AIDef:Action/MoveMainRidigBody
| AI definition | |
|---|---|
| Type | Action |
AITreeVariables
| Name | Type | Default value | Description |
|---|---|---|---|
| RefPosVibrateChecker | AITreeVariablePointer |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPosOffset | Vec3 | ||
| FinLength | Float | ||
| MaxSpeed | Float | ||
| VibrateStopCheck | Float | ||
| VibrateCheckFrame | Float | ||
| VibrateMemoryStep | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
子0 (Stal_Lizalfos_Head, 移動)
| Name | Value |
|---|---|
| TargetPosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
| FinLength | 2.0 |
| MaxSpeed | 0.183333 |
| VibrateStopCheck | 0.2 |
| VibrateCheckFrame | 3.0 |
| VibrateMemoryStep | 2.0 |
移動 (Stal_Boomerang_Arm, 通常)
| Name | Value |
|---|---|
| TargetPosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
| FinLength | 3.0 |
| MaxSpeed | 0.183333 |
| VibrateStopCheck | 0.2 |
| VibrateCheckFrame | 5.0 |
| VibrateMemoryStep | 2.0 |
子0 (Stal_Moriblin_Head, 移動)
| Name | Value |
|---|---|
| TargetPosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
| FinLength | 2.0 |
| MaxSpeed | 0.183333 |
| VibrateStopCheck | 0.2 |
| VibrateCheckFrame | 3.0 |
| VibrateMemoryStep | 2.0 |
子0 (Stal_Bokoblin_Head, 移動)
| Name | Value |
|---|---|
| TargetPosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
| FinLength | 2.0 |
| MaxSpeed | 0.183333 |
| VibrateStopCheck | 0.2 |
| VibrateCheckFrame | 3.0 |
| VibrateMemoryStep | 2.0 |
子0 (Stal_Giant_Eye, 移動)
| Name | Value |
|---|---|
| TargetPosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
| FinLength | 2.0 |
| MaxSpeed | 0.233333 |
| VibrateStopCheck | 0.2 |
| VibrateCheckFrame | 3.0 |
| VibrateMemoryStep | 2.0 |
移動 (Stal_Bokoblin_Junior_Arm, 通常)
| Name | Value |
|---|---|
| TargetPosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
| FinLength | 3.0 |
| MaxSpeed | 0.183333 |
| VibrateStopCheck | 0.2 |
| VibrateCheckFrame | 5.0 |
| VibrateMemoryStep | 2.0 |