AIDef:Action/GuardianChargeBeam
| AI definition | |
|---|---|
| Type | Action |
Waits until the configured amount of frames have elapsed.
Init function
void __fastcall AI_Action_GuardianChargeBeam::init(AI_Action_GuardianChargeBeam *this)
{
float* time = this->pTime;
this->elapsedTime = 0.0;
this->chargeTime = *time;
if ( aoc2::sInstance
&& aoc2::sInstance->hardModeEnabledFlag & 1
&& aoc2::sInstance->aocFlags & 0x40
&& !(5LL * sead::Random::getU32(sead::GlobalRandom::sInstance) & 0x700000000LL) ) // probability is 20%
{
this->chargeTime = *this->pTimeRand + this->chargeTime;
}
}
StaticInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| Time | Float | ||
| TimeRand | Float | ||
| ChargeRadius | Float | ||
| Color | Vec3 |
DynamicInstParams
| Name | Type | Default value | Description |
|---|---|---|---|
| TargetPos | Vec3 |
Derived definitions
チャージ (Guardian_A, ビーム攻撃)
| Name | Value |
|---|---|
| Time | 10.0 |
| TimeRand | 0.0 |
| ChargeRadius | 0.75 |
| Color | Vec3(x=30.0, y=30.0, z=30.0) |
チャージ (RemainsWind_Battery_A_01, 行動)
| Name | Value |
|---|---|
| Time | 10.0 |
| TimeRand | 0.0 |
| ChargeRadius | 0.75 |
| Color | Vec3(x=30.0, y=30.0, z=30.0) |
チャージ (GuardianBeamCannon, 行動)
| Name | Value |
|---|---|
| Time | 10.0 |
| TimeRand | 25.0 |
| ChargeRadius | 0.75 |
| Color | Vec3(x=30.0, y=30.0, z=30.0) |