AIDef:Action/GanonChemicalPillarAttack
AI definition | |
---|---|
Type | Action |
StaticInstParams
Name | Type | Default value | Description |
---|---|---|---|
CreateActorName | String | ||
ASName | String | ||
AttackPower | Int | ||
AtMinPower | Int | ||
PillarOffset | Float | ||
AttackPowerForPlayer | Int | ||
PillarNum | Int | ||
PillarInterval | Int | ||
AppearPosDist | Float | ||
AppearPosHeight | Float | ||
IgnitionInterval | Float | ||
PileScale | Float | ||
WaitASName | String | ||
CreatePileASName | String |
DynamicInstParams
Name | Type | Default value | Description |
---|---|---|---|
TargetPos | Vec3 |
Derived definitions
落雷 (Enemy_Ganon, 遠距離攻撃)
Name | Value |
---|---|
CreateActorName | GanonThunder |
ASName | Attack_Chemical_Thunder |
AttackPower | 120 |
AtMinPower | 8 |
PillarOffset | 1.0 |
AttackPowerForPlayer | 40 |
PillarNum | 18 |
PillarInterval | 6 |
AppearPosDist | 6.0 |
AppearPosHeight | 4.0 |
IgnitionInterval | 12.0 |
PileScale | 1.0 |
WaitASName | Wait_Back |
CreatePileASName |