AIDef:Action/HorseRideLoopAttack
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| FinishAS | String | ||
| LoopAttackTime | Int | ||
| IsFinishByAtHit | Bool | ||
| ASName | String | ||
| WeaponIdx | Int | ||
| IsNoRodAttack | Bool | ||
| UpperBodyASSlot | Int | ||
| LowerBodyASSlot | Int |
Derived definitions
攻撃 (Stal_Bokoblin_Junior_Body, 戦闘攻撃)
| Name | Value |
|---|---|
| FinishAS | HorseAttackEnd |
| LoopAttackTime | 240 |
| IsFinishByAtHit | True |
| ASName | HorseAttack |
| WeaponIdx | 0 |
| IsNoRodAttack | True |
| UpperBodyASSlot | 0 |
| LowerBodyASSlot | 1 |
待機 (Stal_Bokoblin_Junior_Body, 戦闘攻撃)
| Name | Value |
|---|---|
| FinishAS | HorseAttackEnd |
| LoopAttackTime | 240 |
| IsFinishByAtHit | True |
| ASName | HorseAttack |
| WeaponIdx | 0 |
| IsNoRodAttack | True |
| UpperBodyASSlot | 0 |
| LowerBodyASSlot | 1 |
攻撃 (Bokoblin_Red, 戦闘攻撃)
| Name | Value |
|---|---|
| FinishAS | HorseAttackEnd |
| LoopAttackTime | 240 |
| IsFinishByAtHit | True |
| ASName | HorseAttack |
| WeaponIdx | 0 |
| IsNoRodAttack | True |
| UpperBodyASSlot | 0 |
| LowerBodyASSlot | 1 |
待機 (Bokoblin_Red, 戦闘攻撃)
| Name | Value |
|---|---|
| FinishAS | HorseAttackEnd |
| LoopAttackTime | 240 |
| IsFinishByAtHit | True |
| ASName | HorseAttack |
| WeaponIdx | 0 |
| IsNoRodAttack | True |
| UpperBodyASSlot | 0 |
| LowerBodyASSlot | 1 |
攻撃 (Bokoblin_Senior, 戦闘攻撃)
| Name | Value |
|---|---|
| FinishAS | HorseAttackEnd |
| LoopAttackTime | 240 |
| IsFinishByAtHit | True |
| ASName | HorseAttack |
| WeaponIdx | 0 |
| IsNoRodAttack | True |
| UpperBodyASSlot | 0 |
| LowerBodyASSlot | 1 |
待機 (Bokoblin_Senior, 戦闘攻撃)
| Name | Value |
|---|---|
| FinishAS | HorseAttackEnd |
| LoopAttackTime | 240 |
| IsFinishByAtHit | True |
| ASName | HorseAttack |
| WeaponIdx | 0 |
| IsNoRodAttack | True |
| UpperBodyASSlot | 0 |
| LowerBodyASSlot | 1 |
攻撃 (Bokoblin_Rapid, 戦闘攻撃)
| Name | Value |
|---|---|
| FinishAS | HorseAttackEnd |
| LoopAttackTime | 240 |
| IsFinishByAtHit | True |
| ASName | HorseAttack |
| WeaponIdx | 0 |
| IsNoRodAttack | True |
| UpperBodyASSlot | 0 |
| LowerBodyASSlot | 1 |
待機 (Bokoblin_Rapid, 戦闘攻撃)
| Name | Value |
|---|---|
| FinishAS | HorseAttackEnd |
| LoopAttackTime | 240 |
| IsFinishByAtHit | True |
| ASName | HorseAttack |
| WeaponIdx | 0 |
| IsNoRodAttack | True |
| UpperBodyASSlot | 0 |
| LowerBodyASSlot | 1 |