AIDef:Action/GuardianAimBeamWithAS

Revision as of 18:00, 14 October 2018 by imported>Leoetlino (import AI definitions from 1.5.0)
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GuardianAimBeamWithAS
AI definition
Type Action

StaticInstParams

Name Type Default value Description
ASName String
IsChangeable Bool
TargetOffset Float
TargetOffsetY Float
FluctuationRange Float
FluctuationTime Float
FluctuationSpan Float
NodeName String
NodeOffset Vec3


DynamicInstParams

Name Type Default value Description
TargetPos Vec3


Derived definitions

照準 (SiteBossBow, ビーム攻撃)

Name Value
ASName Attack_Eye_Start
IsChangeable False
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName Eyeball
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)

照準 (SiteBossSpear, ビーム攻撃)

Name Value
ASName Attack_Eye_Start
IsChangeable False
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName Eyeball
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)

照準 (SiteBossLsword, ビーム攻撃)

Name Value
ASName Attack_Eye_Start
IsChangeable False
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName Eyeball
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)

照準 (SiteBossSwordCastle, ビーム攻撃)

Name Value
ASName Attack_Eye_Start
IsChangeable False
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName Eyeball
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)

照準 (SiteBossBowCastle, ビーム攻撃)

Name Value
ASName Attack_Eye_Start
IsChangeable False
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName Eyeball
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)

照準 (SiteBossSpearCastle, ビーム攻撃)

Name Value
ASName Attack_Eye_Start
IsChangeable False
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName Eyeball
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)

照準 (SiteBossSpearR, ビーム攻撃)

Name Value
ASName Attack_Eye_Start
IsChangeable False
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName Eyeball
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)

先行動 (Enemy_Ganon, 準備)

Name Value
ASName Attack_Eye_Start
IsChangeable True
TargetOffset 0.0
TargetOffsetY 0.8
FluctuationRange 0.5
FluctuationTime 80.0
FluctuationSpan 12.0
NodeName Wrist_ML
NodeOffset Vec3(x=4.800000190734863, y=0.0, z=0.0)

先行動 (Enemy_Ganon, 準備_0)

Name Value
ASName Attack_Eye_Start_Up
IsChangeable True
TargetOffset 0.0
TargetOffsetY 0.8
FluctuationRange 0.5
FluctuationTime 80.0
FluctuationSpan 12.0
NodeName Wrist_ML
NodeOffset Vec3(x=4.800000190734863, y=0.0, z=0.0)

照準 (SiteBossSword, ビーム攻撃)

Name Value
ASName Attack_Eye_Start
IsChangeable False
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName Eyeball
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)

照準 (SiteBossBowR, ビーム攻撃)

Name Value
ASName Attack_Eye_Start
IsChangeable False
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName Eyeball
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)

照準 (SiteBossLswordR, ビーム攻撃)

Name Value
ASName Attack_Eye_Start
IsChangeable False
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName Eyeball
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)

照準 (SiteBossSwordR, ビーム攻撃)

Name Value
ASName Attack_Eye_Start
IsChangeable False
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName Eyeball
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)

照準 (SiteBossLswordCastle, ビーム攻撃)

Name Value
ASName Attack_Eye_Start
IsChangeable False
TargetOffset 0.0
TargetOffsetY 0.0
FluctuationRange 0.5
FluctuationTime 150.0
FluctuationSpan 12.0
NodeName Eyeball
NodeOffset Vec3(x=0.0, y=0.0, z=0.0)