AIDef:Action/HorseRideLoopAttack
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
FinishAS | String | ||
LoopAttackTime | Int | ||
IsFinishByAtHit | Bool | ||
ASName | String | ||
WeaponIdx | Int | ||
IsNoRodAttack | Bool | ||
UpperBodyASSlot | Int | ||
LowerBodyASSlot | Int |
Derived definitions
攻撃 (Stal_Bokoblin_Junior_Body, 戦闘攻撃)
Name | Value |
---|---|
FinishAS | HorseAttackEnd |
LoopAttackTime | 240 |
IsFinishByAtHit | True |
ASName | HorseAttack |
WeaponIdx | 0 |
IsNoRodAttack | True |
UpperBodyASSlot | 0 |
LowerBodyASSlot | 1 |
待機 (Stal_Bokoblin_Junior_Body, 戦闘攻撃)
Name | Value |
---|---|
FinishAS | HorseAttackEnd |
LoopAttackTime | 240 |
IsFinishByAtHit | True |
ASName | HorseAttack |
WeaponIdx | 0 |
IsNoRodAttack | True |
UpperBodyASSlot | 0 |
LowerBodyASSlot | 1 |
攻撃 (Bokoblin_Red, 戦闘攻撃)
Name | Value |
---|---|
FinishAS | HorseAttackEnd |
LoopAttackTime | 240 |
IsFinishByAtHit | True |
ASName | HorseAttack |
WeaponIdx | 0 |
IsNoRodAttack | True |
UpperBodyASSlot | 0 |
LowerBodyASSlot | 1 |
待機 (Bokoblin_Red, 戦闘攻撃)
Name | Value |
---|---|
FinishAS | HorseAttackEnd |
LoopAttackTime | 240 |
IsFinishByAtHit | True |
ASName | HorseAttack |
WeaponIdx | 0 |
IsNoRodAttack | True |
UpperBodyASSlot | 0 |
LowerBodyASSlot | 1 |
攻撃 (Bokoblin_Senior, 戦闘攻撃)
Name | Value |
---|---|
FinishAS | HorseAttackEnd |
LoopAttackTime | 240 |
IsFinishByAtHit | True |
ASName | HorseAttack |
WeaponIdx | 0 |
IsNoRodAttack | True |
UpperBodyASSlot | 0 |
LowerBodyASSlot | 1 |
待機 (Bokoblin_Senior, 戦闘攻撃)
Name | Value |
---|---|
FinishAS | HorseAttackEnd |
LoopAttackTime | 240 |
IsFinishByAtHit | True |
ASName | HorseAttack |
WeaponIdx | 0 |
IsNoRodAttack | True |
UpperBodyASSlot | 0 |
LowerBodyASSlot | 1 |
攻撃 (Bokoblin_Rapid, 戦闘攻撃)
Name | Value |
---|---|
FinishAS | HorseAttackEnd |
LoopAttackTime | 240 |
IsFinishByAtHit | True |
ASName | HorseAttack |
WeaponIdx | 0 |
IsNoRodAttack | True |
UpperBodyASSlot | 0 |
LowerBodyASSlot | 1 |
待機 (Bokoblin_Rapid, 戦闘攻撃)
Name | Value |
---|---|
FinishAS | HorseAttackEnd |
LoopAttackTime | 240 |
IsFinishByAtHit | True |
ASName | HorseAttack |
WeaponIdx | 0 |
IsNoRodAttack | True |
UpperBodyASSlot | 0 |
LowerBodyASSlot | 1 |