AIDef:Action/NPCTargetMoveDynAs
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
ASKeyName | String | ||
GoalDistance | Float | ||
RunGoalDistance | Float | ||
DistOnFailure | Float | ||
UpdateTargetPosInterval | Int | ||
WallHitTime | Int | ||
StopTime | Int | ||
IsPathOptimization | Bool | ||
IsShelterFromRain | Bool | ||
IsSuccessWhenGoalReached | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
DynASKeyName | String | ||
TargetPos | Vec3 |
Derived definitions
レール点に移動 (NpcHearts, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcHearts, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcHearts, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcHearts, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcHearts, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcHearts, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcHearts, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcHearts, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcHearts, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcHearts, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcHearts, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcHearts, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcRunner, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcRunner, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcRunner, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcRunner, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcRunner, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcRunner, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcRunner, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcRunner, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcRunner, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcRunner, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcRunner, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcRunner, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (Npc, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (Npc, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (Npc, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (Npc, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (Npc, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (Npc, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (Npc, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Npc, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Npc, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Npc, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (Npc, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (Npc, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcTripMaster, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTripMaster, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTripMaster, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcTripMaster, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcTripMaster, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTripMaster, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTripMaster, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTripMaster, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTripMaster, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTripMaster, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcTripMaster, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcTripMaster, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (Npc_Gerudo_Queen, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (Npc_Gerudo_Queen, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (Npc_Gerudo_Queen, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (Npc_Gerudo_Queen, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (Npc_Gerudo_Queen, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (Npc_Gerudo_Queen, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (Npc_Gerudo_Queen, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Npc_Gerudo_Queen, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Npc_Gerudo_Queen, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Npc_Gerudo_Queen, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (Npc_Gerudo_Queen, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (Npc_Gerudo_Queen, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
Move (NpcTravelerWarrior, ReturnRestPos)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcTravelerWarrior, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarrior, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarrior, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarrior, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcTravelerWarrior, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarrior, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarrior, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTravelerWarrior, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTravelerWarrior, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTravelerWarrior, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTravelerWarrior, 街道を移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcTravelerWarrior, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcTravelerWarrior, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
減速 (NpcTravelerWarrior, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
Move (NpcTravelerRider, ReturnRestPos)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcTravelerRider, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTravelerRider, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
レール点に移動 (Assassin, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (Assassin, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (Assassin, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (Assassin, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (Assassin, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (Assassin, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (Assassin, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Assassin, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Assassin, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Assassin, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Assassin, 街道を移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (Assassin, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (Assassin, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
減速 (Assassin, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
Move (NpcTravelerWarriorRider, ReturnRestPos)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarriorRider, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarriorRider, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcHorseReceptionist, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcHorseReceptionist, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcHorseReceptionist, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcHorseReceptionist, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcHorseReceptionist, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcHorseReceptionist, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcHorseReceptionist, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcHorseReceptionist, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcHorseReceptionist, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcHorseReceptionist, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcHorseReceptionist, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcHorseReceptionist, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcStrangeBeacon2, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcStrangeBeacon2, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcStrangeBeacon2, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcStrangeBeacon2, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcStrangeBeacon2, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcStrangeBeacon2, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcStrangeBeacon2, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcStrangeBeacon2, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcStrangeBeacon2, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcStrangeBeacon2, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcStrangeBeacon2, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcStrangeBeacon2, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcUseBasicSignal, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcUseBasicSignal, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcUseBasicSignal, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcUseBasicSignal, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcUseBasicSignal, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcUseBasicSignal, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcUseBasicSignal, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcUseBasicSignal, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcUseBasicSignal, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcUseBasicSignal, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcUseBasicSignal, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcUseBasicSignal, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcVisibleTogglable, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcVisibleTogglable, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcVisibleTogglable, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcVisibleTogglable, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcVisibleTogglable, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcVisibleTogglable, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcVisibleTogglable, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcVisibleTogglable, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcVisibleTogglable, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcVisibleTogglable, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcVisibleTogglable, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcVisibleTogglable, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcTebaTraining, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTebaTraining, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTebaTraining, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcTebaTraining, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcTebaTraining, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTebaTraining, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTebaTraining, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTebaTraining, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTebaTraining, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTebaTraining, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcTebaTraining, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcTebaTraining, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcMamonoShop, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcMamonoShop, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcMamonoShop, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcMamonoShop, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcMamonoShop, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcMamonoShop, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcMamonoShop, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcMamonoShop, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcMamonoShop, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcMamonoShop, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcMamonoShop, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcMamonoShop, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcWarrior, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcWarrior, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcWarrior, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcWarrior, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcWarrior, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcWarrior, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcWarrior, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcWarrior, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcWarrior, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcWarrior, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcWarrior, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcWarrior, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcChaseBlueFire, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcChaseBlueFire, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcChaseBlueFire, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcChaseBlueFire, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcChaseBlueFire, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcChaseBlueFire, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcChaseBlueFire, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcChaseBlueFire, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcChaseBlueFire, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcChaseBlueFire, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcChaseBlueFire, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcChaseBlueFire, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
Move (NpcTraveler, ReturnRestPos)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcTraveler, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTraveler, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTraveler, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcTraveler, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcTraveler, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTraveler, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcTraveler, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTraveler, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTraveler, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTraveler, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTraveler, 街道を移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcTraveler, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcTraveler, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
減速 (NpcTraveler, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcArtist, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcArtist, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcArtist, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcArtist, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcArtist, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcArtist, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcArtist, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcArtist, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcArtist, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcArtist, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcArtist, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcArtist, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcClerk, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcClerk, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcClerk, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcClerk, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcClerk, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcClerk, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcClerk, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcClerk, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcClerk, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcClerk, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcClerk, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcClerk, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
レール点に移動 (NpcUmayadoMaster, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcUmayadoMaster, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcUmayadoMaster, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
移動 (NpcUmayadoMaster, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.1 |
RunGoalDistance | 0.1 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | True |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | False |
移動 (NpcUmayadoMaster, アンカーへ移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcUmayadoMaster, うろつく)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
移動 (NpcUmayadoMaster, レール点に移動)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 0.5 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcUmayadoMaster, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcUmayadoMaster, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.63 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcUmayadoMaster, Wander)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.5 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | 10 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcUmayadoMaster, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |
近傍移動 (NpcUmayadoMaster, Sleep)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 2.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | True |
IsSuccessWhenGoalReached | True |
減速 (NpcUmayadoMaster, Action1)
Name | Value |
---|---|
ASKeyName | Walk |
GoalDistance | 0.0 |
RunGoalDistance | 1.89 |
DistOnFailure | 8.0 |
UpdateTargetPosInterval | -1 |
WallHitTime | 10 |
StopTime | 10 |
IsPathOptimization | False |
IsShelterFromRain | False |
IsSuccessWhenGoalReached | True |