中)
Name | Value |
---|---|
ASName | Null |
IsIgnoreSame | False |
TargetIdx | 0 |
SeqBankIdx | 0 |