AIDef:Action/MoveByAnimeDrivenToTarget

Revision as of 18:01, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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MoveByAnimeDrivenToTarget
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AnimRotateMax Float
ASKeyName String
TargetBoneName String
IsChangeable Bool
IsIgnoreSameAS Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

移動 (RemainsElectric, デモ用レール移動)

Name Value
AnimRotateMax 0.174533
ASKeyName Move
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

移動 (RemainsElectric, 後行動)

Name Value
AnimRotateMax 0.174533
ASKeyName Move
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False

移動 (Priest_Boss_Giant, 歩き_0)

Name Value
AnimRotateMax 0.174533
ASKeyName Walk
TargetBoneName Root
IsChangeable True
IsIgnoreSameAS False