AIDef:Action/LastBossNormalWarp
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
OffsetLength | Float | ||
OffsetY | Float | ||
WarpTime | Float | ||
ChaseDist | Vec3 | ||
IsUseChangePos | Bool | ||
ChaseDistOffset | Vec3 | ||
IsEscapeFromPlayer | Bool | ||
HomePosOffset | Vec3 | ||
IsWarpAtGround | Bool | ||
CheckShapeRadius | Float | ||
IsChasePlayer | Bool | ||
DisableGroundHit | Bool | ||
DisableAirWallHit | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 | ||
IsReturnHome | Bool | ||
IsForceWarp | Bool | ||
IsPartsActorTgOn | Bool | ||
IsKeepDisableDraw | Bool |
Derived definitions
ワープ (SiteBossBow, プレイヤー範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 28.0 |
OffsetY | -0.5 |
WarpTime | 60.0 |
ChaseDist | Vec3(x=200.0, y=14.0, z=80.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=5.0, z=0.0) |
IsEscapeFromPlayer | True |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | True |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | True |
ワープ (SiteBossBow, 自身範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 28.0 |
OffsetY | -0.5 |
WarpTime | 60.0 |
ChaseDist | Vec3(x=200.0, y=14.0, z=80.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=5.0, z=0.0) |
IsEscapeFromPlayer | True |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | True |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | True |
ワープ (SiteBossSpear, プレイヤー範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=0.0, y=0.0, z=0.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSpear, ワープ移動)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=28.0, y=18.0, z=32.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSpear, 自身範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=0.0, y=0.0, z=0.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSpear, 逃走ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 90.0 |
ChaseDist | Vec3(x=0.0, y=0.0, z=0.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | True |
ワープ (SiteBossLsword, プレイヤー範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 8.0 |
OffsetY | 0.0 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=50.0, y=20.0, z=46.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | True |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossLsword, ワープ移動)
Name | Value |
---|---|
OffsetLength | 8.0 |
OffsetY | 0.0 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=50.0, y=20.0, z=46.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
IsEscapeFromPlayer | True |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossLsword, 自身範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 8.0 |
OffsetY | 0.0 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=50.0, y=20.0, z=46.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | True |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSwordCastle, プレイヤー範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=27.0, y=30.0, z=20.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=10.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSwordCastle, ワープ移動)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=27.0, y=30.0, z=20.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=10.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSwordCastle, 自身範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=25.0, y=27.0, z=38.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossBowCastle, プレイヤー範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 0.0 |
WarpTime | 60.0 |
ChaseDist | Vec3(x=40.0, y=14.0, z=40.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossBowCastle, レールワープ)
Name | Value |
---|---|
OffsetLength | 20.0 |
OffsetY | 0.5 |
WarpTime | 60.0 |
ChaseDist | Vec3(x=40.0, y=14.0, z=40.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | True |
CheckShapeRadius | 8.0 |
IsChasePlayer | False |
DisableGroundHit | False |
DisableAirWallHit | False |
ワープ (SiteBossBowCastle, 自身範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 28.0 |
OffsetY | -0.5 |
WarpTime | 60.0 |
ChaseDist | Vec3(x=200.0, y=14.0, z=80.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=5.0, z=0.0) |
IsEscapeFromPlayer | True |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | True |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | True |
ワープ (SiteBossSpearCastle, プレイヤー範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=0.0, y=0.0, z=0.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSpearCastle, ワープ移動)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 0.5 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=40.0, y=30.0, z=40.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSpearCastle, 自身範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=0.0, y=0.0, z=0.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSpearCastle, 逃走ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=0.0, y=0.0, z=0.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | True |
HomePosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSpearR, プレイヤー範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=0.0, y=0.0, z=0.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSpearR, ワープ移動)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=28.0, y=18.0, z=32.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=-20.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSpearR, 自身範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=0.0, y=0.0, z=0.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSpearR, 逃走ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 90.0 |
ChaseDist | Vec3(x=0.0, y=0.0, z=0.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=1.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | True |
ワープ (SiteBossSword, プレイヤー範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=25.0, y=27.0, z=38.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSword, ワープ移動)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=25.0, y=27.0, z=38.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSword, 自身範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=25.0, y=27.0, z=38.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossBowR, プレイヤー範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 28.0 |
OffsetY | -0.5 |
WarpTime | 60.0 |
ChaseDist | Vec3(x=200.0, y=14.0, z=80.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=5.0, z=0.0) |
IsEscapeFromPlayer | True |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | True |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | True |
ワープ (SiteBossBowR, 自身範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 28.0 |
OffsetY | -0.5 |
WarpTime | 60.0 |
ChaseDist | Vec3(x=200.0, y=14.0, z=80.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=5.0, z=0.0) |
IsEscapeFromPlayer | True |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | True |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | True |
ワープ (SiteBossLswordR, プレイヤー範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 8.0 |
OffsetY | 0.0 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=50.0, y=20.0, z=46.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | True |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossLswordR, ワープ移動)
Name | Value |
---|---|
OffsetLength | 8.0 |
OffsetY | 0.0 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=50.0, y=20.0, z=46.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=15.0, z=-15.0) |
IsEscapeFromPlayer | True |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossLswordR, 自身範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 8.0 |
OffsetY | 0.0 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=50.0, y=20.0, z=46.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | True |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSwordR, プレイヤー範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=25.0, y=27.0, z=38.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSwordR, ワープ移動)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=25.0, y=27.0, z=38.0) |
IsUseChangePos | True |
ChaseDistOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossSwordR, 自身範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 5.0 |
OffsetY | 1.8 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=25.0, y=27.0, z=38.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=7.800000190734863, z=26.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossLswordCastle, プレイヤー範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 8.0 |
OffsetY | 0.0 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=28.0, y=30.0, z=40.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=-2.0, z=8.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |
ワープ (SiteBossLswordCastle, ワープ移動)
Name | Value |
---|---|
OffsetLength | 8.0 |
OffsetY | 0.0 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=28.0, y=30.0, z=40.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | False |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | False |
DisableAirWallHit | False |
ワープ (SiteBossLswordCastle, 自身範囲外ワープ)
Name | Value |
---|---|
OffsetLength | 8.0 |
OffsetY | 0.0 |
WarpTime | 30.0 |
ChaseDist | Vec3(x=50.0, y=20.0, z=46.0) |
IsUseChangePos | False |
ChaseDistOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsEscapeFromPlayer | True |
HomePosOffset | Vec3(x=0.0, y=0.0, z=0.0) |
IsWarpAtGround | False |
CheckShapeRadius | 4.0 |
IsChasePlayer | True |
DisableGroundHit | True |
DisableAirWallHit | False |