AIDef:Action/IgniteGrabAndShoot
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
RotSpd | Float | ||
ShootSpd | Float | ||
ShootAng | Float | ||
BlurMax | Vec3 | ||
GrabIdx | Int |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 | ||
IgniteHandle | BaseProcHandle |
Derived definitions
戦闘攻撃 (Stal_Bokoblin_Junior_Body, レンジ外)
Name | Value |
---|---|
RotSpd | 0.523599 |
ShootSpd | 1.0 |
ShootAng | 0.523599 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Stal_Bokoblin_Junior_Body, 遠距離素手)
Name | Value |
---|---|
RotSpd | 0.523599 |
ShootSpd | 1.0 |
ShootAng | 0.523599 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Stal_Bokoblin_Junior_Body, 浮遊物発見)
Name | Value |
---|---|
RotSpd | 0.523599 |
ShootSpd | 1.0 |
ShootAng | 0.523599 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Bokoblin_Red, レンジ外)
Name | Value |
---|---|
RotSpd | 0.523599 |
ShootSpd | 1.0 |
ShootAng | 0.523599 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Bokoblin_Red, 遠距離素手)
Name | Value |
---|---|
RotSpd | 0.523599 |
ShootSpd | 1.0 |
ShootAng | 0.523599 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Bokoblin_Red, 浮遊物発見)
Name | Value |
---|---|
RotSpd | 0.523599 |
ShootSpd | 1.0 |
ShootAng | 0.523599 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Bokoblin_Senior, レンジ外)
Name | Value |
---|---|
RotSpd | 0.523599 |
ShootSpd | 1.0 |
ShootAng | 0.523599 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Bokoblin_Senior, 遠距離素手)
Name | Value |
---|---|
RotSpd | 0.523599 |
ShootSpd | 1.0 |
ShootAng | 0.523599 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Bokoblin_Senior, 浮遊物発見)
Name | Value |
---|---|
RotSpd | 0.523599 |
ShootSpd | 1.0 |
ShootAng | 0.523599 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Bokoblin_Rapid, レンジ外)
Name | Value |
---|---|
RotSpd | 0.523599 |
ShootSpd | 1.0 |
ShootAng | 0.523599 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Bokoblin_Rapid, 遠距離素手)
Name | Value |
---|---|
RotSpd | 0.523599 |
ShootSpd | 1.0 |
ShootAng | 0.523599 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Bokoblin_Rapid, 浮遊物発見)
Name | Value |
---|---|
RotSpd | 0.523599 |
ShootSpd | 1.0 |
ShootAng | 0.523599 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Moriblin_Senior, 対象見張り台)
Name | Value |
---|---|
RotSpd | 0.314159 |
ShootSpd | 1.0 |
ShootAng | 0.785398 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Moriblin_Blue, 対象見張り台)
Name | Value |
---|---|
RotSpd | 0.314159 |
ShootSpd | 1.0 |
ShootAng | 0.785398 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |
戦闘攻撃 (Stal_Moriblin_Bone, 対象見張り台)
Name | Value |
---|---|
RotSpd | 0.314159 |
ShootSpd | 1.0 |
ShootAng | 0.785398 |
BlurMax | Vec3(x=0.0, y=0.0, z=0.0) |
GrabIdx | 1 |