AIDef:Action/HorseFollow

Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
HorseFollow
AI definition
Type Action

StaticInstParams

Name Type Default value Description
UseGearType Int
WaitDistanceToLeader Float
Gear1DistanceToLeader Float
Gear2DistanceToLeader Float
Gear3DistanceToLeader Float
DistanceFactorAtGearDown Float
WaitDistanceIncreaseDistance Float
WaitDistanceIncreasePerFrame Float
CanUseHorseGearInput Bool
IsAutoGearDownEnabled Bool
AutoStopAndTurnDistance Float
IsEndAtAutoStop Bool
UseMinRadius Bool
DesiredDirAngleDeltaSecMax Float
IsAvoidNavMeshActor Bool
IsTargetPosEqualToLeaderPos Bool
NavMeshCharacterRadiusScale Float


DynamicInstParams

Name Type Default value Description
DistanceKept Float
TargetActor Actor
TargetPos Vec3


Derived definitions

追いかける(近い) (Rabbit, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

条件成功 (WolfLink, 追いかける(近い))

Name Value
UseGearType 3
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 3.0
Gear2DistanceToLeader 6.5
Gear3DistanceToLeader 12.0
DistanceFactorAtGearDown 0.6
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled False
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos False
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (WolfLink, 移動)

Name Value
UseGearType 3
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 4.0
Gear2DistanceToLeader 10.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Boar, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Deer, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Deer, 追跡・並走)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput True
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

突進 (Deer, 敵が騎乗)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput True
IsAutoGearDownEnabled False
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius False
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (BoneHorse, ついていく_0)

Name Value
UseGearType 0
WaitDistanceToLeader 4.0
Gear1DistanceToLeader 6.0
Gear2DistanceToLeader 25.0
Gear3DistanceToLeader 40.0
DistanceFactorAtGearDown 0.6
WaitDistanceIncreaseDistance 6.0
WaitDistanceIncreasePerFrame 0.01
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance 4.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (BoneHorse, プレイヤの場所へ移動)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 11.86
Gear3DistanceToLeader 32.0
DistanceFactorAtGearDown 0.675
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance 0.0
IsEndAtAutoStop True
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos False
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (BoneHorse, 移動)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 12.0
Gear2DistanceToLeader 18.0
Gear3DistanceToLeader 24.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 0.5

追いかける(近い) (BoneHorse, 移動(リーダーあり))

Name Value
UseGearType 0
WaitDistanceToLeader 8.0
Gear1DistanceToLeader 18.0
Gear2DistanceToLeader 27.0
Gear3DistanceToLeader 36.0
DistanceFactorAtGearDown 0.6
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (BoneHorse, 追跡・並走)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 0.0
Gear3DistanceToLeader 100.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput True
IsAutoGearDownEnabled True
AutoStopAndTurnDistance 0.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

突進 (BoneHorse, 敵が騎乗)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 0.0
Gear3DistanceToLeader 0.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled False
AutoStopAndTurnDistance 0.0
IsEndAtAutoStop False
UseMinRadius False
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Dog, なつき)

Name Value
UseGearType 1
WaitDistanceToLeader 3.0
Gear1DistanceToLeader 5.0
Gear2DistanceToLeader 100000.0
Gear3DistanceToLeader 100000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled False
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor False
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Dog, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 3.0
Gear2DistanceToLeader 100000.0
Gear3DistanceToLeader 100000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled False
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Sunazarashi, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Fox, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Sunazarashi_B, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Squirrel, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (NushiHorse, ついていく_0)

Name Value
UseGearType 0
WaitDistanceToLeader 4.0
Gear1DistanceToLeader 6.0
Gear2DistanceToLeader 25.0
Gear3DistanceToLeader 40.0
DistanceFactorAtGearDown 0.6
WaitDistanceIncreaseDistance 6.0
WaitDistanceIncreasePerFrame 0.01
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance 4.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (NushiHorse, プレイヤの場所へ移動)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 11.86
Gear3DistanceToLeader 32.0
DistanceFactorAtGearDown 0.675
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance 0.0
IsEndAtAutoStop True
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos False
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (NushiHorse, 移動)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 12.0
Gear2DistanceToLeader 18.0
Gear3DistanceToLeader 24.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 0.5

追いかける(近い) (NushiHorse, 移動(リーダーあり))

Name Value
UseGearType 0
WaitDistanceToLeader 8.0
Gear1DistanceToLeader 18.0
Gear2DistanceToLeader 27.0
Gear3DistanceToLeader 36.0
DistanceFactorAtGearDown 0.6
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (NushiHorse, 追跡・並走)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 0.0
Gear3DistanceToLeader 100.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput True
IsAutoGearDownEnabled True
AutoStopAndTurnDistance 0.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

突進 (NushiHorse, 敵が騎乗)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 0.0
Gear3DistanceToLeader 0.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled False
AutoStopAndTurnDistance 0.0
IsEndAtAutoStop False
UseMinRadius False
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (SunazarashiSP_C, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Wolf, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Horse, ついていく_0)

Name Value
UseGearType 0
WaitDistanceToLeader 4.0
Gear1DistanceToLeader 6.0
Gear2DistanceToLeader 25.0
Gear3DistanceToLeader 40.0
DistanceFactorAtGearDown 0.6
WaitDistanceIncreaseDistance 6.0
WaitDistanceIncreasePerFrame 0.01
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance 4.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Horse, プレイヤの場所へ移動)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 11.86
Gear3DistanceToLeader 32.0
DistanceFactorAtGearDown 0.675
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance 0.0
IsEndAtAutoStop True
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos False
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Horse, 移動)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 12.0
Gear2DistanceToLeader 18.0
Gear3DistanceToLeader 24.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 0.5

追いかける(近い) (Horse, 移動(リーダーあり))

Name Value
UseGearType 0
WaitDistanceToLeader 8.0
Gear1DistanceToLeader 18.0
Gear2DistanceToLeader 27.0
Gear3DistanceToLeader 36.0
DistanceFactorAtGearDown 0.6
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Horse, 追跡・並走)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 0.0
Gear3DistanceToLeader 100.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput True
IsAutoGearDownEnabled True
AutoStopAndTurnDistance 0.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

突進 (Horse, 敵が騎乗)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 0.0
Gear3DistanceToLeader 0.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled False
AutoStopAndTurnDistance 0.0
IsEndAtAutoStop False
UseMinRadius False
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Deer_MiniGame, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Deer_MiniGame, 追跡・並走)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput True
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

突進 (Deer_MiniGame, 敵が騎乗)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput True
IsAutoGearDownEnabled False
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius False
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (HorseLarge, ついていく_0)

Name Value
UseGearType 0
WaitDistanceToLeader 4.0
Gear1DistanceToLeader 6.0
Gear2DistanceToLeader 25.0
Gear3DistanceToLeader 40.0
DistanceFactorAtGearDown 0.6
WaitDistanceIncreaseDistance 6.0
WaitDistanceIncreasePerFrame 0.01
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance 4.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (HorseLarge, プレイヤの場所へ移動)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 11.86
Gear3DistanceToLeader 32.0
DistanceFactorAtGearDown 0.675
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance 0.0
IsEndAtAutoStop True
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos False
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (HorseLarge, 移動)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 12.0
Gear2DistanceToLeader 18.0
Gear3DistanceToLeader 24.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 0.5

追いかける(近い) (HorseLarge, 移動(リーダーあり))

Name Value
UseGearType 0
WaitDistanceToLeader 8.0
Gear1DistanceToLeader 18.0
Gear2DistanceToLeader 27.0
Gear3DistanceToLeader 36.0
DistanceFactorAtGearDown 0.6
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (HorseLarge, 追跡・並走)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 0.0
Gear3DistanceToLeader 100.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput True
IsAutoGearDownEnabled True
AutoStopAndTurnDistance 0.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

突進 (HorseLarge, 敵が騎乗)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 0.0
Gear3DistanceToLeader 0.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled False
AutoStopAndTurnDistance 0.0
IsEndAtAutoStop False
UseMinRadius False
DesiredDirAngleDeltaSecMax 0.3
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Bear, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Bear, 追跡・並走)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput True
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

突進 (Bear, 敵が騎乗)

Name Value
UseGearType 0
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 0.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput True
IsAutoGearDownEnabled False
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius False
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (DomesticAnimal, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (SunazarashiSP, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0

追いかける(近い) (Boar_MiniGame, 移動)

Name Value
UseGearType 1
WaitDistanceToLeader 0.0
Gear1DistanceToLeader 10000.0
Gear2DistanceToLeader 10000.0
Gear3DistanceToLeader 10000.0
DistanceFactorAtGearDown 0.9
WaitDistanceIncreaseDistance 0.0
WaitDistanceIncreasePerFrame 0.0
CanUseHorseGearInput False
IsAutoGearDownEnabled True
AutoStopAndTurnDistance -1.0
IsEndAtAutoStop False
UseMinRadius True
DesiredDirAngleDeltaSecMax 0.0
IsAvoidNavMeshActor True
IsTargetPosEqualToLeaderPos True
NavMeshCharacterRadiusScale 1.0