AIDef:Action/NPCLerpDynAS
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| ASName | String | ||
| RotateSpeed | Float | ||
| ArriveDist | Float | ||
| IsRotateByRot | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DynASName | String | ||
| TargetPos | Vec3 | ||
| TargetRot | Vec3 |
Derived definitions
振り返る (NpcHearts, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcHearts, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcRunner, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcRunner, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (Npc, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (Npc, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcTripMaster, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcTripMaster, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (Npc_Gerudo_Queen, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (Npc_Gerudo_Queen, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcTravelerWarrior, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcTravelerWarrior, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (Assassin, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (Assassin, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcHorseReceptionist, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcHorseReceptionist, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcStrangeBeacon2, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcStrangeBeacon2, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcUseBasicSignal, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcUseBasicSignal, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcVisibleTogglable, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcVisibleTogglable, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcTebaTraining, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcTebaTraining, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcMamonoShop, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcMamonoShop, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcWarrior, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcWarrior, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcChaseBlueFire, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcChaseBlueFire, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcTraveler, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcTraveler, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcArtist, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcArtist, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcClerk, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcClerk, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcUmayadoMaster, Action1)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |
振り返る (NpcUmayadoMaster, Sleep)
| Name | Value |
|---|---|
| ASName | Turn |
| RotateSpeed | 0.0 |
| ArriveDist | 0.5 |
| IsRotateByRot | True |