AIDef:Action/Move2HomePos
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IsVibration | Bool | ||
| VibPower | Float | ||
| VibRange | Float | ||
| VibPattern | Int | ||
| VibDirection | Vec3 | ||
| IsReturn | Bool |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DynMoveDis | Float | ||
| DynMoveSpeed | Float |
Derived definitions
Demo_DungeonArrive (DungeonEntranceElevator)
| Name | Value |
|---|---|
| IsVibration | False |
| VibPower | 1.0 |
| VibRange | 100.0 |
| VibPattern | 0 |
| VibDirection | Vec3(x=0.0, y=0.0, z=0.0) |
| IsReturn | True |
Demo_DungeonArrive (FldObj_DLC_WaterShrineGround_A_01)
| Name | Value |
|---|---|
| IsVibration | False |
| VibPower | 0.5 |
| VibRange | 100.0 |
| VibPattern | 4 |
| VibDirection | Vec3(x=0.0, y=1.0, z=0.0) |
| IsReturn | True |
Demo_DungeonArrive (DungeonEntranceTerminal)
| Name | Value |
|---|---|
| IsVibration | False |
| VibPower | 1.0 |
| VibRange | 100.0 |
| VibPattern | 0 |
| VibDirection | Vec3(x=0.0, y=0.0, z=0.0) |
| IsReturn | True |
Demo_DungeonArrive (DungeonEntranceShutter)
| Name | Value |
|---|---|
| IsVibration | False |
| VibPower | 1.0 |
| VibRange | 100.0 |
| VibPattern | 0 |
| VibDirection | Vec3(x=0.0, y=0.0, z=0.0) |
| IsReturn | True |
Demo_DungeonArrive (DungeonEntrance)
| Name | Value |
|---|---|
| IsVibration | False |
| VibPower | 0.5 |
| VibRange | 100.0 |
| VibPattern | 4 |
| VibDirection | Vec3(x=0.0, y=1.0, z=0.0) |
| IsReturn | True |
Demo_DungeonArrive (DungeonEntranceWarpPoint)
| Name | Value |
|---|---|
| IsVibration | False |
| VibPower | 1.0 |
| VibRange | 100.0 |
| VibPattern | 0 |
| VibDirection | Vec3(x=0.0, y=0.0, z=0.0) |
| IsReturn | True |