AIDef:Action/HorseFollow
| AI definition | |
|---|---|
| Type | Action |
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| UseGearType | Int | ||
| WaitDistanceToLeader | Float | ||
| Gear1DistanceToLeader | Float | ||
| Gear2DistanceToLeader | Float | ||
| Gear3DistanceToLeader | Float | ||
| DistanceFactorAtGearDown | Float | ||
| WaitDistanceIncreaseDistance | Float | ||
| WaitDistanceIncreasePerFrame | Float | ||
| CanUseHorseGearInput | Bool | ||
| IsAutoGearDownEnabled | Bool | ||
| AutoStopAndTurnDistance | Float | ||
| IsEndAtAutoStop | Bool | ||
| UseMinRadius | Bool | ||
| DesiredDirAngleDeltaSecMax | Float | ||
| IsAvoidNavMeshActor | Bool | ||
| IsTargetPosEqualToLeaderPos | Bool | ||
| NavMeshCharacterRadiusScale | Float |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| DistanceKept | Float | ||
| TargetActor | Actor | ||
| TargetPos | Vec3 |
Derived definitions
追いかける(近い) (Rabbit, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
条件成功 (WolfLink, 追いかける(近い))
| Name | Value |
|---|---|
| UseGearType | 3 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 3.0 |
| Gear2DistanceToLeader | 6.5 |
| Gear3DistanceToLeader | 12.0 |
| DistanceFactorAtGearDown | 0.6 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | False |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | False |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (WolfLink, 移動)
| Name | Value |
|---|---|
| UseGearType | 3 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 4.0 |
| Gear2DistanceToLeader | 10.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Boar, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Deer, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Deer, 追跡・並走)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | True |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
突進 (Deer, 敵が騎乗)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | True |
| IsAutoGearDownEnabled | False |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | False |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (BoneHorse, ついていく_0)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 4.0 |
| Gear1DistanceToLeader | 6.0 |
| Gear2DistanceToLeader | 25.0 |
| Gear3DistanceToLeader | 40.0 |
| DistanceFactorAtGearDown | 0.6 |
| WaitDistanceIncreaseDistance | 6.0 |
| WaitDistanceIncreasePerFrame | 0.01 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | 4.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (BoneHorse, プレイヤの場所へ移動)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 11.86 |
| Gear3DistanceToLeader | 32.0 |
| DistanceFactorAtGearDown | 0.675 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | 0.0 |
| IsEndAtAutoStop | True |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | False |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (BoneHorse, 移動)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 12.0 |
| Gear2DistanceToLeader | 18.0 |
| Gear3DistanceToLeader | 24.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 0.5 |
追いかける(近い) (BoneHorse, 移動(リーダーあり))
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 8.0 |
| Gear1DistanceToLeader | 18.0 |
| Gear2DistanceToLeader | 27.0 |
| Gear3DistanceToLeader | 36.0 |
| DistanceFactorAtGearDown | 0.6 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (BoneHorse, 追跡・並走)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 0.0 |
| Gear3DistanceToLeader | 100.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | True |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | 0.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
突進 (BoneHorse, 敵が騎乗)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 0.0 |
| Gear3DistanceToLeader | 0.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | False |
| AutoStopAndTurnDistance | 0.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | False |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Dog, なつき)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 3.0 |
| Gear1DistanceToLeader | 5.0 |
| Gear2DistanceToLeader | 100000.0 |
| Gear3DistanceToLeader | 100000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | False |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | False |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Dog, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 3.0 |
| Gear2DistanceToLeader | 100000.0 |
| Gear3DistanceToLeader | 100000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | False |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Sunazarashi, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Fox, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Sunazarashi_B, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Squirrel, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (NushiHorse, ついていく_0)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 4.0 |
| Gear1DistanceToLeader | 6.0 |
| Gear2DistanceToLeader | 25.0 |
| Gear3DistanceToLeader | 40.0 |
| DistanceFactorAtGearDown | 0.6 |
| WaitDistanceIncreaseDistance | 6.0 |
| WaitDistanceIncreasePerFrame | 0.01 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | 4.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (NushiHorse, プレイヤの場所へ移動)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 11.86 |
| Gear3DistanceToLeader | 32.0 |
| DistanceFactorAtGearDown | 0.675 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | 0.0 |
| IsEndAtAutoStop | True |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | False |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (NushiHorse, 移動)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 12.0 |
| Gear2DistanceToLeader | 18.0 |
| Gear3DistanceToLeader | 24.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 0.5 |
追いかける(近い) (NushiHorse, 移動(リーダーあり))
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 8.0 |
| Gear1DistanceToLeader | 18.0 |
| Gear2DistanceToLeader | 27.0 |
| Gear3DistanceToLeader | 36.0 |
| DistanceFactorAtGearDown | 0.6 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (NushiHorse, 追跡・並走)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 0.0 |
| Gear3DistanceToLeader | 100.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | True |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | 0.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
突進 (NushiHorse, 敵が騎乗)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 0.0 |
| Gear3DistanceToLeader | 0.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | False |
| AutoStopAndTurnDistance | 0.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | False |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (SunazarashiSP_C, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Wolf, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Horse, ついていく_0)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 4.0 |
| Gear1DistanceToLeader | 6.0 |
| Gear2DistanceToLeader | 25.0 |
| Gear3DistanceToLeader | 40.0 |
| DistanceFactorAtGearDown | 0.6 |
| WaitDistanceIncreaseDistance | 6.0 |
| WaitDistanceIncreasePerFrame | 0.01 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | 4.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Horse, プレイヤの場所へ移動)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 11.86 |
| Gear3DistanceToLeader | 32.0 |
| DistanceFactorAtGearDown | 0.675 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | 0.0 |
| IsEndAtAutoStop | True |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | False |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Horse, 移動)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 12.0 |
| Gear2DistanceToLeader | 18.0 |
| Gear3DistanceToLeader | 24.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 0.5 |
追いかける(近い) (Horse, 移動(リーダーあり))
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 8.0 |
| Gear1DistanceToLeader | 18.0 |
| Gear2DistanceToLeader | 27.0 |
| Gear3DistanceToLeader | 36.0 |
| DistanceFactorAtGearDown | 0.6 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Horse, 追跡・並走)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 0.0 |
| Gear3DistanceToLeader | 100.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | True |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | 0.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
突進 (Horse, 敵が騎乗)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 0.0 |
| Gear3DistanceToLeader | 0.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | False |
| AutoStopAndTurnDistance | 0.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | False |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Deer_MiniGame, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Deer_MiniGame, 追跡・並走)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | True |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
突進 (Deer_MiniGame, 敵が騎乗)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | True |
| IsAutoGearDownEnabled | False |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | False |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (HorseLarge, ついていく_0)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 4.0 |
| Gear1DistanceToLeader | 6.0 |
| Gear2DistanceToLeader | 25.0 |
| Gear3DistanceToLeader | 40.0 |
| DistanceFactorAtGearDown | 0.6 |
| WaitDistanceIncreaseDistance | 6.0 |
| WaitDistanceIncreasePerFrame | 0.01 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | 4.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (HorseLarge, プレイヤの場所へ移動)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 11.86 |
| Gear3DistanceToLeader | 32.0 |
| DistanceFactorAtGearDown | 0.675 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | 0.0 |
| IsEndAtAutoStop | True |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | False |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (HorseLarge, 移動)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 12.0 |
| Gear2DistanceToLeader | 18.0 |
| Gear3DistanceToLeader | 24.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 0.5 |
追いかける(近い) (HorseLarge, 移動(リーダーあり))
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 8.0 |
| Gear1DistanceToLeader | 18.0 |
| Gear2DistanceToLeader | 27.0 |
| Gear3DistanceToLeader | 36.0 |
| DistanceFactorAtGearDown | 0.6 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (HorseLarge, 追跡・並走)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 0.0 |
| Gear3DistanceToLeader | 100.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | True |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | 0.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
突進 (HorseLarge, 敵が騎乗)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 0.0 |
| Gear3DistanceToLeader | 0.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | False |
| AutoStopAndTurnDistance | 0.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | False |
| DesiredDirAngleDeltaSecMax | 0.3 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Bear, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Bear, 追跡・並走)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | True |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
突進 (Bear, 敵が騎乗)
| Name | Value |
|---|---|
| UseGearType | 0 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 0.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | True |
| IsAutoGearDownEnabled | False |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | False |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (DomesticAnimal, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (SunazarashiSP, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |
追いかける(近い) (Boar_MiniGame, 移動)
| Name | Value |
|---|---|
| UseGearType | 1 |
| WaitDistanceToLeader | 0.0 |
| Gear1DistanceToLeader | 10000.0 |
| Gear2DistanceToLeader | 10000.0 |
| Gear3DistanceToLeader | 10000.0 |
| DistanceFactorAtGearDown | 0.9 |
| WaitDistanceIncreaseDistance | 0.0 |
| WaitDistanceIncreasePerFrame | 0.0 |
| CanUseHorseGearInput | False |
| IsAutoGearDownEnabled | True |
| AutoStopAndTurnDistance | -1.0 |
| IsEndAtAutoStop | False |
| UseMinRadius | True |
| DesiredDirAngleDeltaSecMax | 0.0 |
| IsAvoidNavMeshActor | True |
| IsTargetPosEqualToLeaderPos | True |
| NavMeshCharacterRadiusScale | 1.0 |