AIDef:Action/LynelDrawWeapon

Revision as of 18:01, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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LynelDrawWeapon
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String
WeaponIdx0 Int
WeaponIdx1 Int
SeqBank Int
TargetBone Int
ASWeaponIdx Int


Derived definitions

子0 (Lynel_Senior, ショック)

Name Value
ASName Miss
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

子0 (Lynel_Senior, 弓持ち替え)

Name Value
ASName DrawBowFromWeapon
WeaponIdx0 2
WeaponIdx1 -1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

子0 (Lynel_Senior, 近接武器持ち替え)

Name Value
ASName DrawWeaponFromBow
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

子0 (Lynel_Senior, 超ショック)

Name Value
ASName Miss
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

先行動 (Lynel_Senior, 剣抜刀)

Name Value
ASName DrawWeapon
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

先行動 (Lynel_Senior, 戦闘剣抜刀)

Name Value
ASName DrawnWeaponToCloseBattle
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

子0 (Lynel_Middle, ショック)

Name Value
ASName Miss
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

子0 (Lynel_Middle, 弓持ち替え)

Name Value
ASName DrawBowFromWeapon
WeaponIdx0 2
WeaponIdx1 -1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

子0 (Lynel_Middle, 近接武器持ち替え)

Name Value
ASName DrawWeaponFromBow
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

子0 (Lynel_Middle, 超ショック)

Name Value
ASName Miss
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

先行動 (Lynel_Middle, 剣抜刀)

Name Value
ASName DrawWeapon
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

先行動 (Lynel_Middle, 戦闘剣抜刀)

Name Value
ASName DrawnWeaponToCloseBattle
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

子0 (Lynel, ショック)

Name Value
ASName Miss
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

子0 (Lynel, 弓持ち替え)

Name Value
ASName DrawBowFromWeapon
WeaponIdx0 2
WeaponIdx1 -1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

子0 (Lynel, 近接武器持ち替え)

Name Value
ASName DrawWeaponFromBow
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

子0 (Lynel, 超ショック)

Name Value
ASName Miss
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

先行動 (Lynel, 剣抜刀)

Name Value
ASName DrawWeapon
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0

先行動 (Lynel, 戦闘剣抜刀)

Name Value
ASName DrawnWeaponToCloseBattle
WeaponIdx0 0
WeaponIdx1 1
SeqBank 0
TargetBone 1
ASWeaponIdx 0