AIDef:Action/LandTeleport

Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
LandTeleport
AI definition
Type Action

StaticInstParams

Name Type Default value Description
DistXZ Float
DistY Float
IsNormalizeAxisY Bool
SearchClosestPointRadius Float
WaitTime Int
TimeRand Int
IsUseChangePos Bool
EffectName String
IsLifeGageKeep Bool
IsLand Bool


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

先行動 (Priest_Boss_ShadowClone, 先行動)

Name Value
DistXZ 0.0
DistY 2.8
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 18
TimeRand 0
IsUseChangePos True
EffectName
IsLifeGageKeep False
IsLand True

子0 (Assassin_Senior, 先行動_1)

Name Value
DistXZ 12.0
DistY 0.0
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 30
TimeRand 0
IsUseChangePos True
EffectName Doron
IsLifeGageKeep True
IsLand True

子1 (Assassin_Senior, ふっとび水死)

Name Value
DistXZ 8.0
DistY 1.0
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 60
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand False

子1 (Assassin_Middle_Azito, ふっとび水死)

Name Value
DistXZ 8.0
DistY 1.0
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 60
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand False

先行動 (Assassin_Middle_Azito, 中行動)

Name Value
DistXZ 10.0
DistY 0.5
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 8
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand True

子1 (Assassin_Middle_Quest, ふっとび水死)

Name Value
DistXZ 8.0
DistY 1.0
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 60
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand False

先行動 (Assassin_Middle_Quest, 中行動)

Name Value
DistXZ 10.0
DistY 0.5
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 8
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand True

行動 (Assassin_Middle, 攻撃後逃走ワープ)

Name Value
DistXZ 1.0
DistY 0.0
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 8
TimeRand 0
IsUseChangePos False
EffectName DoronDisappear
IsLifeGageKeep False
IsLand True

子1 (Assassin_Middle, ふっとび水死)

Name Value
DistXZ 8.0
DistY 1.0
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 60
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand False

先行動 (Assassin_Middle, 中行動)

Name Value
DistXZ 17.0
DistY 0.0
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 8
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand True

先行動 (Priest_Boss_ShadowClone_Real, 先行動)

Name Value
DistXZ 0.0
DistY 2.8
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 18
TimeRand 0
IsUseChangePos True
EffectName
IsLifeGageKeep False
IsLand True

子1 (Assassin_Junior, ふっとび水死)

Name Value
DistXZ 8.0
DistY 1.0
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 60
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand False

先行動 (Assassin_Junior, 中行動)

Name Value
DistXZ 8.0
DistY 0.5
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 8
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand True

先行動 (Assassin_Junior, 落下転移攻撃)

Name Value
DistXZ 0.0
DistY 2.8
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 18
TimeRand 0
IsUseChangePos True
EffectName
IsLifeGageKeep False
IsLand True

子1 (Assassin_Middle_Azito_DLC, ふっとび水死)

Name Value
DistXZ 8.0
DistY 1.0
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 60
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand False

先行動 (Assassin_Middle_Azito_DLC, 中行動)

Name Value
DistXZ 10.0
DistY 0.5
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 8
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand True

子1 (Assassin_Junior_Shooter, ふっとび水死)

Name Value
DistXZ 8.0
DistY 1.0
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 60
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand False

先行動 (Assassin_Junior_Shooter, 中行動)

Name Value
DistXZ 8.0
DistY 0.5
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 8
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand True

先行動 (Assassin_Junior_Shooter, 転移攻撃転移)

Name Value
DistXZ 22.0
DistY 0.0
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 8
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand True

先行動 (Assassin_Junior_Shooter, 転移転移)

Name Value
DistXZ 22.0
DistY 0.5
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 8
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand True

子1 (Assassin_Junior_Azito_Shooter, ふっとび水死)

Name Value
DistXZ 8.0
DistY 1.0
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 60
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand False

先行動 (Assassin_Junior_Azito_Shooter, 中行動)

Name Value
DistXZ 8.0
DistY 0.5
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 8
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand True

先行動 (Assassin_Junior_Azito_Shooter, 転移攻撃転移)

Name Value
DistXZ 22.0
DistY 0.0
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 8
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand True

先行動 (Assassin_Junior_Azito_Shooter, 転移転移)

Name Value
DistXZ 22.0
DistY 0.5
IsNormalizeAxisY True
SearchClosestPointRadius 0.5
WaitTime 8
TimeRand 0
IsUseChangePos True
EffectName DoronDisappear
IsLifeGageKeep False
IsLand True