AIDef:Action/NPCWaitFrame
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
WaitFrame | Int | ||
ASName | String | ||
IsIgnoreSameKey | Bool |
Derived definitions
脅威解除 (NpcHearts, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcHearts, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcHearts, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcHearts, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcHearts, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcHearts, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcHearts, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcRunner, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcRunner, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcRunner, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcRunner, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcRunner, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcRunner, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcRunner, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (Npc, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (Npc, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (Npc, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (Npc, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (Npc, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (Npc, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (Npc, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcTripMaster, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcTripMaster, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcTripMaster, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcTripMaster, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcTripMaster, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcTripMaster, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcTripMaster, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (Npc_Gerudo_Queen, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (Npc_Gerudo_Queen, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (Npc_Gerudo_Queen, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (Npc_Gerudo_Queen, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (Npc_Gerudo_Queen, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (Npc_Gerudo_Queen, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (Npc_Gerudo_Queen, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcTravelerWarrior, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcTravelerWarrior, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
後行動 (NpcTravelerWarrior, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcTravelerWarrior, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcTravelerWarrior, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcTravelerWarrior, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcTravelerRider, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcTravelerRider, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcTravelerRider, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcTravelerRider, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcTravelerRider, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcTravelerRider, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcTravelerRider, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (Assassin, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (Assassin, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (Assassin, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (Assassin, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (Assassin, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (Assassin, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (Assassin, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcTravelerWarriorRider, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcTravelerWarriorRider, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
後行動 (NpcTravelerWarriorRider, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcTravelerWarriorRider, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcTravelerWarriorRider, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcTravelerWarriorRider, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcHorseReceptionist, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcHorseReceptionist, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcHorseReceptionist, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcHorseReceptionist, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcHorseReceptionist, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcHorseReceptionist, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcHorseReceptionist, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
移動指示 (GoronHeroDescendent, Root)
Name | Value |
---|---|
WaitFrame | 0 |
ASName | Act_Whistle_Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcStrangeBeacon2, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcStrangeBeacon2, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
後行動 (NpcStrangeBeacon2, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcStrangeBeacon2, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcStrangeBeacon2, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcStrangeBeacon2, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcUseBasicSignal, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcUseBasicSignal, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcUseBasicSignal, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcUseBasicSignal, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcUseBasicSignal, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcUseBasicSignal, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcUseBasicSignal, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcVisibleTogglable, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcVisibleTogglable, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcVisibleTogglable, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcVisibleTogglable, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcVisibleTogglable, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcVisibleTogglable, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcVisibleTogglable, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcTebaTraining, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcTebaTraining, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcTebaTraining, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcTebaTraining, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcTebaTraining, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcTebaTraining, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcTebaTraining, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcMamonoShop, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcMamonoShop, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcMamonoShop, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcMamonoShop, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcMamonoShop, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcMamonoShop, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcMamonoShop, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcWarrior, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcWarrior, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
後行動 (NpcWarrior, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcWarrior, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcWarrior, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcWarrior, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcChaseBlueFire, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcChaseBlueFire, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcChaseBlueFire, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcChaseBlueFire, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcChaseBlueFire, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcChaseBlueFire, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcChaseBlueFire, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcTraveler, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcTraveler, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcTraveler, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcTraveler, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcTraveler, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcTraveler, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcTraveler, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcArtist, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcArtist, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcArtist, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcArtist, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcArtist, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcArtist, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcArtist, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcClerk, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcClerk, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcClerk, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcClerk, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcClerk, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcClerk, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcClerk, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
脅威解除 (NpcUmayadoMaster, 全力逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
脅威解除 (NpcUmayadoMaster, 逃走)
Name | Value |
---|---|
WaitFrame | 60 |
ASName | Wait |
IsIgnoreSameKey | True |
驚く (NpcUmayadoMaster, 安全確認)
Name | Value |
---|---|
WaitFrame | 30 |
ASName | Detect |
IsIgnoreSameKey | False |
後行動 (NpcUmayadoMaster, 気づき)
Name | Value |
---|---|
WaitFrame | 15 |
ASName | DetectTurn |
IsIgnoreSameKey | True |
後行動 (NpcUmayadoMaster, 発見)
Name | Value |
---|---|
WaitFrame | 10 |
ASName | |
IsIgnoreSameKey | False |
立ち上がる (NpcUmayadoMaster, 逃げる)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |
立ち上がる (NpcUmayadoMaster, 逃走)
Name | Value |
---|---|
WaitFrame | 150 |
ASName | Wait |
IsIgnoreSameKey | False |