AIDef:Action/MoveByAnimeDrivenToTarget
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| AnimRotateMax | Float | ||
| ASKeyName | String | ||
| TargetBoneName | String | ||
| IsChangeable | Bool | ||
| IsIgnoreSameAS | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
移動 (RemainsElectric, デモ用レール移動)
| Name | Value |
|---|---|
| AnimRotateMax | 0.174533 |
| ASKeyName | Move |
| TargetBoneName | Root |
| IsChangeable | True |
| IsIgnoreSameAS | False |
移動 (RemainsElectric, 後行動)
| Name | Value |
|---|---|
| AnimRotateMax | 0.174533 |
| ASKeyName | Move |
| TargetBoneName | Root |
| IsChangeable | True |
| IsIgnoreSameAS | False |
移動 (Priest_Boss_Giant, 歩き_0)
| Name | Value |
|---|---|
| AnimRotateMax | 0.174533 |
| ASKeyName | Walk |
| TargetBoneName | Root |
| IsChangeable | True |
| IsIgnoreSameAS | False |