AIDef:Action/NavMeshGuardWalk

Revision as of 18:01, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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NavMeshGuardWalk
AI definition
Type Action

StaticInstParams

Name Type Default value Description
Speed Float
RotSpd Float
FinRadius Float
FinRotate Float
WeaponIdx Int
AccRatio Float
IsCheckCliff Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

移動 (Stal_Bokoblin_Junior_Body, 武器防御戦闘歩行)

Name Value
Speed 0.1
RotSpd 0.139626
FinRadius 4.2
FinRotate 3.14159
WeaponIdx 0
AccRatio 0.1
IsCheckCliff True

移動 (Bokoblin_Red, 武器防御戦闘歩行)

Name Value
Speed 0.1
RotSpd 0.139626
FinRadius 4.2
FinRotate 3.14159
WeaponIdx 0
AccRatio 0.1
IsCheckCliff True

移動 (Bokoblin_Senior, 武器防御戦闘歩行)

Name Value
Speed 0.1
RotSpd 0.139626
FinRadius 4.2
FinRotate 3.14159
WeaponIdx 0
AccRatio 0.1
IsCheckCliff True

移動 (Bokoblin_Rapid, 武器防御戦闘歩行)

Name Value
Speed 0.1
RotSpd 0.139626
FinRadius 4.2
FinRotate 3.14159
WeaponIdx 0
AccRatio 0.1
IsCheckCliff True

移動 (Moriblin_Senior, 防御戦闘歩行)

Name Value
Speed 0.08
RotSpd 0.0872665
FinRadius 3.5
FinRotate 3.14159
WeaponIdx 0
AccRatio 0.1
IsCheckCliff True

移動 (Moriblin_Blue, 防御戦闘歩行)

Name Value
Speed 0.08
RotSpd 0.0872665
FinRadius 3.5
FinRotate 3.14159
WeaponIdx 0
AccRatio 0.1
IsCheckCliff True

移動 (Stal_Moriblin_Bone, 防御戦闘歩行)

Name Value
Speed 0.08
RotSpd 0.0872665
FinRadius 3.5
FinRotate 3.14159
WeaponIdx 0
AccRatio 0.1
IsCheckCliff True