AIDef:Action/MoveByAnimeDrivenToTarget
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
AnimRotateMax | Float | ||
ASKeyName | String | ||
TargetBoneName | String | ||
IsChangeable | Bool | ||
IsIgnoreSameAS | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
移動 (RemainsElectric, デモ用レール移動)
Name | Value |
---|---|
AnimRotateMax | 0.174533 |
ASKeyName | Move |
TargetBoneName | Root |
IsChangeable | True |
IsIgnoreSameAS | False |
移動 (RemainsElectric, 後行動)
Name | Value |
---|---|
AnimRotateMax | 0.174533 |
ASKeyName | Move |
TargetBoneName | Root |
IsChangeable | True |
IsIgnoreSameAS | False |
移動 (Priest_Boss_Giant, 歩き_0)
Name | Value |
---|---|
AnimRotateMax | 0.174533 |
ASKeyName | Walk |
TargetBoneName | Root |
IsChangeable | True |
IsIgnoreSameAS | False |