AIDef:Action/KokkoMoveWithJump
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
JumpDir | Vec3 | ||
JumpSpeed | Float | ||
Speed | Float | ||
ASName | String | ||
AngularSpeed | Float | ||
IsIgnoreSameAS | Bool | ||
IsCancelRequestedPathFirst | Bool | ||
IsChangeable | Bool | ||
NavMeshGoalDistanceTolerance | Float | ||
AvoidPlayer | Bool | ||
UseLocalSteering | Bool |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
IsJump | Bool | ||
TargetPos | Vec3 |
Derived definitions
逃走 (Kokko, ダメージ逃走)
Name | Value |
---|---|
JumpDir | Vec3(x=0.0, y=1.0, z=0.0) |
JumpSpeed | 5.0 |
Speed | 0.126667 |
ASName | Run |
AngularSpeed | 0.0872665 |
IsIgnoreSameAS | True |
IsCancelRequestedPathFirst | False |
IsChangeable | True |
NavMeshGoalDistanceTolerance | 1.0 |
AvoidPlayer | True |
UseLocalSteering | True |
逃走 (KakarikoKokko, ダメージ逃走)
Name | Value |
---|---|
JumpDir | Vec3(x=0.0, y=1.0, z=0.0) |
JumpSpeed | 5.0 |
Speed | 0.126667 |
ASName | Run |
AngularSpeed | 0.0872665 |
IsIgnoreSameAS | True |
IsCancelRequestedPathFirst | False |
IsChangeable | True |
NavMeshGoalDistanceTolerance | 1.0 |
AvoidPlayer | True |
UseLocalSteering | True |