AIDef:Action/NPCTargetMoveDynAs
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ASKeyName | String | ||
| GoalDistance | Float | ||
| RunGoalDistance | Float | ||
| DistOnFailure | Float | ||
| UpdateTargetPosInterval | Int | ||
| WallHitTime | Int | ||
| StopTime | Int | ||
| IsPathOptimization | Bool | ||
| IsShelterFromRain | Bool | ||
| IsSuccessWhenGoalReached | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DynASKeyName | String | ||
| TargetPos | Vec3 |
Derived definitions
レール点に移動 (NpcHearts, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcHearts, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcHearts, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcHearts, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcHearts, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcHearts, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcHearts, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcHearts, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcHearts, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcHearts, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcHearts, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcHearts, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcRunner, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcRunner, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcRunner, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcRunner, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcRunner, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcRunner, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcRunner, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcRunner, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcRunner, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcRunner, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcRunner, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcRunner, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (Npc, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (Npc, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (Npc, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (Npc, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (Npc, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (Npc, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (Npc, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Npc, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Npc, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Npc, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (Npc, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (Npc, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcTripMaster, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTripMaster, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTripMaster, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcTripMaster, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcTripMaster, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTripMaster, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTripMaster, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTripMaster, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTripMaster, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTripMaster, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcTripMaster, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcTripMaster, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (Npc_Gerudo_Queen, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (Npc_Gerudo_Queen, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (Npc_Gerudo_Queen, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (Npc_Gerudo_Queen, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (Npc_Gerudo_Queen, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (Npc_Gerudo_Queen, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (Npc_Gerudo_Queen, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Npc_Gerudo_Queen, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Npc_Gerudo_Queen, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Npc_Gerudo_Queen, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (Npc_Gerudo_Queen, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (Npc_Gerudo_Queen, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
Move (NpcTravelerWarrior, ReturnRestPos)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcTravelerWarrior, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarrior, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarrior, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarrior, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcTravelerWarrior, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarrior, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarrior, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTravelerWarrior, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTravelerWarrior, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTravelerWarrior, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTravelerWarrior, 街道を移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcTravelerWarrior, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcTravelerWarrior, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
減速 (NpcTravelerWarrior, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
Move (NpcTravelerRider, ReturnRestPos)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcTravelerRider, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTravelerRider, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
レール点に移動 (Assassin, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (Assassin, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (Assassin, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (Assassin, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (Assassin, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (Assassin, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (Assassin, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Assassin, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Assassin, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Assassin, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (Assassin, 街道を移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (Assassin, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (Assassin, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
減速 (Assassin, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
Move (NpcTravelerWarriorRider, ReturnRestPos)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarriorRider, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTravelerWarriorRider, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcHorseReceptionist, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcHorseReceptionist, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcHorseReceptionist, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcHorseReceptionist, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcHorseReceptionist, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcHorseReceptionist, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcHorseReceptionist, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcHorseReceptionist, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcHorseReceptionist, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcHorseReceptionist, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcHorseReceptionist, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcHorseReceptionist, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcStrangeBeacon2, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcStrangeBeacon2, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcStrangeBeacon2, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcStrangeBeacon2, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcStrangeBeacon2, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcStrangeBeacon2, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcStrangeBeacon2, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcStrangeBeacon2, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcStrangeBeacon2, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcStrangeBeacon2, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcStrangeBeacon2, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcStrangeBeacon2, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcUseBasicSignal, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcUseBasicSignal, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcUseBasicSignal, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcUseBasicSignal, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcUseBasicSignal, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcUseBasicSignal, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcUseBasicSignal, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcUseBasicSignal, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcUseBasicSignal, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcUseBasicSignal, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcUseBasicSignal, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcUseBasicSignal, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcVisibleTogglable, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcVisibleTogglable, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcVisibleTogglable, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcVisibleTogglable, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcVisibleTogglable, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcVisibleTogglable, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcVisibleTogglable, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcVisibleTogglable, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcVisibleTogglable, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcVisibleTogglable, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcVisibleTogglable, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcVisibleTogglable, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcTebaTraining, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTebaTraining, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTebaTraining, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcTebaTraining, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcTebaTraining, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTebaTraining, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTebaTraining, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTebaTraining, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTebaTraining, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTebaTraining, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcTebaTraining, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcTebaTraining, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcMamonoShop, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcMamonoShop, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcMamonoShop, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcMamonoShop, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcMamonoShop, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcMamonoShop, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcMamonoShop, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcMamonoShop, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcMamonoShop, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcMamonoShop, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcMamonoShop, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcMamonoShop, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcWarrior, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcWarrior, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcWarrior, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcWarrior, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcWarrior, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcWarrior, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcWarrior, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcWarrior, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcWarrior, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcWarrior, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcWarrior, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcWarrior, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcChaseBlueFire, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcChaseBlueFire, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcChaseBlueFire, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcChaseBlueFire, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcChaseBlueFire, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcChaseBlueFire, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcChaseBlueFire, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcChaseBlueFire, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcChaseBlueFire, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcChaseBlueFire, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcChaseBlueFire, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcChaseBlueFire, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
Move (NpcTraveler, ReturnRestPos)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcTraveler, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTraveler, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTraveler, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcTraveler, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcTraveler, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTraveler, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcTraveler, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTraveler, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTraveler, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTraveler, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcTraveler, 街道を移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcTraveler, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcTraveler, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
減速 (NpcTraveler, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcArtist, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcArtist, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcArtist, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcArtist, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcArtist, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcArtist, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcArtist, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcArtist, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcArtist, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcArtist, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcArtist, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcArtist, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcClerk, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcClerk, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcClerk, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcClerk, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcClerk, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcClerk, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcClerk, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcClerk, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcClerk, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcClerk, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcClerk, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcClerk, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
レール点に移動 (NpcUmayadoMaster, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcUmayadoMaster, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcUmayadoMaster, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
移動 (NpcUmayadoMaster, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.1 |
| RunGoalDistance | 0.1 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | True |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | False |
移動 (NpcUmayadoMaster, アンカーへ移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcUmayadoMaster, うろつく)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
移動 (NpcUmayadoMaster, レール点に移動)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 0.5 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcUmayadoMaster, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcUmayadoMaster, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.63 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
雨宿り地点に移動 (NpcUmayadoMaster, Wander)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.5 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | 10 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcUmayadoMaster, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |
近傍移動 (NpcUmayadoMaster, Sleep)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 2.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | True |
| IsSuccessWhenGoalReached | True |
減速 (NpcUmayadoMaster, Action1)
| Name | Value |
|---|---|
| ASKeyName | Walk |
| GoalDistance | 0.0 |
| RunGoalDistance | 1.89 |
| DistOnFailure | 8.0 |
| UpdateTargetPosInterval | -1 |
| WallHitTime | 10 |
| StopTime | 10 |
| IsPathOptimization | False |
| IsShelterFromRain | False |
| IsSuccessWhenGoalReached | True |