AIDef:Action/JumpMainRigidBody
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
Power | Float | ||
PostBoundReactionKeys | String | ||
JumpDir | Vec3 | ||
IsRotJumpDir | Bool | ||
VibrateStopCheck | Float | ||
VibrateCheckFrame | Float | ||
VibrateMemoryStep | Float |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
子0 (Stal_Lizalfos_Head, ジャンプ実行)
Name | Value |
---|---|
Power | 14.0 |
PostBoundReactionKeys | Bound,voBound |
JumpDir | Vec3(x=0.0, y=2.0, z=1.0) |
IsRotJumpDir | False |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 3.0 |
VibrateMemoryStep | 2.0 |
子0 (Stal_Lizalfos_Head, 行動)
Name | Value |
---|---|
Power | 7.0 |
PostBoundReactionKeys | Bound,voBound |
JumpDir | Vec3(x=0.0, y=1.0, z=0.0) |
IsRotJumpDir | False |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 3.0 |
VibrateMemoryStep | 2.0 |
ジャンプ (Stal_Boomerang_Arm, 通常)
Name | Value |
---|---|
Power | 7.0 |
PostBoundReactionKeys | |
JumpDir | Vec3(x=0.0, y=1.0, z=0.0) |
IsRotJumpDir | False |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 5.0 |
VibrateMemoryStep | 2.0 |
子0 (Stal_Moriblin_Head, ジャンプ実行)
Name | Value |
---|---|
Power | 14.0 |
PostBoundReactionKeys | Bound,voBound |
JumpDir | Vec3(x=0.0, y=2.0, z=1.0) |
IsRotJumpDir | False |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 3.0 |
VibrateMemoryStep | 2.0 |
子0 (Stal_Moriblin_Head, 行動)
Name | Value |
---|---|
Power | 7.0 |
PostBoundReactionKeys | Bound,voBound |
JumpDir | Vec3(x=0.0, y=1.0, z=0.0) |
IsRotJumpDir | False |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 3.0 |
VibrateMemoryStep | 2.0 |
子0 (Stal_Bokoblin_Head, ジャンプ実行)
Name | Value |
---|---|
Power | 14.0 |
PostBoundReactionKeys | Bound,voBound |
JumpDir | Vec3(x=0.0, y=2.0, z=1.0) |
IsRotJumpDir | False |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 3.0 |
VibrateMemoryStep | 2.0 |
子0 (Stal_Bokoblin_Head, 行動)
Name | Value |
---|---|
Power | 7.0 |
PostBoundReactionKeys | Bound,voBound |
JumpDir | Vec3(x=0.0, y=1.0, z=0.0) |
IsRotJumpDir | False |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 3.0 |
VibrateMemoryStep | 2.0 |
子0 (Stal_Giant_Eye, ジャンプ実行)
Name | Value |
---|---|
Power | 14.0 |
PostBoundReactionKeys | Bound,voBound |
JumpDir | Vec3(x=0.0, y=2.0, z=1.0) |
IsRotJumpDir | False |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 3.0 |
VibrateMemoryStep | 2.0 |
子0 (Stal_Giant_Eye, 行動)
Name | Value |
---|---|
Power | 7.0 |
PostBoundReactionKeys | Bound,voBound |
JumpDir | Vec3(x=0.0, y=1.0, z=0.0) |
IsRotJumpDir | False |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 3.0 |
VibrateMemoryStep | 2.0 |
ジャンプ (Stal_Bokoblin_Junior_Arm, 通常)
Name | Value |
---|---|
Power | 7.0 |
PostBoundReactionKeys | |
JumpDir | Vec3(x=0.0, y=1.0, z=0.0) |
IsRotJumpDir | False |
VibrateStopCheck | 0.2 |
VibrateCheckFrame | 5.0 |
VibrateMemoryStep | 2.0 |