AIDef:Action/IgniteToTarget
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IgniteOffset | Vec3 | ||
| IgniteSpeed | Float | ||
| IgniteRotate | Vec3 | ||
| IgniteRotSpeed | Vec3 | ||
| DirMinAngle | Vec3 | ||
| DirMaxAngle | Vec3 | ||
| MaxNoiseDist | Float | ||
| OffsetHeight | Float | ||
| BaseNode | String | ||
| ASName | String | ||
| IsIgnoreSame | Bool | ||
| PosReduceRatio | Float | ||
| AngReduceRatio | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| IgniteHandle | BaseProcHandle | ||
| TargetPos | Vec3 |
Derived definitions
戦闘攻撃 (Lizalfos, 地上水吐く攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | AttackWater |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Fire, 地上水吐く攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | AttackWater |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Electric, 地上水吐く攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | AttackWater |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Bone, 地上水吐く攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | AttackWater |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Senior, 水吐き攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.7853981852531433, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | AttackWater |
| IsIgnoreSame | False |
| PosReduceRatio | 0.0 |
| AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Senior, 地上水吐く攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | AttackWater |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Middle, 地上水吐く攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | AttackWater |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |
戦闘攻撃 (Lizalfos_Ice, 地上水吐く攻撃)
| Name | Value |
|---|---|
| IgniteOffset | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteSpeed | 2.0 |
| IgniteRotate | Vec3(x=0.0, y=0.0, z=0.0) |
| IgniteRotSpeed | Vec3(x=0.0, y=0.0, z=0.0) |
| DirMinAngle | Vec3(x=-0.3490658700466156, y=-0.3490658700466156, z=0.0) |
| DirMaxAngle | Vec3(x=0.6981317400932312, y=0.3490658700466156, z=0.0) |
| MaxNoiseDist | 0.0 |
| OffsetHeight | 1.0 |
| BaseNode | Chin |
| ASName | AttackWater |
| IsIgnoreSame | False |
| PosReduceRatio | 0.15 |
| AngReduceRatio | 0.45 |