AIDef:Action/NPCLerpDynAS

Revision as of 18:01, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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NPCLerpDynAS
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String
RotateSpeed Float
ArriveDist Float
IsRotateByRot Bool


DynamicInstParams

Name Type Default value Description
DynASName String
TargetPos Vec3
TargetRot Vec3


Derived definitions

振り返る (NpcHearts, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcHearts, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcRunner, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcRunner, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (Npc, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (Npc, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcTripMaster, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcTripMaster, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (Npc_Gerudo_Queen, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (Npc_Gerudo_Queen, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcTravelerWarrior, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcTravelerWarrior, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (Assassin, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (Assassin, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcHorseReceptionist, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcHorseReceptionist, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcStrangeBeacon2, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcStrangeBeacon2, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcUseBasicSignal, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcUseBasicSignal, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcVisibleTogglable, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcVisibleTogglable, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcTebaTraining, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcTebaTraining, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcMamonoShop, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcMamonoShop, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcWarrior, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcWarrior, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcChaseBlueFire, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcChaseBlueFire, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcTraveler, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcTraveler, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcArtist, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcArtist, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcClerk, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcClerk, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcUmayadoMaster, Action1)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True

振り返る (NpcUmayadoMaster, Sleep)

Name Value
ASName Turn
RotateSpeed 0.0
ArriveDist 0.5
IsRotateByRot True