AIDef:Action/JumpMainRigidBody

Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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JumpMainRigidBody
AI definition
Type Action

StaticInstParams

Name Type Default value Description
Power Float
PostBoundReactionKeys String
JumpDir Vec3
IsRotJumpDir Bool
VibrateStopCheck Float
VibrateCheckFrame Float
VibrateMemoryStep Float


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

子0 (Stal_Lizalfos_Head, ジャンプ実行)

Name Value
Power 14.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=2.0, z=1.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Lizalfos_Head, 行動)

Name Value
Power 7.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

ジャンプ (Stal_Boomerang_Arm, 通常)

Name Value
Power 7.0
PostBoundReactionKeys
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 5.0
VibrateMemoryStep 2.0

子0 (Stal_Moriblin_Head, ジャンプ実行)

Name Value
Power 14.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=2.0, z=1.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Moriblin_Head, 行動)

Name Value
Power 7.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Bokoblin_Head, ジャンプ実行)

Name Value
Power 14.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=2.0, z=1.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Bokoblin_Head, 行動)

Name Value
Power 7.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Giant_Eye, ジャンプ実行)

Name Value
Power 14.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=2.0, z=1.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

子0 (Stal_Giant_Eye, 行動)

Name Value
Power 7.0
PostBoundReactionKeys Bound,voBound
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 3.0
VibrateMemoryStep 2.0

ジャンプ (Stal_Bokoblin_Junior_Arm, 通常)

Name Value
Power 7.0
PostBoundReactionKeys
JumpDir Vec3(x=0.0, y=1.0, z=0.0)
IsRotJumpDir False
VibrateStopCheck 0.2
VibrateCheckFrame 5.0
VibrateMemoryStep 2.0