AIDef:Action/HorseTurnAction

Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
HorseTurnAction
AI definition
Type Action

StaticInstParams

Name Type Default value Description
GoalDegToleranceAtEnter Float
GoalDegTolerance Float


DynamicInstParams

Name Type Default value Description
TargetDirection Vec3


Derived definitions

指定方向を向く (Deer, 敵が騎乗)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

指定方向を向く (BoneHorse, NPCが騎乗)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

指定方向を向く (BoneHorse, 敵が騎乗)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

旋回 (BoneHorse, プレイヤの場所へ移動)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

指定方向を向く (NushiHorse, NPCが騎乗)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

指定方向を向く (NushiHorse, 敵が騎乗)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

旋回 (NushiHorse, プレイヤの場所へ移動)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

指定方向を向く (Horse, NPCが騎乗)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

指定方向を向く (Horse, 敵が騎乗)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

旋回 (Horse, プレイヤの場所へ移動)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

指定方向を向く (Deer_MiniGame, 敵が騎乗)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

指定方向を向く (HorseLarge, NPCが騎乗)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

指定方向を向く (HorseLarge, 敵が騎乗)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

旋回 (HorseLarge, プレイヤの場所へ移動)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0

指定方向を向く (Bear, 敵が騎乗)

Name Value
GoalDegToleranceAtEnter 30.0
GoalDegTolerance 15.0