AIDef:Action/IgnitedThrown

Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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IgnitedThrown
AI definition
Type Action

StaticInstParams

Name Type Default value Description
AS String
IsScaling Bool
IsFinishedByOneHit Bool
IsFadeIn Bool
IsAbleGuard Bool
IsForceOnly Bool
ReactionLevel Int
DamageScale Float
FinishWaterDepth Float


Derived definitions

投擲生成 (GetIceDragonItemAttention, 持ち上げ可)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (InsectStopGo, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (InsectLizard, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (InsectCrab, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (FldObj_KorokStoneLift, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

先行動 (Octarock_Bullet_L, 投擲生成)

Name Value
AS Null
IsScaling True
IsFinishedByOneHit True
IsFadeIn False
IsAbleGuard False
IsForceOnly True
ReactionLevel -1
DamageScale 0.0
FinishWaterDepth 1.0

投擲 (Octarock_Bullet, 投擲生成)

Name Value
AS Null
IsScaling True
IsFinishedByOneHit True
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth 2.0

投擲生成 (InsectDragonFly, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (CarryBox, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (HideBarrel, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (IceBlock, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (GetItemAttOnNotBurn, 持ち上げ可)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (Item_Enemy_57, 持ち上げ可)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (Obj_LiftRockWhite, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (ChemicalChuchuJelly, 持ち上げ可)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (GetItemAttCallEffectTrgDrop, 持ち上げ可)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (MinigameSnowBall, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (FireChuchuJelly, 持ち上げ可)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (BalloonBarrelBomb, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (GetFireDragonItemAttention, 持ち上げ可)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (RemoteBomb, 通常)

Name Value
AS
IsScaling False
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth 0.0

投擲生成 (BottleLetter, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (BrokenSnowBall, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (GetItemOnTree, 通常)

Name Value
AS Null
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (GetItemAttention, 持ち上げ可)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (BarrelBomb, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (IceBlock_Large_DLC, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (AncientBall, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (InsectButterfly, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (Barrel, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (Pot, 通常)

Name Value
AS Null
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (GetElecDragonItemAttention, 持ち上げ可)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (Fish, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (BeeHome, 通常)

Name Value
AS Null
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (Beamos_Static, 通常)

Name Value
AS Null
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (InsectWait, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (GetItemAttFlint, 持ち上げ可)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (ElectricBall, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (ElectricChuchuJelly, 持ち上げ可)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (InsectFrog, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (ChuchuJelly, 持ち上げ可)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (AncientNecklaceBall, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (AncientBallChangeDamping, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (GetItemAttentionSmallKey, 持ち上げ可)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (InsectFireFly, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (InsectFairy, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0

投擲生成 (InsectBeetle, 通常)

Name Value
AS
IsScaling True
IsFinishedByOneHit False
IsFadeIn False
IsAbleGuard True
IsForceOnly True
ReactionLevel -1
DamageScale 1.0
FinishWaterDepth -1.0