AIDef:Action/NullASPlay
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ASName | String | ||
| IsIgnoreSame | Bool | ||
| TargetIdx | Int | ||
| SeqBankIdx | Int |
Derived definitions
通常 (NpcGerudoQueenBattle, Root)
| Name | Value |
|---|---|
| ASName | WakeBoarding |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
行動 (Stal_Bokoblin_Junior_Body, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
持ち上げられ中 (Stal_Bokoblin_Junior_Body, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (RemainsClearTerminalBody, Root)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
通常 (Bow, 非装備中)
| Name | Value |
|---|---|
| ASName | Null |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
クローズ待機 (TreasureBox_Dungeon, Action)
| Name | Value |
|---|---|
| ASName | CloseWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
起動後待機 (DungeonExitTerminal, 通常)
| Name | Value |
|---|---|
| ASName | ActivatedWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
再稼働 (RemainsElectric, デモ用レール移動)
| Name | Value |
|---|---|
| ASName | StandUp |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
再稼働 (RemainsElectric, 通常行動)
| Name | Value |
|---|---|
| ASName | StandUp |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子1 (DungeonEnemyLift, 通常)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (LinkCheckASPlay, 通常)
| Name | Value |
|---|---|
| ASName | Off |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (LinkCheckASPlay, 通常)
| Name | Value |
|---|---|
| ASName | On |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
先行動 (Guardian_B, 仮死)
| Name | Value |
|---|---|
| ASName | ShutDown |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
先行動 (Guardian_B, 起動)
| Name | Value |
|---|---|
| ASName | MaterialBootUp |
| IsIgnoreSame | True |
| TargetIdx | 2 |
| SeqBankIdx | 0 |
Root (DemoWaitNpcWithWarpEffect)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (DungeonPartElectricLeg, Root)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子1 (DungeonPartElectricLeg, Root)
| Name | Value |
|---|---|
| ASName | Move |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
停止 (Enemy_Dragon_Fire, Root)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
行動 (Stal_Lizalfos_Head, 所持)
| Name | Value |
|---|---|
| ASName | Carried |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
持ち上げられ中 (Stal_Lizalfos_Head, 所持)
| Name | Value |
|---|---|
| ASName | Carried |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (ElectricCheckASPlay, 通常)
| Name | Value |
|---|---|
| ASName | Off |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (ElectricCheckASPlay, 通常)
| Name | Value |
|---|---|
| ASName | On |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (ASPlayControlRigidShutter, オープン_0)
| Name | Value |
|---|---|
| ASName | Open |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (ASPlayControlRigidShutter, オープン待機_0)
| Name | Value |
|---|---|
| ASName | OpenWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (ASPlayControlRigidShutter, クローズ_0)
| Name | Value |
|---|---|
| ASName | Close |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (ASPlayControlRigidShutter, クローズ待機_0)
| Name | Value |
|---|---|
| ASName | CloseWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (ASPlayControlRigidShutter, プリオープン_0)
| Name | Value |
|---|---|
| ASName | OpenWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (BrosRock_Relief, オン待機)
| Name | Value |
|---|---|
| ASName | Miss |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ待機 (BrosRock_Relief, オン待機)
| Name | Value |
|---|---|
| ASName | PlayerOnWait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ待機 (BrosRock_Relief, 通常)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (BrosRock_Relief, オン待機)
| Name | Value |
|---|---|
| ASName | Correct |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (BrosRock_Relief, 通常)
| Name | Value |
|---|---|
| ASName | PlayerOn |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン待機 (BrosRock_Relief, オン待機)
| Name | Value |
|---|---|
| ASName | CorrectWait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
初回オン (BrosRock_Relief, オン待機)
| Name | Value |
|---|---|
| ASName | CorrectFirst |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
行動 (Bokoblin_Red, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
持ち上げられ中 (Bokoblin_Red, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (Guardian_A, 先行動)
| Name | Value |
|---|---|
| ASName | MaterialBootUp |
| IsIgnoreSame | False |
| TargetIdx | 2 |
| SeqBankIdx | 0 |
子1 (Guardian_A, 先行動)
| Name | Value |
|---|---|
| ASName | BootUp |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
先行動 (Guardian_A, 仮死)
| Name | Value |
|---|---|
| ASName | ShutDown |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
通常 (MergedDungeonParts, 通常)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (RemainsLithograph, 通常)
| Name | Value |
|---|---|
| ASName | Off |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ待機 (RemainsLithograph, 通常)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (RemainsLithograph, 通常)
| Name | Value |
|---|---|
| ASName | On |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン待機 (RemainsLithograph, 通常)
| Name | Value |
|---|---|
| ASName | OnWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
動作完了 (RemainsLithograph, 通常)
| Name | Value |
|---|---|
| ASName | ClearWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (GyroActivateTerminal, 子1)
| Name | Value |
|---|---|
| ASName | PlayerFarAway |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ待機 (GyroActivateTerminal, 子1)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (GyroActivateTerminal, 子1)
| Name | Value |
|---|---|
| ASName | PlayerCloseIn |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン待機 (GyroActivateTerminal, 子1)
| Name | Value |
|---|---|
| ASName | PlayerCloseInWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
Root (BalloonBoard)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オープン (ASPlayShutter, Action)
| Name | Value |
|---|---|
| ASName | Open |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オープン待機 (ASPlayShutter, Action)
| Name | Value |
|---|---|
| ASName | OpenWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
クローズ (ASPlayShutter, Action)
| Name | Value |
|---|---|
| ASName | Close |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
クローズ待機 (ASPlayShutter, Action)
| Name | Value |
|---|---|
| ASName | CloseWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
プリオープン (ASPlayShutter, Root_0)
| Name | Value |
|---|---|
| ASName | OpenWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (GuardianNoMove, 先行動)
| Name | Value |
|---|---|
| ASName | MaterialBootUp |
| IsIgnoreSame | False |
| TargetIdx | 2 |
| SeqBankIdx | 0 |
子1 (GuardianNoMove, 先行動)
| Name | Value |
|---|---|
| ASName | BootUp |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
先行動 (GuardianNoMove, 仮死)
| Name | Value |
|---|---|
| ASName | ShutDown |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (GrudgeGenerator, 起動待ち)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
待機 (GrudgeGenerator, 生成待ち)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オープン (CheckPointGate, Root)
| Name | Value |
|---|---|
| ASName | ChangeOn |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オープン待機 (CheckPointGate, Root)
| Name | Value |
|---|---|
| ASName | On |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
クローズ (CheckPointGate, Root)
| Name | Value |
|---|---|
| ASName | ChangeOff |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
クローズ待機 (CheckPointGate, Root)
| Name | Value |
|---|---|
| ASName | Off |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
プリオープン (CheckPointGate, Root)
| Name | Value |
|---|---|
| ASName | ChangeOn |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (Obj_CursedStatue, 通常)
| Name | Value |
|---|---|
| ASName | Off |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (AncientBallLarge, 通常)
| Name | Value |
|---|---|
| ASName | Stop |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (AncientBallLarge, 通常)
| Name | Value |
|---|---|
| ASName | MoveLight |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
後行動 (GoronCannon, 冷却中)
| Name | Value |
|---|---|
| ASName | Reload |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
発射 (GoronCannon, 通常)
| Name | Value |
|---|---|
| ASName | CloseWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
発射後待機 (GoronCannon, 通常)
| Name | Value |
|---|---|
| ASName | CloseWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
発射前待機 (GoronCannon, 通常)
| Name | Value |
|---|---|
| ASName | ReloadWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
Root (SingleAnmPlay)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ待機 (SwitchHit, Action)
| Name | Value |
|---|---|
| ASName | Off |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン待機 (SwitchHit, Action)
| Name | Value |
|---|---|
| ASName | On |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
通常 (GetItemAttUtuwa, Root_0)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
クローズ待機 (GambleTreasureBox, Root)
| Name | Value |
|---|---|
| ASName | CloseWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (TerminalBody, 通常)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (TerminalBody, 通常)
| Name | Value |
|---|---|
| ASName | ActivatedWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
ダッシュ (Sunazarashi, プレイヤーを牽引)
| Name | Value |
|---|---|
| ASName | Dash |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
牽引開始 (Sunazarashi, 牽引)
| Name | Value |
|---|---|
| ASName | To_Swim |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
牽引終了 (Sunazarashi, 牽引)
| Name | Value |
|---|---|
| ASName | Swim_End |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
通常 (Sunazarashi, プレイヤーを牽引)
| Name | Value |
|---|---|
| ASName | Swim |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
固定開始 (DgnObj_DLC_IbutsuObj_StonePole_A_01, 通常)
| Name | Value |
|---|---|
| ASName | Stick |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
通常 (DgnObj_DLC_IbutsuObj_StonePole_A_01, 通常)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
行動 (Golem_Little, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
持ち上げられ中 (Golem_Little, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
停止 (Enemy_Dragon_Ice, Root)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (DungeonEntranceTerminal, 待機)
| Name | Value |
|---|---|
| ASName | PlayerFarAway |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (DungeonEntranceTerminal, 待機_0)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ待機 (DungeonEntranceTerminal, 待機)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (DungeonEntranceTerminal, 待機)
| Name | Value |
|---|---|
| ASName | PlayerCloseIn |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン待機 (DungeonEntranceTerminal, 待機)
| Name | Value |
|---|---|
| ASName | PlayerCloseInWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
起動後待機 (DungeonEntranceTerminal, 通常)
| Name | Value |
|---|---|
| ASName | ActivatedWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
Root (DungeonEntranceElevatorBase)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
行動 (Bokoblin_Senior, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
持ち上げられ中 (Bokoblin_Senior, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
行動 (Bokoblin_Rapid, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
持ち上げられ中 (Bokoblin_Rapid, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
行動 (Stal_Moriblin_Head, 所持)
| Name | Value |
|---|---|
| ASName | Carried |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
持ち上げられ中 (Stal_Moriblin_Head, 所持)
| Name | Value |
|---|---|
| ASName | Carried |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
アイテム使用 (PauseMenuPlayer, Root)
| Name | Value |
|---|---|
| ASName | UseItem |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
抱え持ち増加 (PauseMenuPlayer, Root)
| Name | Value |
|---|---|
| ASName | Lift |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (LinkCheckASPlaySeqOn, 通常)
| Name | Value |
|---|---|
| ASName | Off |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
後行動 (LinkCheckASPlaySeqOn, オン)
| Name | Value |
|---|---|
| ASName | OnWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
先行動 (LinkCheckASPlaySeqOn, オン)
| Name | Value |
|---|---|
| ASName | On |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オープン (FldObj_MapTowerWingBefore_A_01, 通常)
| Name | Value |
|---|---|
| ASName | Open |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オープン待機 (FldObj_MapTowerWingBefore_A_01, 通常)
| Name | Value |
|---|---|
| ASName | OpenWait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
クローズ待機 (FldObj_MapTowerWingBefore_A_01, 通常)
| Name | Value |
|---|---|
| ASName | CloseWait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
プリオープン (FldObj_MapTowerWingBefore_A_01, 通常)
| Name | Value |
|---|---|
| ASName | OpenWait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (DungeonWallMark, 通常)
| Name | Value |
|---|---|
| ASName | Stop |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (DungeonWallMark, 通常)
| Name | Value |
|---|---|
| ASName | MoveLight |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
Root (AncientOven)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (GanonCocoon, Root)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子1 (GanonCocoon, Root)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
オフ (RemainsTerminalBody, 通常)
| Name | Value |
|---|---|
| ASName | Off |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (RemainsTerminalBody, 通常)
| Name | Value |
|---|---|
| ASName | On |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (RemainsInnerDeathMountain, 通常)
| Name | Value |
|---|---|
| ASName | Off |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ待機 (RemainsInnerDeathMountain, 通常)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (RemainsInnerDeathMountain, 通常)
| Name | Value |
|---|---|
| ASName | On |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン待機 (RemainsInnerDeathMountain, 通常)
| Name | Value |
|---|---|
| ASName | OnWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (RemainsInnerDeathMountain, 通常)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子1 (DungeonCannon, 通常)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (SwitchGear, オフ)
| Name | Value |
|---|---|
| ASName | Stop |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (SwitchGear, オン)
| Name | Value |
|---|---|
| ASName | MoveLight |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (RemainsClearTerminal, 待機)
| Name | Value |
|---|---|
| ASName | PlayerFarAway |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ待機 (RemainsClearTerminal, 待機)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (RemainsClearTerminal, 待機)
| Name | Value |
|---|---|
| ASName | PlayerCloseIn |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン待機 (RemainsClearTerminal, 待機)
| Name | Value |
|---|---|
| ASName | PlayerCloseInWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
起動後待機 (RemainsClearTerminal, 通常)
| Name | Value |
|---|---|
| ASName | ActivatedWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
先行動 (GuardianFlight, 仮死)
| Name | Value |
|---|---|
| ASName | ShutDown |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
先行動 (GuardianFlight, 起動)
| Name | Value |
|---|---|
| ASName | MaterialBootUp |
| IsIgnoreSame | False |
| TargetIdx | 2 |
| SeqBankIdx | 0 |
オープン (FldObj_DLC_HeroMap_Relief, Root)
| Name | Value |
|---|---|
| ASName | OpenWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
クリア (FldObj_DLC_HeroMap_Relief, Root)
| Name | Value |
|---|---|
| ASName | Clear |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オープン (DungeonEntranceShutter, 通常)
| Name | Value |
|---|---|
| ASName | Open |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
クローズ待機 (DungeonEntranceShutter, 通常)
| Name | Value |
|---|---|
| ASName | CloseWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (DungeonEntranceShutter, オープン待機)
| Name | Value |
|---|---|
| ASName | OpenWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (FirstShrineTerminal, オン)
| Name | Value |
|---|---|
| ASName | ActivatedWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子1 (FirstShrineTerminal, オン)
| Name | Value |
|---|---|
| ASName | ActivatedWait_Skl |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
オフ (RemainsWindSwitchStake, 通常)
| Name | Value |
|---|---|
| ASName | Stop |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (RemainsWindSwitchStake, 通常)
| Name | Value |
|---|---|
| ASName | MoveLight |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ待機 (GoronCannonSwitch, Action)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン待機 (GoronCannonSwitch, Action)
| Name | Value |
|---|---|
| ASName | OnWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
装備あり (NewMannequin, Root)
| Name | Value |
|---|---|
| ASName | VisibleOn |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
装備なし (NewMannequin, Root)
| Name | Value |
|---|---|
| ASName | VisibleOff |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
通常 (ObjDeadlyBlowWeapon, BaseAI)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
Root (DemoWaitNpc)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子1 (DungeonCannon_DLC, 通常)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
Root (MergedGrudgeParts)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (MapTower, 通常)
| Name | Value |
|---|---|
| ASName | AppearWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (MapTower, 通常)
| Name | Value |
|---|---|
| ASName | OnWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (CommonTerminal, 待機)
| Name | Value |
|---|---|
| ASName | PlayerFarAway |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ待機 (CommonTerminal, 待機)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (CommonTerminal, 待機)
| Name | Value |
|---|---|
| ASName | PlayerCloseIn |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン待機 (CommonTerminal, 待機)
| Name | Value |
|---|---|
| ASName | PlayerCloseInWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
起動後待機 (CommonTerminal, 通常)
| Name | Value |
|---|---|
| ASName | ActivatedWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オープン (DungeonPartElectricHead, 子0)
| Name | Value |
|---|---|
| ASName | On |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
オープン待機 (DungeonPartElectricHead, 子0)
| Name | Value |
|---|---|
| ASName | OnWait |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
クローズ (DungeonPartElectricHead, 子0)
| Name | Value |
|---|---|
| ASName | Off |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
クローズ待機 (DungeonPartElectricHead, 子0)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
プリオープン (DungeonPartElectricHead, 子0)
| Name | Value |
|---|---|
| ASName | OnWait |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
子0 (DungeonPartElectricHead, Root)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (DgnObj_DLC_SpurGear_B_01, オフ)
| Name | Value |
|---|---|
| ASName | Stop |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (DgnObj_DLC_SpurGear_B_01, オン)
| Name | Value |
|---|---|
| ASName | MoveLight |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ待機 (SwitchHitOnce, Action)
| Name | Value |
|---|---|
| ASName | Off |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン待機 (SwitchHitOnce, Action)
| Name | Value |
|---|---|
| ASName | On |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (RemainsFireLeg, 通常)
| Name | Value |
|---|---|
| ASName | Off |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
オフ待機 (RemainsFireLeg, 通常)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
オン (RemainsFireLeg, 通常)
| Name | Value |
|---|---|
| ASName | On |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
オン待機 (RemainsFireLeg, 通常)
| Name | Value |
|---|---|
| ASName | OnWait |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
子0 (RemainsFireLeg, 通常)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
Root (DungeonPart)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (AncientBall, 子1)
| Name | Value |
|---|---|
| ASName | Stop |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (AncientBall, 子1)
| Name | Value |
|---|---|
| ASName | MoveLight |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
True (DgnObj_DLC_DoorParts_A_02, Root)
| Name | Value |
|---|---|
| ASName | RelockWait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オープン (DgnObj_DLC_DoorParts_A_02, False)
| Name | Value |
|---|---|
| ASName | Open |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オープン待機 (DgnObj_DLC_DoorParts_A_02, False)
| Name | Value |
|---|---|
| ASName | OpenWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
クローズ (DgnObj_DLC_DoorParts_A_02, False)
| Name | Value |
|---|---|
| ASName | Close |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
クローズ待機 (DgnObj_DLC_DoorParts_A_02, False)
| Name | Value |
|---|---|
| ASName | CloseWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
プリオープン (DgnObj_DLC_DoorParts_A_02, False)
| Name | Value |
|---|---|
| ASName | OpenWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (Flint, Root)
| Name | Value |
|---|---|
| ASName | WaitColor |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
Root (WaitColorAnmPlay)
| Name | Value |
|---|---|
| ASName | WaitColor |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
通常 (Pot, AI)
| Name | Value |
|---|---|
| ASName | Null |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
通常 (DungeonCannonBallAutoDelete, Root)
| Name | Value |
|---|---|
| ASName | Stop |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (TreasureBox_Locked, クローズ待機)
| Name | Value |
|---|---|
| ASName | CloseWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (TreasureBox_Locked, クローズ待機)
| Name | Value |
|---|---|
| ASName | Lock |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オープン (DungeonEntrance, 通常)
| Name | Value |
|---|---|
| ASName | OpenWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
クローズ (DungeonEntrance, 通常)
| Name | Value |
|---|---|
| ASName | Close |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
1st (RemainsFire, 移動)
| Name | Value |
|---|---|
| ASName | Place1_Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
1st (RemainsFire, 待機)
| Name | Value |
|---|---|
| ASName | Place1_Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
2nd (RemainsFire, 移動)
| Name | Value |
|---|---|
| ASName | Place2_Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
2nd (RemainsFire, 待機)
| Name | Value |
|---|---|
| ASName | Place2_Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
3rd (RemainsFire, 移動)
| Name | Value |
|---|---|
| ASName | Place3_Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
3rd (RemainsFire, 待機)
| Name | Value |
|---|---|
| ASName | Place3_Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
待機 (RemainsFire, Root)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
通常行動 (RemainsFire, 通常)
| Name | Value |
|---|---|
| ASName | FieldMove |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
ユン坊離脱 (YunBoCannon, Root)
| Name | Value |
|---|---|
| ASName | OpenWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子1 (YunBoCannon, 発射)
| Name | Value |
|---|---|
| ASName | CloseWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
装填完了 (YunBoCannon, Root)
| Name | Value |
|---|---|
| ASName | GoronReload |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
装填完了後ユン坊離脱 (YunBoCannon, Root)
| Name | Value |
|---|---|
| ASName | GoronBack |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
装填口開放 (YunBoCannon, Root)
| Name | Value |
|---|---|
| ASName | Open |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
元気 (GrudgeEyeball, 開けて待機)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
後行動 (GrudgeEyeball, オン)
| Name | Value |
|---|---|
| ASName | WaitPose |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
先行動 (GrudgeEyeball, オン)
| Name | Value |
|---|---|
| ASName | Find |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
先行動 (GrudgeEyeball, 瀕死)
| Name | Value |
|---|---|
| ASName | Dead |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
閉じてダメージ (GrudgeEyeball, オフ)
| Name | Value |
|---|---|
| ASName | Damage_Close |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
閉じて待機 (GrudgeEyeball, オフ)
| Name | Value |
|---|---|
| ASName | CloseWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
閉じる (GrudgeEyeball, オフ)
| Name | Value |
|---|---|
| ASName | Close |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
行動 (Golem_Little_Ice, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
持ち上げられ中 (Golem_Little_Ice, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (DungeonEntranceWarpPoint, Root)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (DungeonEntranceWarpPoint, Root)
| Name | Value |
|---|---|
| ASName | OnWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
Demo_DecideToHere (DungeonEntranceWarpPoint)
| Name | Value |
|---|---|
| ASName | On |
| IsIgnoreSame | False |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
Demo_WarpOut (DungeonEntranceWarpPoint)
| Name | Value |
|---|---|
| ASName | WarpOut |
| IsIgnoreSame | False |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
オフ (MapTowerFirst, 通常)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (MapTowerFirst, 通常)
| Name | Value |
|---|---|
| ASName | OnWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
Root (DungeonCannonBall)
| Name | Value |
|---|---|
| ASName | Stop |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
停止 (Enemy_Dragon_Electric, Root)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (FlowingDust, Root)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
Root (NPCOnlyWait)
| Name | Value |
|---|---|
| ASName | Wait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
行動 (Golem_Little_Fire, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
持ち上げられ中 (Golem_Little_Fire, 所持)
| Name | Value |
|---|---|
| ASName | Lifted |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
起動後待機 (DgnObj_MasterSwordBase_100Enemy, 通常)
| Name | Value |
|---|---|
| ASName | ActivatedWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
行動 (Stal_Bokoblin_Head, 所持)
| Name | Value |
|---|---|
| ASName | Carried |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
持ち上げられ中 (Stal_Bokoblin_Head, 所持)
| Name | Value |
|---|---|
| ASName | Carried |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
クローズ待機 (TreasureBox, Action)
| Name | Value |
|---|---|
| ASName | CloseWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (DgnObj_RemainsElecDrum, 子1)
| Name | Value |
|---|---|
| ASName | Stop |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
オン (DgnObj_RemainsElecDrum, 子1)
| Name | Value |
|---|---|
| ASName | MoveLight |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
子0 (DgnObj_RemainsElecDrum, Root)
| Name | Value |
|---|---|
| ASName | Constant |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
ダッシュ (SunazarashiSP, プレイヤーを牽引)
| Name | Value |
|---|---|
| ASName | Dash |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
牽引開始 (SunazarashiSP, 牽引)
| Name | Value |
|---|---|
| ASName | To_Swim |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
牽引終了 (SunazarashiSP, 牽引)
| Name | Value |
|---|---|
| ASName | Swim_End |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
通常 (SunazarashiSP, プレイヤーを牽引)
| Name | Value |
|---|---|
| ASName | Swim |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
Root (DemoNpc_DekuTree)
| Name | Value |
|---|---|
| ASName | Face_C_Default |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (AncientBallChangeDamping, 子1)
| Name | Value |
|---|---|
| ASName | Stop |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (AncientBallChangeDamping, 子1)
| Name | Value |
|---|---|
| ASName | MoveLight |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (DownloadTerminal, 子0)
| Name | Value |
|---|---|
| ASName | PlayerFarAway |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ (DownloadTerminal, 子0_0)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オフ待機 (DownloadTerminal, 子0)
| Name | Value |
|---|---|
| ASName | OffWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン (DownloadTerminal, 子0)
| Name | Value |
|---|---|
| ASName | PlayerCloseIn |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
オン待機 (DownloadTerminal, 子0)
| Name | Value |
|---|---|
| ASName | PlayerCloseInWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子0 (DownloadTerminal, 起動後待機)
| Name | Value |
|---|---|
| ASName | ActivatedWait |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
子1 (DownloadTerminal, 起動後待機)
| Name | Value |
|---|---|
| ASName | ActivatedWait_Skl |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
子1 (DownloadTerminal, 待機)
| Name | Value |
|---|---|
| ASName | OffWait_Skl |
| IsIgnoreSame | True |
| TargetIdx | 1 |
| SeqBankIdx | 0 |
後行動 (Stal_Giant_Eye, 所持)
| Name | Value |
|---|---|
| ASName | Struggle |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
持ち上げられ中 (Stal_Giant_Eye, 所持)
| Name | Value |
|---|---|
| ASName | Carried |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
先行動 (Stal_Giant_Eye, 所持)
| Name | Value |
|---|---|
| ASName | Carried |
| IsIgnoreSame | True |
| TargetIdx | 0 |
| SeqBankIdx | 0 |
通常 (Priest_Boss_Bow, 非装備中)
| Name | Value |
|---|---|
| ASName | Null |
| IsIgnoreSame | False |
| TargetIdx | 0 |
| SeqBankIdx | 0 |